non port: games/railroad-rampage/Makefile |
Number of commits found: 18 |
Wednesday, 7 Sep 2022
|
21:10 Stefan Eßer (se)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
This commit implements such a proposal and moves one of the WWW: entries
of each pkg-descr file into the respective port's Makefile. A heuristic
attempts to identify the most relevant URL in case there is more than
one WWW: entry in some pkg-descr file. URLs that are not moved into the
Makefile are prefixed with "See also:" instead of "WWW:" in the pkg-descr
files in order to preserve them.
There are 1256 ports that had no WWW: entries in pkg-descr files. These
ports will not be touched in this commit.
The portlint port has been adjusted to expect a WWW entry in each port
Makefile, and to flag any remaining "WWW:" lines in pkg-descr files as
deprecated.
Approved by: portmgr (tcberner)
b7f0544 |
Wednesday, 7 Apr 2021
|
23:19 Dmitry Marakasov (amdmi3)
Remove useless Created by: headers mentioning me
5823922 |
Tuesday, 6 Apr 2021
|
14:31 Mathieu Arnold (mat)
Remove # $FreeBSD$ from Makefiles.
305f148 |
Friday, 1 Apr 2016
|
14:00 mat
Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.
With hat: portmgr
Sponsored by: Absolight
|
Tuesday, 23 Sep 2014
|
17:36 amdmi3
- Switch to PLIST_FILES/PORTDATA
|
Wednesday, 10 Sep 2014
|
20:50 gerald
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
|
Monday, 10 Mar 2014
|
14:49 bapt
Convert g* to USES=zip
|
Monday, 20 Jan 2014
|
01:36 amdmi3
- Support staging
|
Friday, 20 Sep 2013
|
17:36 bapt
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
|
Wednesday, 14 Aug 2013
|
22:35 ak
- Remove MAKE_JOBS_SAFE variable
Approved by: portmgr (bdrewery)
|
Thursday, 23 May 2013
|
01:59 amdmi3
- Trim Makefile header
- OptionsNG
|
Wednesday, 23 Jan 2013
|
15:00 makc
Bump PORTREVISION after DESKTOP_ENTRIES update
|
Friday, 1 Jun 2012
|
05:26 dinoex
- update png to 1.5.10
|
Sunday, 28 Mar 2010
|
06:47 dinoex
- update to 1.4.1
Reviewed by: exp8 run on pointyhat
Supported by: miwi
|
Wednesday, 9 Dec 2009
|
01:51 amdmi3
- Update to 1.2
|
Monday, 30 Nov 2009
|
19:21 amdmi3
- Remove BROKEN, it belongs to devel/bennugd-core instead.
|
Saturday, 28 Nov 2009
|
00:18 pav
- Mark BROKEN on amd64, segfaults during build
Reported by: pointyhat
|
Sunday, 8 Nov 2009
|
03:32 amdmi3
Railroad Rampage is a cross between an arcade game and a strategy
game. It is similiar in construction to many "Tower Defence" games,
but it has a twist: here, you are part of the action and can affect
the game in many different ways more than just building structures.
Bandits are trying to rob your train and steal all precious cargo!
Thankfully, you are a skilled engineer who can construct many
different kinds of turrets and use them to defend your train. You
have to make it through 20 waves of relentless enemy assault before
you reach your destination, so plan ahead and devise a smart strategy
and you may survive!
WWW: http://neotron-games.blogspot.com/2009/10/railroad-rampage.html
|
Number of commits found: 18 |