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non port: games/sdb/pkg-descr

Number of commits found: 3

Wednesday, 7 Sep 2022
21:58 Stefan Eßer (se) search for other commits by this committer
Remove WWW entries moved into port Makefiles

Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.

This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.

Approved by:		portmgr (tcberner)
commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 fb16dfe
Sunday, 30 Nov 2008
14:51 amdmi3 search for other commits by this committer
- Update URLs in MASTER_SITES and pkg-descr
- Remove legacy patch and reinplace
- Simplify installation
- Add pkg-plist to the port instead of generating it
- Model files used in the game are endian sensitive, so use those from MAC OS X
package on big endian machines
Original commit
Saturday, 10 Sep 2005
16:24 jylefort search for other commits by this committer
Add sdb.

Shotgun Debugger is a 2D, top-down action game. It is The Future, and your
habit of computer network exploration has finally done you in. You are
captured and taken to a strange underground complex populated by robot
soldiers. Your task is to escape the facility--but the hordes of walking
death machines aren't just gonna let you.

Shotgun Debugger is pseudo-3D -- while gameplay is strictly two-dimensional,
the world is rendered in three dimensions. Worlds are not tile-based, but
polygon-based -- rooms and hallways can be made to any shape imaginable,
allowing for some rather impressive architecture.

WWW: http://sdb.gamecreation.org/

PR:             ports/85857
Submitted by:   Dmitry Marakasov <amdmi3@mail.ru>
Original commit

Number of commits found: 3