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I am looking for an LTO tape library. Do you have one to spare?
found something from the cache
non port: head/games/tenebrae/files/patch-linux_Makefile.i386linux
SVNWeb

Number of commits found: 2

Sat, 17 Jun 2006
[ 21:32 alepulver ] Original commit 
1.7 games/tenebrae/Makefile
1.2 games/tenebrae/files/patch-cd__linux.c
1.1 games/tenebrae/files/patch-cd_linux.c
1.2 games/tenebrae/files/patch-common.c
1.2 games/tenebrae/files/patch-common.h
1.2 games/tenebrae/files/patch-gl__common.c
1.2 games/tenebrae/files/patch-gl__vidlinuxglx.c
1.1 games/tenebrae/files/patch-gl_common.c
1.1 games/tenebrae/files/patch-gl_vidlinuxglx.c
1.2 games/tenebrae/files/patch-glquake.h

(Only the first 10 of 24 ports in this commit are shown above. View all ports for this commit)
- Fix mouse problems.
- Fix sound problems.
- Fix building on !i386.
- Fix writting personal configuration, and do it in ~/.tenebrae, to avoid
  conflicts with other engines since they usually have different variables.
- Use USE_DOS2UNIX.
- Remove unneeded information from pkg-message (it depends on quake-data so it
  will be installed automatically, also quake-data installs the demo so
  tenebrae is playable after installation).
- Use release target instead of the debug one.
- Clean-up.

PR:             ports/98783
Approved by:    maintainer (timeout)
Wed, 17 Mar 2004
[ 09:30 krion ] Original commit 
1.664 games/Makefile
1.1 games/tenebrae/Makefile
1.1 games/tenebrae/distinfo
1.1 games/tenebrae/files/patch-cd__linux.c
1.1 games/tenebrae/files/patch-common.c
1.1 games/tenebrae/files/patch-common.h
1.1 games/tenebrae/files/patch-gl__common.c
1.1 games/tenebrae/files/patch-gl__vidlinuxglx.c
1.1 games/tenebrae/files/patch-linux_Makefile.i386linux
1.1 games/tenebrae/files/patch-net.h

(Only the first 10 of 16 ports in this commit are shown above. View all ports for this commit)
Add tenebrae 1.04,

Tenebrae is not quake1 anymore, it uses more advanced graphics
algorithms so it requires a much faster system to run. These
are the bare minimum reqs to run Tenebrae:

PIII 600
64 Mb RAM (More if you want to use some mods.)
Geforce1
Quake1 data (registered or shareware)
Water vissed maps

Recommended is a faster processor and a geforce4 / radeon 8500
class 3d card. Tenebrae_Readme.txt contains full list of
supported video cards.

PR:             ports/64320
Submitted by:   Igor Pokrovsky <tiamat@comset.net>

Number of commits found: 2

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