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I am looking for an LTO tape library. Do you have one to spare?
non port: head/games/tyrquake/files/patch-NQ__model.c
SVNWeb

Number of commits found: 2

Wed, 21 Jun 2006
[ 19:09 alepulver ] Original commit 
1.2 games/tyrquake/Makefile
1.2 games/tyrquake/distinfo
1.2 games/tyrquake/files/patch-NQ__model.c
- Update to version 0.54.
Sun, 21 May 2006
[ 21:32 alepulver ] Original commit 
1.977 games/Makefile
1.1 games/tyrquake/Makefile
1.1 games/tyrquake/distinfo
1.1 games/tyrquake/files/patch-Makefile
1.1 games/tyrquake/files/patch-NQ__common.c
1.1 games/tyrquake/files/patch-NQ__model.c
1.1 games/tyrquake/files/patch-QW__client__cl_main.c
1.1 games/tyrquake/files/patch-QW__client__sys_linux.c
1.1 games/tyrquake/files/patch-QW__common__common.c
1.1 games/tyrquake/files/patch-QW__server__sys_unix.c

(Only the first 10 of 16 ports in this commit are shown above. View all ports for this commit)
This is meant to be a very conservative branch of the Quake source code. I
intend to support Quake and Quakeworld in both software and GL versions, as
well as Quakeworld Server; all on both MS Windows and Linux. I don't intend on
adding lots of rendering enhancements, but rather fixing little bugs that I've
come across over the years. I'll be adding small enhancements, but I don't
want to completely overhaul the engine.

WWW: http://disenchant.net/engine.html

Approved by:    garga (mentor)

Number of commits found: 2

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