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I am looking for an LTO tape library. Do you have one to spare?
found something from the cache
non port: head/games/vavoom/pkg-message
SVNWeb

Number of commits found: 2

Thu, 17 Nov 2005
[ 12:00 barner ] Original commit 
1.10 games/vavoom/Makefile
1.6 games/vavoom/distinfo
1.4 games/vavoom/files/patch-Makefile
1.3 games/vavoom/files/patch-utils_acc_Makefile
1.3 games/vavoom/files/patch-utils_glbsp_Plugin.mak
1.3 games/vavoom/files/patch-utils_glvis_Makefile
1.3 games/vavoom/files/patch-utils_vlumpy_Makefile
1.1 games/vavoom/files/pkg-message.in
1.1 games/vavoom/files/vavoom.in
1.2 games/vavoom/pkg-message

(Only the first 10 of 11 ports in this commit are shown above. View all ports for this commit)
- Integrate with "doom-data".
- Unbreak on 6.x
- Add OPTIONS.
- Use program's install target.
- Make wrapper scripts.
- Add installuser target
- Add SHA256
- Respect CC and friends

PR:             ports/86448
Submitted by:   Alejandro Pulver <alejandro@varnet.biz>
Tweaked by:     Igor Pokrovsky <ip@doom.homeunix.org>, barner
Approved by:    Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Fri, 23 Jan 2004
[ 15:31 krion ] Original commit 
1.638 games/Makefile
1.1 games/vavoom/Makefile
1.1 games/vavoom/distinfo
1.1 games/vavoom/files/patch-Makefile
1.1 games/vavoom/files/patch-source-asm_i386.h
1.1 games/vavoom/files/patch-source-cd_linux.cpp
1.1 games/vavoom/files/patch-source-s_sdl.cpp
1.1 games/vavoom/files/patch-source-sys_sdl.cpp
1.1 games/vavoom/pkg-descr
1.1 games/vavoom/pkg-message

(Only the first 10 of 11 ports in this commit are shown above. View all ports for this commit)
Add vavoom 1.15.1,

Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.

Differences from original game:

* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;

PR:             ports/61765
Submitted by:   Igor Pokrovsky <tiamat@comset.net>

Number of commits found: 2

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