8705 FreshPorts -- games/windstille
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Port details
windstille 0.3.0_15 games on this many watch lists=0 search for ports that depend on this port
Classic 2D jump-n-shoot game
Maintained by: amdmi3@FreeBSD.org search for ports maintained by this maintainer
Port Added: 02 Aug 2007 19:39:37
License: not specified in port


In Windstille the player will be placed in a foreign alien world
and has to find its way back into safety. Special focus will be on
getting the foreign world and the players character itself believable.
Exploration will be more needed than plain shoot action, even so
the players-character will be equipped with a multifunctional
war-suit, so he will be far from defenseless. The game will have
slow placed explore and seak sequences as well as more rough section
that will feature fast shoot and jump action. The game world should
be presented in a consistent state, enemies once destroyed should
not respawn automatically. The player is free to go forward and
backward in the world as long as the level design allows it.

WWW: http://windstille.berlios.de
SVNWeb : Main Web Site : Distfiles Availability : PortsMon

NOTE: FreshPorts displays only required dependencies information. Optional dependencies are not covered.

Required To Build:
  1. devel/boost-libs
  2. devel/sdl12
  3. devel/bison
  4. devel/scons
Required Libraries:
  1. devel/physfs
  2. audio/libogg
  3. audio/libvorbis
  4. graphics/png
  5. lang/squirrel
  6. print/freetype2
  7. devel/sdl12
  8. graphics/sdl_image
  9. audio/openal-soft
  10. graphics/glew
There are no ports dependent upon this port

To install the port: cd /usr/ports/games/windstille/ && make install clean
To add the package: pkg_add -r windstille


Configuration Options
     No options to configure

Master Sites:
  1. ftp://ftp.FreeBSD.org/pub/FreeBSD/ports/distfiles/
  2. http://bsd2.cenkes.org/myports/
  3. http://bsd3.cenkes.org/myports/
  4. http://download.berlios.de/windstille/
  5. http://download2.berlios.de/windstille/

Number of commits found: 22

Commit History - (may be incomplete: see SVNWeb link above for full details)
DateByDescription
08 Mar 2013 11:32:12
Original commit files touched by this commit  0.3.0_15
bapt search for other commits by this committer
Convert USE_BISON to USES= bison

It brings bison as a build dependency in case it is set the following way:
USES= bison or USES= bison:build

it brings bison as a run dependency in case it is set the following way:
USES= bison:run

it brings bison both as a run and build dependency in case it the set the
following way:
USES= bison:both

While here trim some headers
Convert some USE_GNOME= gnomehack to USES= pathfix
19 Jul 2012 20:15:39
Original commit files touched by this commit  0.3.0_15
naddy search for other commits by this committer
libogg.so.8: Bump PORTREVISION for ports that depend on libogg,
directly or indirectly (via libvorbis, libtheora).
01 Jun 2012 05:26:28
Original commit files touched by this commit  0.3.0_14
dinoex search for other commits by this committer
- update png to 1.5.10
18 Feb 2012 10:18:33
Original commit files touched by this commit  0.3.0_13
mva search for other commits by this committer
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions

Tested by:      exp-run by pav
03 Jul 2011 14:25:36
Original commit files touched by this commit  0.3.0_12
ohauer search for other commits by this committer
-remove MD5
06 Jun 2010 20:44:03
Original commit files touched by this commit  0.3.0_12
naddy search for other commits by this committer
Bump PORTREVISION for ports that depend on libogg, directly or indirectly
(via libvorbis, libtheora).
27 Apr 2010 21:58:27
Original commit files touched by this commit  0.3.0_11
gahr search for other commits by this committer
- Add glew to the list of supported USE_GL variables
- Patch ports depending on GLEW directly

Approved by:    portmgr (pav)
28 Mar 2010 06:47:48
Original commit files touched by this commit  0.3.0_11
dinoex search for other commits by this committer
- update to 1.4.1
Reviewed by:    exp8 run on pointyhat
Supported by:   miwi
05 Feb 2010 11:46:55
Original commit files touched by this commit  0.3.0_10
dinoex search for other commits by this committer
- update to jpeg-8
30 Jan 2010 09:43:31
Original commit files touched by this commit  0.3.0_9
mva search for other commits by this committer
- Update devel/sdl12 to version 1.2.14.
- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
  graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.

PR:             ports/142147 ports/142248 ports/142249
Approved by:    miwi (mentor implicit)
25 Jan 2010 19:15:18
Original commit files touched by this commit  0.3.0_8
pav search for other commits by this committer
- Introduce USE_OPENAL variable for OpenAL consumers
- Switch to openal-soft as a default OpenAL implementation

PR:             ports/142123
Submitted by:   mva
Tested by:      pointyhat exp-run
Approved by:    portmgr (hat)
28 Jul 2009 22:29:54
Original commit files touched by this commit  0.3.0_7
amdmi3 search for other commits by this committer
- Fix build after lang/squirrel update

Reported by:    pointyhat
28 Jul 2009 11:45:09
Original commit files touched by this commit  0.3.0_6
pav search for other commits by this committer
- Update boost to 1.39
- Split boost port to separate components, with boost-all metaport

PR:             ports/137054
Submitted by:   Alexander Churanov <churanov.port.maintainer@gmail.com>
(maintainer)
06 Jul 2009 21:26:00
Original commit files touched by this commit  0.3.0_6
naddy search for other commits by this committer
Bump PORTREVISION after libogg and libvorbisfile major version increment.
17 Jun 2009 01:59:22
Original commit files touched by this commit  0.3.0_5
amdmi3 search for other commits by this committer
- Fix build with nondefault PREFIX/LOCALBASE
- Mark MAKE_JOBS_SAFE

Reported by:    QATty
04 Apr 2009 12:05:22
Original commit files touched by this commit  0.3.0_5
oliver search for other commits by this committer
update devel/physfs to 2.0.0
bump PORTREVISION on the affected ports
22 Jun 2008 15:02:28
Original commit files touched by this commit  0.3.0_4
amdmi3 search for other commits by this committer
- Don't install broken symlinks

Approved my:    miwi (mentor)
19 Jun 2008 17:28:24
Original commit files touched by this commit  0.3.0_3
amdmi3 search for other commits by this committer
Update my email address in 132 ports.

Approved by:    miwi (mentor)
27 Mar 2008 13:15:53
Original commit files touched by this commit  0.3.0_3
miwi search for other commits by this committer
- Add missing dependency
- Bump PORTREVISION

Submitted by:   pavbot
13 Mar 2008 14:28:35
Original commit files touched by this commit  0.3.0_2
miwi search for other commits by this committer
- Chase devel/sdl12 shlib version bump
17 Oct 2007 10:13:01
Original commit files touched by this commit  0.3.0_1
ade search for other commits by this committer
Migration from bison 1.x to 2.x

PR:             117086
Tested by:      -exp runs
02 Aug 2007 19:39:17
Original commit files touched by this commit  0.3.0
sat search for other commits by this committer
Add port games/windstille:

In Windstille the player will be placed in a foreign alien world
and has to find its way back into safety. Special focus will be on
getting the foreign world and the players character itself believable.
Exploration will be more needed than plain shoot action, even so
the players-character will be equipped with a multifunctional
war-suit, so he will be far from defenseless. The game will have
slow placed explore and seak sequences as well as more rough section
that will feature fast shoot and jump action. The game world should
be presented in a consistent state, enemies once destroyed should
not respawn automatically. The player is free to go forward and
backward in the world as long as the level design allows it.

WWW: http://windstille.berlios.de

PR:             ports/113693 (based on)
Submitted by:   Dmitry Marakasov <amdmi3@amdmi3.ru>

Number of commits found: 22

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