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non port: games/worldofpadman/pkg-plist

Number of commits found: 6

Sunday, 14 Dec 2014
15:23 amdmi3 search for other commits by this committer
- Switch NO_PACKAGE to more correct MANUAL_PACKAGE_BUILD
- Switch to PLIST_FILES/PORTDOCS/PORTDATA which simplifies plist handling
Original commitRevision:374706 
Thursday, 24 Apr 2014
20:48 pawel search for other commits by this committer
- Fix build with clang (global variable defined as static)
- Add staging support
- Use options subs

MFH:		2014Q2
Original commitRevision:352066 
Sunday, 12 May 2013
12:15 danfe search for other commits by this committer
- Rename DEDICATED option to SERVER, add missing FLAVOR_DESC
- Ensure that USE_GL is set, as SDL can be compiled without GL support
- Adjust one PLIST_SUB: SMP -> SMPCLIENT
Original commitRevision:317949 
Thursday, 17 Jul 2008
22:43 alepulver search for other commits by this committer
- Bump PORTREVISION.
- Fix GAMELIBS (both when required and optional).
- Remove pkg-message comment about CELLSHADING (removed in previous commits).
- Don't install game libraries for Q3 expansion (unused).
Original commit
Monday, 14 Jan 2008
02:15 alepulver search for other commits by this committer
- Bump PORTREVISION.
- Install png icon.
- Rename bin/wop* -> bin/worldofpadman* to avoid conflicts with games/wop [1].

Reported by:    Dmitry Marakasov <amdmi3@amdmi3.ru> [1]
Original commit
Saturday, 12 Jan 2008
02:20 alepulver search for other commits by this committer
World of Padman (WoP) is an open source first-person shooter computer game
available in both English and German. Originally it was a modification for the
game Quake III Arena titled PadMod created in the year 2004. After the source
code for Quake III Arena was released, the game became standalone. The idea is
based on the Padman comic strip for the magazine PlayStation Games created by
the professional cartoon artist Andreas 'ENTE' Endres, who is also the man who
made many of the maps included with the game in 1998. The current version runs
on an enhanced version of the ioquake3 engine, which is based on the Quake III
Arena engine. Most of the maps in the game are lilliput style, and have a
commercial-quality level of graphic complexity. Because it was originally a
mod for Quake III Arena, most of the gameplay is similar. However, there is no
Capture the Flag mode in World of Padman. World of Padman fully supports bots
with a variety of skill levels in both online and offline play for all of the
game types included. A single-player mode has not yet been implemented.
Players can also record audio and video as they play. The game fully supports
modifications, and custom maps can be created.

WWW:    http://www.worldofpadman.com/
Original commit

Number of commits found: 6