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Please give me your LTO-4 or better tape library and I'll put it to good use.
found something from the cache
non port: head/games/xrally/pkg-descr
SVNWeb

Number of commits found: 3

Mon, 2 Mar 2015
[ 23:26 bapt ] Original commit 
380305 dns/checkdns/pkg-descr
380305 dns/dnswalk/pkg-descr
380305 dns/gdnsd/pkg-descr
380305 dns/rbllookup-ng/pkg-descr
380305 dns/rbllookup/pkg-descr
380305 dns/updatedd/pkg-descr
380305 dns/zkt/pkg-descr
380305 editors/bitedit/pkg-descr
380305 editors/klat4/pkg-descr
380305 editors/puff/pkg-descr

(Only the first 10 of 51 ports in this commit are shown above. View all ports for this commit)
Remove Author from pkg-descr and white space fixes
Mon, 24 Oct 2011
[ 09:11 dougb ] Original commit 
1.2 archivers/grzip/pkg-descr
1.4 archivers/makeself/pkg-descr
1.2 archivers/ocaml-bz2/pkg-descr
1.4 archivers/p5-Archive-Zip/pkg-descr
1.3 archivers/pbzip2/pkg-descr
1.5 archivers/star/pkg-descr
1.2 astro/gkrellmoon2/pkg-descr
1.4 astro/gpsman/pkg-descr
1.4 astro/p5-Astro-MoonPhase/pkg-descr
1.3 astro/xmoontool/pkg-descr

(Only the first 10 of 906 ports in this commit are shown above. View all ports for this commit)
The vast majority of pkg-descr files had the following format when they
had both lines:

Author: ...
WWW: ....

So standardize on that, and move them to the end of the file when necessary.

Also fix some more whitespace, and remove more "signature tags" of varying
forms, like -- name, etc.

s/AUTHOR/Author/

A few other various formatting issues
Sun, 8 May 2005
[ 12:30 edwin ] Original commit 
1.766 games/Makefile
1.1 games/xrally/Makefile
1.1 games/xrally/distinfo
1.1 games/xrally/files/patch-configure
1.1 games/xrally/pkg-descr
1.1 games/xrally/pkg-plist
New port: xrally

        XRally is a Linux clone of the classic Rally X arcade game.
        For those who don't know, in Rally X you control a blue
        (good) car, that has to collect yellow flags around a
        maze-like map, while avoiding the red (bad) cars. In order
        to help himself, the blue car can use clouds of smoke through
        the maze. If a enemy touch any of these clouds, it stops
        for a while. The enemy cars can also crash one with the
        other, what gives you some extra time.

Number of commits found: 3

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