non port: graphics/cal3d-devel/Makefile |
Number of commits found: 24 |
Thursday, 14 May 2015
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10:15 mat
MASTER_SITES cleanup.
- Replace ${MASTER_SITE_FOO} with FOO.
- Merge MASTER_SITE_SUBDIR into MASTER_SITES when possible. (This means 99.9%
of the time.)
- Remove occurrences of MASTER_SITE_LOCAL when no subdirectory was present and
no hint of what it should be was present.
- Fix some logic.
- And generally, make things more simple and easy to understand.
While there, add magic values to the FESTIVAL, GENTOO, GIMP, GNUPG, QT and
SAMBA macros.
Also, replace some EXTRACT_SUFX occurences with USES=tar:*.
Checked by: make fetch-urlall-list
With hat: portmgr
Sponsored by: Absolight
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Saturday, 18 Apr 2015
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19:09 tijl
Convert to USES=autoreconf
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Saturday, 13 Sep 2014
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21:16 tijl
- Convert to USES=pathfix
- Fix USE_AUTOTOOLS
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Monday, 7 Jul 2014
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22:37 amdmi3
- Switch to USES=libtool, drop .la files
- Convert USE_BZIP2 to USES
Approved by: portmgr blanket
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Thursday, 6 Mar 2014
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14:17 miwi
- Stage support
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Friday, 20 Sep 2013
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18:35 bapt
Add NO_STAGE all over the place in preparation for the staging support (cat:
graphics)
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Sunday, 1 Sep 2013
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22:50 bapt
Eradicate USE_GNOME=pkgconfig from graphics
While here:
- trim headers
- convert:
* USE_GNOME=gnomehack -> USES=pathfix
* USE_GMAKE=yes -> USES=gmake
* USE_PERL5 -> USES=perl5
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Sunday, 29 Jul 2012
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11:17 cs
Fix typos in COMMENT
Approved by: portmgr@ (implicit)
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Saturday, 4 Dec 2010
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07:34 ade
Sync to new bsd.autotools.mk
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Saturday, 16 Oct 2010
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11:52 ade
Punt autoconf267->autoconf268
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Tuesday, 5 Oct 2010
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19:57 ade
Round one migration of ports from automake{19,110} to automake111
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Wednesday, 15 Sep 2010
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18:35 ade
Autotools update. Read ports/UPDATING 20100915 for details.
Approved by: portmgr (for Mk/bsd.port.mk part)
Tested by: Multiple -exp runs
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Sunday, 2 Aug 2009
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19:36 mezz
-Repocopy devel/libtool15 -> libtool22 and libltdl15 -> libltdl22.
-Update libtool and libltdl to 2.2.6a.
-Remove devel/libtool15 and devel/libltdl15.
-Fix ports build with libtool22/libltdl22.
-Bump ports that depend on libltdl22 due to shared library version change.
-Explain what to do update in the UPDATING.
It has been tested with GNOME2, XFCE4, KDE3, KDE4 and other many wm/desktop
and applications in the runtime.
With help: marcus and kwm
Pointyhat-exp: a few times by pav
Tested by: pgollucci, "Romain Tartière" <romain@blogreen.org>, and
a few MarcusCom CVS users. Also, I might have missed a few.
Repocopy by: marcus
Approved by: portmgr
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Thursday, 21 Aug 2008
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06:18 rafan
Update CONFIGURE_ARGS for how we pass CONFIGURE_TARGET to configure script.
Specifically, newer autoconf (> 2.13) has different semantic of the
configure target. In short, one should use --build=CONFIGURE_TARGET
instead of CONFIGURE_TARGET directly. Otherwise, you will get a warning
and the old semantic may be removed in later autoconf releases.
To workaround this issue, many ports hack the CONFIGURE_TARGET variable
so that it contains the ``--build='' prefix.
To solve this issue, under the fact that some ports still have
configure script generated by the old autoconf, we use runtime detection
in the do-configure target so that the proper argument can be used.
Changes to Mk/*:
- Add runtime detection magic in bsd.port.mk
- Remove CONFIGURE_TARGET hack in various bsd.*.mk
- USE_GNOME=gnometarget is now an no-op
Changes to individual ports, other than removing the CONFIGURE_TARGET hack:
= pkg-plist changed (due to the ugly CONFIGURE_TARGET prefix in * executables)
- comms/gnuradio
- science/abinit
- science/elmer-fem
- science/elmer-matc
- science/elmer-meshgen2d
- science/elmerfront
- science/elmerpost
= use x86_64 as ARCH
- devel/g-wrap
= other changes
- print/magicfilter
GNU_CONFIGURE -> HAS_CONFIGURE since it's not generated by autoconf
Total # of ports modified: 1,027
Total # of ports affected: ~7,000 (set GNU_CONFIGURE to yes)
PR: 126524 (obsoletes 52917)
Submitted by: rafan
Tested on: two pointyhat 7-amd64 exp runs (by pav)
Approved by: portmgr (pav)
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Wednesday, 20 Aug 2008
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00:57 ade
Conversion from (now defunct) autoconf-2.61 to autoconf-2.62
Tested by: exp build run (erwin)
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Friday, 25 Jul 2008
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14:34 pav
- Remove USE_GCC where it can be satisfied with base compiler on following
FreeBSD versions: 5.3 and up, 6.x, 7.x, 8-CURRENT
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Sunday, 30 Sep 2007
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04:47 linimon
Switch autoconf dependencies from 2.53 or 2.59 to 2.61.
PR: ports/116639
Submitted by: aDe
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Wednesday, 23 Aug 2006
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15:57 acm
- Update to 20060720 for graphics/cal3d-devel
- Host graphics/cal3d-devel tarball locally
- Add DIST_SUBDIR for graphics/cal3d and graphics/cal3d-devel
Approved by: garga (mentor)
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Sunday, 23 Jul 2006
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02:45 acm
Change maintainer address to my @FreeBSD.org email
Approved by: garga (mentor)
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Sunday, 7 May 2006
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23:46 edwin
Remove USE_REINPLACE for categories starting with a G
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Thursday, 23 Feb 2006
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10:40 ade
Conversion to a single libtool environment.
Approved by: portmgr (kris)
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Monday, 26 Dec 2005
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14:44 ehaupt
- Fix build on 4.x
- Bump PORTREVISION
- Remove 4 patches (me)
PR: 90901
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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Tuesday, 15 Nov 2005
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06:52 ade
Mass-conversion to the USE_AUTOTOOLS New World Order. The code present
in bsd.autotools.mk essentially makes this a no-op given that all the
old variables set a USE_AUTOTOOLS_COMPAT variable, which is parsed in
exactly the same way as USE_AUTOTOOLS itself.
Moreover, USE_AUTOTOOLS has already been extensively tested by the GNOME
team -- all GNOME 2.12.x ports use it.
Preliminary documentation can be found at:
http://people.FreeBSD.org/~ade/autotools.txt
which is in the process of being SGMLized before introduction into the
Porters Handbook.
Light blue touch-paper. Run.
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Sunday, 13 Nov 2005
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03:02 mnag
New port graphics/cal3d-devel
Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.
(Only the first 15 lines of the commit message are shown above )
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Number of commits found: 24 |