FreshPorts -- The Place For Ports Fri, 9 Jan 2009 11:19 AM GMT
non port: graphics/cal3d-devel/files/patch-src_cal3d_loader.h
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Number of commits found: 2

Mon, 26 Dec 2005
[ 14:44 ehaupt ] Original commit 
1.9 graphics/cal3d-devel/Makefile
1.2 graphics/cal3d-devel/files/patch-Makefile.am
1.3 graphics/cal3d-devel/files/patch-src_cal3d_buffersource.h
1.3 graphics/cal3d-devel/files/patch-src_cal3d_loader.h
1.3 graphics/cal3d-devel/files/patch-src_cal3d_streamsource.h
- Fix build on 4.x
- Bump PORTREVISION
- Remove 4 patches (me)

PR:             90901
Submitted by:   Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Sun, 13 Nov 2005
[ 03:02 mnag ] Original commit 
1.876 graphics/Makefile
1.7 graphics/cal3d-devel/Makefile
1.7 graphics/cal3d/Makefile
1.3 graphics/cal3d-devel/distinfo
1.2 graphics/cal3d-devel/files/patch-src_cal3d_buffersource.h
1.2 graphics/cal3d-devel/files/patch-src_cal3d_loader.h
1.2 graphics/cal3d-devel/files/patch-src_cal3d_streamsource.h
1.3 graphics/cal3d-devel/pkg-plist
New port graphics/cal3d-devel

Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.
(Only the first 15 lines of the commit message are shown above View all of this commit message)

Number of commits found: 2

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