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non port: graphics/cal3d/pkg-plist

Number of commits found: 8

Saturday, 9 Mar 2024
12:58 Nuno Teixeira (eduardo) search for other commits by this committer
graphics/cal3d: Move man pages to share/man

Approved by:	portmgr (blanket)
commit hash: e737dd2317ebc55317656514ea3bb98e9a3fc950 commit hash: e737dd2317ebc55317656514ea3bb98e9a3fc950 commit hash: e737dd2317ebc55317656514ea3bb98e9a3fc950 commit hash: e737dd2317ebc55317656514ea3bb98e9a3fc950 e737dd2
Monday, 20 Oct 2014
17:04 bapt search for other commits by this committer
Cleanup plist
Original commitRevision:371283 
Monday, 7 Jul 2014
22:37 amdmi3 search for other commits by this committer
- Switch to USES=libtool, drop .la files

Approved by:	portmgr blanket
Original commitRevision:361139 
Saturday, 1 Feb 2014
15:19 miwi search for other commits by this committer
- Stage support
Original commitRevision:342169 
Wednesday, 16 Aug 2006
17:49 acm search for other commits by this committer
- Update to 0.11.0
- Friendly take over maintanership

PR:             102131
Submitted by:   me
Approved by:    stefan, garga (mentor)
Original commit
Thursday, 23 Feb 2006
10:40 ade search for other commits by this committer
Conversion to a single libtool environment.

Approved by:    portmgr (kris)
Original commit
Thursday, 22 Sep 2005
17:20 vs search for other commits by this committer
Update to 0.10.0

PR:             ports/86367
Submitted by:   maintainer
Original commit
Tuesday, 13 Jul 2004
08:33 krion search for other commits by this committer
Add cal3d 0.9.1,

Cal3D is a skeletal based 3D character animation library
written in C++ in a way that is both platform-independent and
graphics API-independent.  It was originally designed to be
used in a 3D client for Worldforge, but evolved into a
stand-alone product which can be used in many different kinds
of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++
library and the exporter. The exporter is what you would use to
take your characters (built in a 3D modeling package) and
create the Cal3D-format files that the library knows how to
load. The exporters are actually plug-ins for 3D modeling
packages. This allows 3D artists to use the modeling tools that
they're already comfortable with.

The C++ library is what you would actually use in your
application, whether it's a game or a VR application. The
library provides methods to load your exported files, build
characters, run animations, and access the data necessary to
render them with 3D graphics.

PR:             ports/68954
Submitted by:   Stefan Walter <sw@gegenunendlich.de>
Original commit

Number of commits found: 8