non port: graphics/cal3d/pkg-plist |
Number of commits found: 8 |
Saturday, 9 Mar 2024
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12:58 Nuno Teixeira (eduardo)
graphics/cal3d: Move man pages to share/man
Approved by: portmgr (blanket)
e737dd2 |
Monday, 20 Oct 2014
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17:04 bapt
Cleanup plist
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Monday, 7 Jul 2014
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22:37 amdmi3
- Switch to USES=libtool, drop .la files
Approved by: portmgr blanket
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Saturday, 1 Feb 2014
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15:19 miwi
- Stage support
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Wednesday, 16 Aug 2006
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17:49 acm
- Update to 0.11.0
- Friendly take over maintanership
PR: 102131
Submitted by: me
Approved by: stefan, garga (mentor)
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Thursday, 23 Feb 2006
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10:40 ade
Conversion to a single libtool environment.
Approved by: portmgr (kris)
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Thursday, 22 Sep 2005
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17:20 vs
Update to 0.10.0
PR: ports/86367
Submitted by: maintainer
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Tuesday, 13 Jul 2004
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08:33 krion
Add cal3d 0.9.1,
Cal3D is a skeletal based 3D character animation library
written in C++ in a way that is both platform-independent and
graphics API-independent. It was originally designed to be
used in a 3D client for Worldforge, but evolved into a
stand-alone product which can be used in many different kinds
of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++
library and the exporter. The exporter is what you would use to
take your characters (built in a 3D modeling package) and
create the Cal3D-format files that the library knows how to
load. The exporters are actually plug-ins for 3D modeling
packages. This allows 3D artists to use the modeling tools that
they're already comfortable with.
The C++ library is what you would actually use in your
application, whether it's a game or a VR application. The
library provides methods to load your exported files, build
characters, run animations, and access the data necessary to
render them with 3D graphics.
PR: ports/68954
Submitted by: Stefan Walter <sw@gegenunendlich.de>
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Number of commits found: 8 |