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non port: head/graphics/osgearth/files/patch-src-osgEarth-ThreadingUtils.cpp
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Number of commits found: 2

Sat, 14 May 2016
[ 21:44 woodsb02 ] Original commit   Revision:415199
415199 graphics/osgearth/Makefile
415199 graphics/osgearth/distinfo
415199 graphics/osgearth/files/patch-src-osgEarth-ThreadingUtils.cpp
415199 graphics/osgearth/files/patch-src_osgEarth_ThreadingUtils.cpp
415199 graphics/osgearth/pkg-plist
graphics/osgearth:
- Update to 2.7 (this new version also allows osgearth to build against
osg-3.4.0)
- Rename and update patch of src/osgEarth/ThreadingUtils.cpp (pet portlint)
- Fix COMMENT (pet portlint)
- Fix BUILD_DEPENDS for minizip

Changes this release:
  http://docs.osgearth.org/en/latest/releasenotes.html#version-2-7-july-2015

PR:		209236
Reviewed by:	mat (mentor)
Approved by:	lbartoletti@tuxfamily.org (maintainer), adamw (mentor)
Differential Revision:	https://reviews.freebsd.org/D6344
Fri, 17 Jan 2014
[ 22:54 mandree ] Original commit   Revision:340133
340133 graphics/Makefile
340133 graphics/osgearth
340133 graphics/osgearth/Makefile
340133 graphics/osgearth/distinfo
340133 graphics/osgearth/files
340133 graphics/osgearth/files/patch-src-osgEarth-ThreadingUtils.cpp
340133 graphics/osgearth/pkg-descr
340133 graphics/osgearth/pkg-plist
Add new port graphics/osgearth, pkg-descr:

osgEarth is a C++ terrain rendering SDK. Just create a simple XML file,
point it at your imagery, elevation, and vector data, load it into your
favorite OpenSceneGraph application, and go! osgEarth supports all kinds
of data and comes with lots of examples to help you get up and running
quickly and easily.

WWW: http://osgearth.org/

PR:		ports/184706
Submitted by:	lbartoletti <coder@tuxfamily.org>

Number of commits found: 2

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