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I am looking for an LTO tape library. Do you have one to spare?
found something from the cache
non port: head/math/glm/distinfo
SVNWeb

Number of commits found: 11

Thu, 4 Dec 2014
[ 14:06 demon ] Original commit 
373903 math/glm/Makefile
373903 math/glm/distinfo
373903 math/glm/pkg-plist
Revert to 0.9.5.4: recent version requires c++11 compiler and this update breaks
some ports on 8.x/9.x.
Mon, 1 Dec 2014
[ 13:04 demon ] Original commit 
373705 math/glm/Makefile
373705 math/glm/distinfo
373705 math/glm/pkg-plist
Update to version 0.9.6.1
Sat, 16 Aug 2014
[ 18:10 demon ] Original commit 
365115 math/glm/Makefile
365115 math/glm/distinfo
365115 math/glm/pkg-plist
Update to version 0.9.5.4
Wed, 2 Apr 2014
[ 11:07 demon ] Original commit 
349913 math/glm/Makefile
349913 math/glm/distinfo
349913 math/glm/pkg-plist
Update to 0.9.5.3.
Sun, 2 Mar 2014
[ 09:30 demon ] Original commit 
346749 math/glm/Makefile
346749 math/glm/distinfo
Update to 0.9.5.2.
Thu, 26 Dec 2013
[ 18:45 demon ] Original commit 
337596 math/glm/Makefile
337596 math/glm/distinfo
337596 math/glm/pkg-plist
Update to version 0.9.5.0.
Tue, 5 Nov 2013
[ 10:05 demon ] Original commit 
332826 math/glm/Makefile
332826 math/glm/distinfo
Update to version 0.9.4.6.
Mon, 24 Jun 2013
[ 07:17 demon ] Original commit 
321669 math/glm/Makefile
321669 math/glm/distinfo
Update to version 0.9.4.4
Fri, 22 Mar 2013
[ 08:47 demon ] Original commit 
314896 math/glm/Makefile
314896 math/glm/distinfo
Update to version 0.9.4.3.
Mon, 11 Mar 2013
[ 12:42 demon ] Original commit 
313877 math/glm/Makefile
313877 math/glm/distinfo
313877 math/glm/pkg-plist
Update to version 0.9.4.2.
Fri, 3 Aug 2012
[ 15:13 demon ] Original commit 
301955 math/Makefile
301955 math/glm
301955 math/glm/Makefile
301955 math/glm/distinfo
301955 math/glm/pkg-descr
301955 math/glm/pkg-plist
OpenGL Mathematics (GLM) is a header only C++ mathematics library for
graphics software based on the OpenGL Shading Language (GLSL) specification.

GLM provides classes and functions designed and implemented with the same
naming conventions and functionalities than GLSL so that when a programmer
knows GLSL, he knows GLM as well which makes it really easy to use.

Number of commits found: 11

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