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Number of commits: 15
Thu, 7 Jun 2012
[ 01:13 scf ] Original commit 
linux-ut 436_4,1 games files touched by this commit Unreal Tournament for Linux
Add CONFLICTS_INSTALL against games/exult and lang/ucc.  Bump PORTREVISION.
Sun, 30 Oct 2011
[ 17:49 scf ] Original commit 
rfc 3.2.3_2 misc files touched by this commit Perl script to search for RFC's
Use the data from the FTP server instead of the HTTP server.  The HTTP
server now provides XML by default and text if requested, however, the text
is no longer in the format that rfc expects.  This fixes the functionality
of the -p option.

Reported by:    Torfinn Ingolfsen
Tue, 30 Aug 2011
[ 00:24 scf ] Original commit 
xearth 1.1_2 astro files touched by this commit Set the root window to the image of earth
As the world turns, so do the coordinates of our lives.
Tue, 5 Oct 2010
[ 20:47 scf ] Original commit 
linux-nwnclient 1.69_1 games files touched by this commit Neverwinter Nights Linux (x86) Client
Add requirement for Linux libmikmod if movie support is requested.

Fix PLIST variable substitution by adding missing spaces in front of
@comment.

Fix pkg-plist for some files that were incorrectly labeled as original or
Diamond only.

Approved by:    wxs
Thu, 30 Sep 2010
[ 22:16 scf ] Original commit 
linux-nwnclient 1.69 games files touched by this commit Neverwinter Nights Linux (x86) Client
Do not apply the NWN movies patch unless the Platinum release is detected.

Approved by:    shaun
Mon, 27 Sep 2010
[ 18:32 scf ] Original commit 
linux-nwnclient 1.69 games files touched by this commit Neverwinter Nights Linux (x86) Client
Update client to v1.69 which is the final release from BioWare.

Remove ARCH requirement for i386; let the install of the Linux base
determine if the port is allowed or not.

Detect if the original or Diamond game files were installed in
games/nwndata to install the appropriate client.

Add an option to install the NWMovies/BinkPlayer patch to play in-game
movies for the Diamond client.  This includes a rewritten script (from
Perl to shell) to remove the need for Linux Perl to run it.  The script
includes a method to skip movies, especially the intro movies, as noted in
pkg-message.  Default to off.

In the nwn script, remove dead links in and rebuild ${HOME}/.nwn.  This
(Only the first 15 lines of the commit message are shown above View all of this commit message)
[ 18:25 scf ] Original commit 
nwndata 1.29_3 games files touched by this commit Neverwinter Nights Data Files
Install from the data files directly from the Diamond DVD, if provided via
CDROM_MOUNT variable.  A Diamond install includes the Shadows of
Undrentide, Hordes of the Underdark and Kingmaker expansions.  The port
version is 1.61 when using the Diamond DVD.

Remove ARCH requirement, which had been for only i386; let the install of
the Linux base determine if the port is allowed or not.  Besides, there is
nothing runnable in this port.

Take maintainership.

Approved by:    wxs
Thu, 15 Apr 2010
[ 21:00 scf ] Original commit 
rfc 3.2.3_1 misc files touched by this commit Perl script to search for RFC's
Change URL that downloads the RFC index from http://ftp.isi.edu/in-notes to
http://www.ietf.org/rfc since to former URL is no longer valid.

Update the message that the index is about 400KB to 1024KB; it has grown
over the years.

Change maintainer to my @FreeBSD.org address.

Approved by:    shaun
[ 20:41 scf ] Original commit 
linux-ut 436_3,1 games files touched by this commit Unreal Tournament for Linux
Add amd64 to the list of supported architectures.

Approved by:    linimon
Sun, 14 Jun 2009
[ 22:23 scf ] Original commit 
linux-ut 436_3,1 games files touched by this commit Unreal Tournament for Linux
Remove unneeded environment variable (SDL_VIDEO_X11_DGAMOUSE=0).  My system
was in a state that made it appear that it was required.

Approved by:    itetcu
[ 19:03 scf ] Original commit 
linux-ut 436_2,1 games files touched by this commit Unreal Tournament for Linux
- Use libSDL v1.2 from ports instead of the provided v1.1.  The Nvidia
  driver will not function with it when the Linux base is Fedora 8.
- Detect the Nvidia driver and set Sync on VBlank (__GL_SYNC_TO_VBLANK) to
  provide a consistent speed within the game, otherwise, the game will
  increase speed dramatically when approaching walls.
- Disable the use of DGA mouse support in libSDL to allow some mice to
  function within the game.
- Preload the Linux libX11 library to prevent the following error:
      XDM authorization key matches an existing client
- Remove an empty directory (Logs) that is never used.

Approved by:    itetcu
Thu, 21 May 2009
[ 02:19 scf ] Original commit 
p4v 2008.2.200026 devel  Deleted Broken Ignore files touched by this commit Visual client for Perforce SCM
Update p4v to 2008.2.200026.

Change the dist entry for p4v in LEGAL to reflect the move made in the last
update (2008.2.193639) to perforce/p4v-*.

Approved by:    pav
Sun, 5 Apr 2009
[ 23:52 scf ] Original commit 
p4v 2008.2.193639 devel  Deleted Broken Ignore files touched by this commit Visual client for Perforce SCM
Update p4v to 2008.2.193639.

Tweak the layout to allow distfiles to be shared between multiple
architectures (i386 and amd63) and push it under the perforce directory
also used by devel/p4.

PR:             ports/133402
Noticed by:     pav
Approved by:    pav
[ 23:46 scf ] Original commit 
linux-ut 436_1,1 games files touched by this commit Unreal Tournament for Linux
Remove the devel/linux-sdl12 dependency which is not needed and would cause
crashes if it was truly used by this port.  The port has its own copy that
does work.

PR:             ports/133365
Submitted by:   Alexander Logvinov <ports at logvinov.com>
Approved by:    pav
Mon, 25 Jun 2007
[ 05:18 scf ] Original commit 
xearth 1.1_1 astro files touched by this commit Set the root window to the image of earth
Add myself as a src committer.

Approved by:  wes (mentor)
Number of commits: 15
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