OpenGL Graphic User Interface Library Maintained by:alepulver@FreeBSD.org Port Added: 02 May 2007 06:06:11
GiGi (aka GG) is a GUI library for OpenGL. It is platform-independent (it runs
at least on Linux and Windows, and probably more), compiler-independent (it
compiles under at GCC 3.2 or higher and MSVC++ 7.1 or higher, and probably
more), and driver-independent. A reference driver for SDL is provided, and it
is straightforward to write one for yourself should you decide to do so.
Features:
* True modularity. You provide the initialized OpenGL environment and user
input, and GG provides the GUI behavior. A reference SDL input driver is
provided.
* Independence of platform, compiler, and input driver/application framework.
* Applicability to multiple types of frame-based apps. Any frame-based app can
use GG, from FPS to TBS games.
Documentation. I am the documentation-Nazi you've been hoping for. Ve haf vays
of makink you understand our code.
WWW: http://gigi.sourceforge.net/
To install the port:cd /usr/ports/x11-toolkits/gigi/ && make install clean To add the package:pkg_add -r gigi
Configuration Options
===> The following configuration options are available for gigi-0.6.0.20071206_1:
OGRE=off (default) "Enable Ogre (3D engine) support"
===> Use 'make config' to modify these settings
- Update to version 0.6.0.20071206.
- Use my FTP server as mirror instead of FreeBSD's MASTER_SITE_LOCAL (to match
the games/freeorion port, which is already there because it's about 60MB).
- Add "-I." to CFLAGS to avoid an error when updating the port.
- Implement previously commented out OGRE option.
- Remove "ktrace" command from do-build (I forgot it from an earlier test).
GiGi (aka GG) is a GUI library for OpenGL. It is platform-independent (it runs
at least on Linux and Windows, and probably more), compiler-independent (it
compiles under at GCC 3.2 or higher and MSVC++ 7.1 or higher, and probably
more), and driver-independent. A reference driver for SDL is provided, and it
is straightforward to write one for yourself should you decide to do so.
Features:
* True modularity. You provide the initialized OpenGL environment and user
input, and GG provides the GUI behavior. A reference SDL input driver is
provided.
* Independence of platform, compiler, and input driver/application framework.
* Applicability to multiple types of frame-based apps. Any frame-based app can
use GG, from FPS to TBS games.
Documentation. I am the documentation-Nazi you've been hoping for. Ve haf vays
of makink you understand our code.
WWW: http://gigi.sourceforge.net/