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Two new features

Two new features were added on 2020-05-30:
  1. Repology links - each port now has a link to See issue 148 for details.
  2. Ports I maintain report - port maintainers can now subscribe to a daily report of commits to the ports they maintain. See Watch ports I maintain at Report Subscriptions. Details at issue 138
non port: audio/clunk/pkg-descr

Number of commits found XX: 3

Fri, 20 Jan 2017
[ 20:33 sunpoet ] Original commit   Revision:431996
431996 archivers/xmill/pkg-descr
431996 astro/accrete/pkg-descr
431996 audio/blop/pkg-descr
431996 audio/clunk/pkg-descr
431996 audio/fdk-aac/pkg-descr
431996 audio/grip/pkg-descr
431996 audio/gvolwheel/pkg-descr
431996 audio/id3v2/pkg-descr
431996 audio/idjc/pkg-descr
431996 audio/kexis/pkg-descr

(Only the first 10 of 368 ports in this commit are shown above. View all ports for this commit)
Update WWW: SF redirects to<PROJECT_NAME>/
Wed, 7 May 2014
[ 16:57 amdmi3 ] Original commit   Revision:353175
353175 audio/clunk/Makefile
353175 audio/clunk/pkg-descr
- Convert USE_BZIP2 to USES
- Use new OPTIONS features
- Update WWW
Tue, 13 Apr 2010
[ 00:24 amdmi3 ] Original commit 
1.1101 audio/Makefile
1.1 audio/clunk/Makefile
1.1 audio/clunk/distinfo
1.1 audio/clunk/files/patch-SConstruct
1.1 audio/clunk/files/patch-sse_fft_context.cpp
1.1 audio/clunk/pkg-descr
1.1 audio/clunk/pkg-plist
The CLUNK C++ library provides support for real-time 3D sound
generation. It puts virtually no limitations on the developer;
people who is experienced on working with other solutions (such as
SDL_Mixer or Creative OpenAL) will respect this advantage.

The library supports mixing of any number of sound channels and any
number of objects that have sounds connected to them. The SDL library
is used for sound output. The project is currently at beta testing
stage, preparing to the first release.


Number of commits found XX: 3

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