non port: audio/din/distinfo |
Number of commits found: 18 |
Sunday, 19 Jan 2025
|
21:40 Santhosh Raju (fox)
audio/din: Update to 59
Changes since 58.1:
DIN Is Noise 59:
/*
track phrase position while scrubbing
Menu > Voice > Track
default is off
*\
/*
record multiple mouse phrases on the phrasor:
press f to record a phrase. move mouse.
press f again to stop recording and start playing
press f to record another phrase. din appends this phrase to existing
phrase.
press f again to stop recording and start playing from the start
press g to clear all phrases
*\
/*
Gater is now called Beater in preparation for the new beat engine in DIN
(still WIP
as of 59)
edit beat pattern in beat pattern editor
press 5 from microtonal-keyboard or Menu > Editors > Beater
new beat patterns in the library
use 9 and 0 keys to go thru beat patterns
in the beat pattern editor:
press F3 to halve current BPM
press F4 to double current BPM
press F5 to shift key up an octave
press F6 to shift key down an octave
on the microtonal keyboard:
press F3 to halve current BPM
press F4 to double current BPM
*\
in a curve editor:
/*
increase/decrease size of tangent of a curve
click+pick a tangent of a curve and press f or Menu > Tools > Size tangent
and just mouse up and down to size tangent
*\
/*
pin / unpin vertices & tangents of a curve in a curve editor
choose Menu > Tools > Pin / Unpin
and click+pick a vertex or tangent. ESC to stop.
or click-pick a vertex or tangent and press p to pin/unpin. click to stop.
why pin?
pinned vertices and tangents dont rotate when curve rotates.
pinned tangents dont move when their vertex moves
try it on shapeforms!
watch fft!
*\
/*
press ' to draw/hide snapping guides or Menu > Tools > Draw
press g to draw/hide cursor or Menu > Tools > Draw cursor
press u to restore view too on undo/redo or Menu > Tools > View too
*\
/* press SHIFT when clicking into a text/value field to clear its contents *\
/* timestamps on log file at start and shutdown of program *\
* changes to default parameters in binaural drones instrument
* start pitch is 128 Hz
* justification is left
* scale notes at C D G B when C = 128 hz (if A = 432 Hz)
* default tuning is pythagoras for all instruments
* tuning is global ie applies to all instruments
* Menu > Tools > Fold tangents with Selection only ON, folds just the selected
tangent
and if you select a vertex folds both its tangents
* improved delay lines
* optimised handling of parameter spinners in UI *
* boxes not filled by default in Mondrian
:( mouse returns to last position on all screens :)
:( bug asked user to select drones when no drones were selected and drone
volume change was attempted :)
:( fixed bug not saving inner, letter and word spacing curves on morse code
module :)
:( fixed fold tangents only folding tangents of the selected vertex then
stopping, instead of offering
to fold other tangents until canceled by user :)
f0e73ad |
Sunday, 18 Feb 2024
|
00:19 Santhosh Raju (fox)
audio/din: Update to 58.1
Changes since 57:
DIN Is Noise 58:
/*
position affects velocity and acceleration vectors
instead of just velocity vectors
Menu > Drone Tools > Position affects Vectors
*\
/* rotate acceleration *\
/* rotation direction switch on velocity, accelerations *\
/* reverse orbital direction *\
* drone & voice volume displayed on microtonal keyboard is absolute not %
* improved documentation, see https://dinisnoise.org/docs/
:( fixed visual modulation behaviour on drones :)
- removed Boost library requirement to build DIN Is Noise from source code.
3258850 |
Tuesday, 12 Sep 2023
|
06:11 Santhosh Raju (fox)
audio/din: Update to 57
Changes since 56:
DIN Is Noise 57:
:( fixed crash if Scale notes label on Settings page was clicked :)
:( fixed reset of note polygon radius in Mondrian :)
:( fixed lingering close button when switching ui screens using keyboard short
cuts :)
/*
auto pause can now pause auto rotation or pause auto flip
direction of rotation of launched drones
set at Auto pause section in Menu > Drone Params > Defaults
*\
/* 0 limit on drone master volume, AM and FM depths *\
/*
change of keyboard shortcuts for better drone handling on the
microtonal keyboard
middle mouse click to set drone scale / rotate center (pink cross)
to mouse cursor
f - find drone center of selected drones
voice phrase recorder shares this shortcut
but only triggers if voice is active
r - rotate selected drones about center
t - scale selected drones about center
hold SHIFT to scale only vertically (only volume changes)
hold CTRL to scale only horizontally (only pitch changes)
SPACE - freeze / thaw drones
For selected drones:
n - clear drone selection
y, u - change AM depth and bpm
o, p - change FM depth and bpm
- - change handle size
= - change trail length
j - flip drone motion
flips drone velocity
try on launched drones after turning on
Menu > Drone Defaults > Select on Creation
and AM/FM direction
try on drones of a drone pendulum
or a drone mesh
/*
/*
new keyboard shortcuts for mouse slider
` - toggle ~ on parameter spinner
0 - toggle 0 on parameter spinner
*\
/*
while moving drone center (the pink cross):
SHIFT to move along vertical
CTRL to move along horizontal
*\
/*
On Gravity:
tip -> mouse - gravity tracks mouse
tip -> drone - gravity tracks drone tip
instead of touching it
only works after
Tip to drone
*\
/*
String of characters to bit pattern to box fill texture
in Mondrian. A cheap experiment with polygon stippling
in OpenGL.
OFF by default
Click Menu > Misc > Texture to toggle
sd)s is default string. Change and see!
Also change Step.
*/
* improved drone AM and FM position set
* improved Sine Mixer
* improved binaural drones instrument
* improved mouse slider
* improved cursor cross hairs
fcb05a8 |
Saturday, 4 Feb 2023
|
16:13 Santhosh Raju (fox)
audio/din: Update to 56
Changes since 55:
DIN Is Noise 56:
/*
new drone movements: rail and strafe
rail moves a drone along its velocity vector
strafe moves a drone lateral (perpendicular) to the velocity vector
access rail and strafe using Drone Tools > Move / Rail / Strafe option
list
click on the option to activate
then just move mouse up or down to rail or strafe
interesting fx possible if the drone velocity vectors are
auto rotating / flipping / pausing when railing or strafing!
*\
/*
new auto pause for auto rotating drone velocity and/or accleration vectors
basically, pause rotating every few seconds for a few seconds
set values of 'every few seconds' and 'for a few seconds' from:
Drone Params > Defaults for new drones OR
Drone Params > Motion for existing drones
*\
/*
new auto flip (= change direction of) rotation of curves on
any curve editor
*\
/*
new Curves tab on Menu of all curve editors
lists curves available for editing
can turn on/off curves for better/easier & targeted editing
*\
* improved FFT display and handling on waveform editors
* improved waveform display on keyboard-keyboard
* improved auto flip of rotation of velocity/acceleration vectors of drones
@ launched drones from muted drones are not muted (default until DIN55)
@ they serve no purpose, you can just select the launcher and
stop launching :)
- Fractaliser does not change curve name on apply
! fixed Menu > Drone tools > Immortalize to turn mortal launched drones
immortal
! fixed resizing of Sine_Mixer harmonics/phases widget when moving Sine_Mixer
998bdce |
Saturday, 1 Oct 2022
|
10:03 Santhosh Raju (fox)
audio/din: Update to 55
Changes since 54:
DIN Is Noise 55:
/*
an overhaul of Gravity
as before, you can click and move the base or
the tip of the gravity arrow to adjust its position,
direction and strength.
to (auto) animate the gravity arrow:
assign a drone to base of gravity
assign another drone to tip of gravity
move or visual FM / AM modulate one or both these drones
and gravity moves accordingly.
animating gravity influences the trajectory of launched
drones :)
click 'Base to manual' and 'Tip to manual' to detach
assigned drones from base and the tip respectively.
you can now manually edit the base and tip again.
click 'Select base', 'Select tip' or 'Select both'
to select the assigned drones. Useful for moving,
for visual AM/FM, to mute them etc.
eg., you could mute the assigned drones by clicking
'Select both' and then Menu > Drone Tools > Mute
/*
/* adjust position/phase of visual drone modulation (AM and FM)
Menu > Drone Params > AM Position
Menu > Drone Params > FM Position
eg., at 0 position with AM and FM BPMs equal, the trail/path
of the modulating drones is elliptical.
/* set AM BPM to FM BPM of drones and vice-versa
/* flip velocity direction of launched drone with respect to the launcher
if -ve flag is set in drone velocity defaults
/* opacity parameter for oscilloscope
* optimised oscilloscope
* faster sample add
* faster drawing
* changed shape of drone handles
* optimised snap lines drawing on curve editors
! fixed OpenGL drawing bugs for affected OpenGL drivers on Windows !
! in oscilloscope !
! in waveform display on waveform editors !
! when hz/vol displayed on drones !
! fixed crash if drones as they are fading in when creating drone mesh
are modulated or moved !
270d325 |
Saturday, 7 May 2022
|
11:43 Santhosh Raju (fox)
audio/din: Update to 54
Changes since 53.1:
DIN Is Noise 54:
NEW in DIN54:
/*
Drones Per Launch and Launches Per Minute for drone launchers
Until DIN53.1 you could launch only 1 drone per launch.
In DIN54, you can launch a bunch of drones every launch with
launches per minute.
Change drones per launch / launches per minute of an existing
launcher from Menu > Drone Params > Motion > Drones Per Launch or
Menu > Drone Params > Motion > Launches Per Minute
for new launcher set in defaults:
Menu > Drone Params > Defaults > Drones Per Launch
default = 1
Menu > Drone Params > Defaults > Launches Per Minute
default = 60
Tip:
When there are many drones launched every launch, they will all launch
along the direction (of velocity) of the launcher. Their trajectory
will
therefore overlap, turn on Menu > Drone Params > Defaults > Velocity |
Randomize
to randomize their launch directions
/*
/*
drone velocity modulation:
affects all launched drones
specify how amount of velocity (actually the speed!) changes from birth to
death of a drone
default is constant ie no change from velocity (ie the speed) at birth
this is the behaviour in DIN53.1
edit the change curve from Menu > Editors > Drone velocity modulation
/*
/*
in Gravity widget:
Size:
if turned ON, gravity size continuously expands or contracts to Mouse
or
(1st selected) Drone position !warning! Big gravity sizes can move
drones
fast to max volume and get loud!
To Screen + : puts base of gravity vector to the center of the screen
To drones + : puts base of gravity vector to the center (magenta arrow) of
selected drones.
To drone : puts base of gravity vector to the (first) selected drone.
/*
/* save/load color sliders /*
+ draw gravity vector when UI is off
* draw drone trails even if drones are off visible note / pitch ranges
! fixed: drones bounced only once irrespective of Menu > Drone Params >
Defaults > Bounces parameter !
! bug introduced in DIN53 :( !
! fixed: potential (null pointer) crash when turning UI on/off from microtonal
keyboard !
! fixed: sudden increase in loudness (sorry!) when frozen drones are deleted
but then
thawed, frozen and deleted again and again !
! fixed: restore oscilloscope display state when UI is turned off and on !
! fixed: timing (introduced in DIN53.1 due to change of alarm.cc/h) of auto
split / delete boxes in mondrian !
! fixed: deleted drones not de-selected !
ee7ed73 |
Saturday, 26 Feb 2022
|
06:58 Santhosh Raju (fox)
audio/din: Update to 53.1
Changes since 53:
DIN Is Noise 53.1:
! fixed : runaway launch of drones when Drone Params > Defaults > Generations
is > 1 (higher the value worse the outcome!) and Drones Per Minute =
0
due to wrong initialisation of this drone parameter after DIN
restart /
reload
Update ASAP to DIN53.1
77dd4df |
Saturday, 12 Feb 2022
|
06:33 Santhosh Raju (fox)
audio/din: Update to 53
Changes since 52:
DIN Is Noise 53:
/* new in DIN53:
launched drones launch drones that launch drones that launch drones....!
use Drone Params > Defaults > Generations to set the number of times
this can happen
if Generations = 1, A drone launcher launches drones (@ a Drones
Per Minute)
that die at the end of their lifetimes. This is default and the only
behaviour until DIN 52.
if Generations = 2, A drone launcher launches drones that launch
drones.
if Generations = 3, A drone launcher launches drones that launch
drones that
launch drones too.
if Generations = 4, 5, 6, ... this quickly escalates into a
population explosion of drones;
lots of drones birthing lots of drones, living their life out and
waiting to die can get
very loud (especially if the Compressor isnt ON), slow down DIN and
maybe even your computer
beyond rescue. Be careful! :)
Ways to prevent this population explosion are: keep Generatons low
(Menu > Drone Params
> Defaults), keep Drones Per Minute (DPM) and Lifetime on the
original
launcher low (Select drone launcher and adjust values from Menu >
Drone Params > Motion) and
keep the Fall time low (the fade-out time for drone after being
killed, from Menu > Drone
Params > Defaults)
The launched drones take the DPM and Lifetime of their parent so
editing carefully the
parameters of the original launcher is important.
/* new default Drones Per Minute (DPM) on a drone launcher (Menu > Drone
Params > Defaults). Assigns a
DPM when making a drone launcher. Turn on ~ to assign a DPM at random.
* re: Auto rotation of drone velocity/acceleration vectors:
changed Degrees Per Second to Degrees Per Tick
/* re: Menu > Drone Params > Defaults > Bounces
when set to 0, launched drones dont bounce off the bottom of the
microtonal keyboard
but are killed immediately (behaviour until DIN 52)
when set to -1, drones dont bounce off the bottom of the microtonal
keyboard at all:
but they are not killed either, they just live their life(time) out
/* gravity base and tip dont move ie stay fixed as you scroll the microtonal
keyboard in DIN53.
this is because gravity is now in 'object space' along with the drones and
microtonal ranges.
until DIN52, gravity was in 'UI space' along with UI controls.
* repositioned drone arrow UI elements
! fixed : DIN not quitting when frozen drones present !
! fixed : change size of gravity vector when its modulating !
4df3381 |
Sunday, 12 Dec 2021
|
23:44 Santhosh Raju (fox)
audio/din: Update to 52
Changes since 51.1.1:
DIN Is Noise 52:
\ walked back some changes introduced in DIN 51
\ the drone tracked by gravity does not change when the selection changes
\ renamed drone arrow parameter called Head to Neck
/* new gravity size modulation for DIN 52
change the size (aka strength/magnitude) of gravity vector over bpm:
on the gravity widget, turn on Modulate
bpm = speed of gravity size modulation
depth = how far to 0 gravity drops
depth = 1, goes all the way to 0 and back in 1 beat
depth = 0.5, goes from starting size to half size and back in 1 beat
depth = 0, no size modulation ie size does not change at all
default depth = 1
set an initial size using gravity presets or click on Change Size
and move the mouse up or down. keep Modulate off when doing this.
click Edit to edit the size modulation curve for interesting fx.
/*
+ press q to toggle drone wanding when Menu > Drone Tools > Wand is selected
! was always in Add drone mode until DIN 51.x
+ optional tracking of drones when connecting them with Menu > Drone Tools >
Connect
+ enable / disable @ Menu > Drone Tools > Track
+ if enabled on connection: drone 1 points to drone 2 points to drone 3 and
so on
+ if disabled on disconnection: selected drones stop tracking any other
drone
+ select drone on creation
+ Menu > Drone Params > Defaults > Select on Creation
+ drone is not selected by default
+ useful for looking at pitch/volume info of launched drones as they fly
past
+ white = noise interpolator curve
@ Menu > Editors > Noise Interpolator
+ white = drone that makes noise
\ was grayscale in DIN 51.x
+ color of velocity vector of drone = color of drone
\ was green in DIN51.x
+ constrain magnitude of drone velocity +/ acceleration to be > 0
+ click on 0 checkbutton on the Menu > Drone Params > Motion > Velocity or
Acceleration to toggle
+ if enabled, magnitude of velocity +/ acceleration will always be > 0
+ if disabled, magnitude of velocity +/ acceleration can go < 0 ie will
reverse movement or
orbiting
+ browsed drone marker color is color of the browsed drone
\ was green in DIN51.x
* improved drone arrow drawing
* improved note/frequency labeling on microtonal ranges
* improved 'with left/center/right fixed' menu item on Menu > Ranges
* new default volume distribution curve to have value increase (linearly)
after 100% instead of staying at 100%. upto 200% now.
* improved drone > < noise progress display
<> moved (and renamed) Menu > Drone Params > Move under Gravity to Menu >
Drone Tools > Balloon
still does the same thing:
releases (like gas balloons :) anchored drones
these are now launched drones and die at the end of their lifetimes.
<> moved Snap drones to notes / Position affects velocity from Menu > Drone
Params > Motion to
Menu > Drone Tools
<> moved Bounces, rebound Speed% and drone bounce behaviour from Menu > Drone
Params > Motion to
Menu > Drone Params > Defaults as they apply equally to all launched drones
* replaced drone Rise Time Min and Max spinners with a Rise time spinner
+ turn on ~ to generate a random rise time (default is 50% to 100% of Rise
time) on drone creation
+ change range of randomness by editing %~ field
* replaced drone Fall Time Min and Max spinners with a Fall time spinner
+ turn on ~ to generate a random fall time (default is 50% to 100% of Fall
time) on drone removal
+ change range of randomness by editing %~ field
+ drones can bounce ahead, back or ahead/back
+ can select drones while voice phrasor plays
+ reinstated (from din-5.2.1 release!) a form of indian notation for notes
+ from Settings screen, choose notation = indian
+ a launched drone lifetime = lifetime of launcher or if ~ is active on Menu >
Drone Params > Defaults > Lifetime
a randomisation based on ~% of the lifetime of the launcher
! fixed bug when setting snap left/right values
! fixed mouse wheel scrolling of UI when hovering over label widget
! gravity continues tracking drone as its moved around or when scrolling
microtonal keyboard
9638c2b |
Saturday, 21 Aug 2021
|
21:41 Santhosh Raju (fox)
audio/din: Updates to 51.1.1
Changes since 51.1:
DIN Is Noise 51.1.1:
! fixed build failures due to inconsistent variable type declaration !
29d5044 |
Wednesday, 14 Jul 2021
|
03:01 Santhosh Raju (fox)
audio/din: Update distinfo due to upstream change.
- Also include the patches to fix the build.
910486d |
Monday, 12 Jul 2021
|
15:07 Santhosh Raju (fox)
audio/din: Updates to 51.1
Changes since 50.2:
DIN Is Noise 51.1:
* improved DIN font *
! fixed drone arrow defaults save/load !
DIN Is Noise 51:
+ drone is anchored or launched on creation
anchored means stays fixed at the place of creation
launched means 'flies' off based on its velocity and gravity
try with Menu > Drone Tools > Add / Wand
set at Menu > Drone Params > Defaults
+ set velocity +/ acceleration vectors of drones to presets via Menu > Drone
Params > Motion > Set velocity/acceleration
+ presets are +ve or -ve vertical, horizontal, velocity, acceleration and
zero
+ auto flip (clock < > anti-clock) auto rotating velocity/acceleration vectors
every some degrees
+ via Menu > Drone Params > Auto flip > Set / Unset / Toggle
+ default 'every some degrees' is 90 degrees
+ gravity
+ presets for gravity vector
0, left, right, up and down
+ gravity tracks mouse position
+ click Gravity > Mouse
+ gravity tracks the first among selected drones
+ click Gravity > Drone
! as drone selection changes, gravity may track a different drone !
- removed Menu Drone Params > Track gravity
+ mesh polygon filling per drone color
* color of a launched drone is same as color of the launcher
* try changing color of the launcher as drones are launched
* changed color of velocity/acceleration vectors to move away from green (used
for selection) and red (used for errors)
* cyan = color of velocity vector of all drones
* (reddish) magenta = color of acceleration vector of all drones
* changed arrow visualisation of velocity +/ acceleration vector of all drones
* Head
* edit the position of the arrow tip
* can go 'above' the vector tip ie > 1.0
* can go 'below' the drone location ie < 0.0
* can be on the body ie 0 <= tip <= 1.0
* Shoulder Position
* edit position of the arrow's shoulder tips
* Shoulder Width
* edit width of the arrow's shoulder
+ Cap or Decap the arrow
+ set default arrow head, shoulder position and width, cap from Menu > Drone
Params > Defaults
+ used when adding & wanding drones
+ change existing drone's velocity/acceleration vector arrow params via Menu
> Drone Params > Visual
+ improved geometric chuck
+ on a chuck with N drones, the first N - 1 drones have trail set to 0
+ the last drone has trail set to 10000
+ toggle auto reset trails
+ Menu > Drone Params > Chuck > Auto reset trails
+ 2 changes above aid visualisation and experimentation instead of manual
trail
resize/reset every time after changing a chuck param
+ toggle chuck outline
+ click Menu > Drone Params > Chuck > Draw chuck outline
+ aids screenshotting
+ chuck outline drawn per drone color
* default scale/rotate drones center to microtonal keyboard center
* default selected range to C Eb
+ mouse wheel on microtonal keyboard to scroll along horizontal
+ press SHIFT and scroll to scroll along vertical
* short form of echo command is .
* improved bpm handling of drone pendulums and meshes
* improved drone trail handling/display
* close menu after setting modulation direction
! fixed bug in zoom of curve editor when mouse slider is active !
! fixed draw crosshairs on drone mesh preview !
59eda6f |
Sunday, 18 Apr 2021
|
11:30 Santhosh Raju (fox)
audio/din: Updates to 50.2
Changes since 50.1:
DIN Is Noise 50.2 :
:( fixed bug in drone modulation editor introduced in DIN 50 :)
ca0a5a6 |
Tuesday, 30 Mar 2021
|
00:12 fox
audio/din: Updates to 50.1
Changes since 50:
DIN Is Noise 50.1 :
:( fixed wrong Velocity and Acceleration directions on Auto Rotate :)
* improved item list handling
 |
Friday, 12 Mar 2021
|
21:47 fox
audio/din: Updates to 50
Changes since 49.1:
DIN Is Noise 50:
/* Wand drones into existense using Drone Tools > Wand
/* tool toggles between Add and Wand modes
/* In Add mode (the only mode until DIN49.1), you add a new drone by
left clicking on the microtonal keyboard. You click and drag to
'spray' new drones.
/* In Wand mode (new in DIN 50), you simply wave the mouse to add drones on
the microtonal keyboard. Use the Wand distance (Drone Params > Defaults)
to control how close or spaced out the drones are to each other.
/* new Drone Params > Defaults tab to set defaults for some drone parameters:
/* wand distance - distance to move the mouse before DIN adds a drone in
Wand mode.
! smaller distance means drones are created close together
! larger distance means drones are more spaced out
/* type of drones wanded/added:
1. immortal - drone forever until deleted << default and the only type
until DIN49.1
2. mortal - die after their lifetime << drones launched from another drone
are this type
3. reincarnate - die after their lifetime only to be (re)born immediately!
<< new to DIN 50!
-> type of sound made by drones:
-> moved from Drone > Tools in DIN 49.1
-> drones a pitch/volume
-> noise @ pitch/volume
-> Drone rise (min, max), fall (min, max), lifetime and handle size.
-> rise, fall times moved here from Settings screen
/* Drone Tools > Immortalize to make drones immortal
/* Drone Tools > Mortalize to kill drones after their lifetime
/* Drone Tools > Reincarnate - drones rebirth after their death, immediately!
/* Auto rotate Velocity or Acceleration or Both of selected drones from
Drone Params > Motion tab
/* @ RPM
/* Clockwise or Anti-clockwise
/* Start, Stop or Toggle
/* Set AM and FM directions to
/* Vertical, Horizontal, Velocity or Acceleration
/* Until DIN 49.1:
/* AM direction = Vertical
/* FM direction = Horizontal
!
interesting fx possible via auto rotating velocity +/ acceleration and
using them
as modulation directions. also interesting to launch drones from auto
rotating
velocities.
!
/*
DIN 50 introduces a virtual geometric chuck inspired by the geometric chuck,
a drawing machine from the 19th century! DIN's chuck, made with a bunch
of drones, not only draws (via drone trails) but also sounds notes
(via snapping), drones or noises!
To begin, select a bunch of drones and
choose Drone Tools > Chuck
DIN creates a geometric chuck with these drones
Minimum 2 drones
Good start = 3 drones
Each drone rotates about the other
1st drone is central, rotates about nothing, so stays still
You can move this drone around and move the whole chuck
The 2nd drone rotates about the 1st,
The 3rd drone rotates about the 2nd,
and so on
Browse the selected drones of the chuck with Drone Tools > Browse
drone
or press <- and -> to select a drone in the chuck and
Adjust the speed at which this drone rotates about the other
(Drone Params > Chuck > Speed), the distance at which it rotates
(Drone Params > Chuck > Length), flip the direction of rotation
(anti-clockwise < > clockwise) (Drone Params > Flip), pause/go
(Drone Params > Chuck > Toggle) the rotation and draw a trail
(Drone Params > Chuck > Trail length). Recommend trail on the last
drone of a chuck to make drawing like the real geometric chuck
Set Angle per frame to speed up (large angle) or slow down (small
angle) the rotation
of all the drones of (all) chuck(s).
The drones of the chuck sound the pitch/volume they are on the
microtonal keyboard.
You can mute/unmute any / all of the drones of the chuck.
Drone Tools > Mute, Drone Tools > Unmute
You can convert any / all of the chuck's drones to noise (Drone Tools
> Drone > Noise) or
vice-versa.
Drone Tools > Drone 2 Noise, Drone Tools > Noise 2 Drone
You can snap drones of the chuck to sound notes
Drone Params > Motion > Snap drones to notes > Set
*\
+ stop drone decay (and death) if frozen
+ retime decay time of deleted drone(s) if you select drone(s) and delete
again
* change FM depth (like AM depth) by moving along vertical on mouse slider
* moved along horizontal until DIN 49.1
* change FM bpm (like AM bpm) by moving along vertical on mouse slider
* moved along horizontal until DIN 49.1
* helps with moving drones along circular paths at different speeds
* improved value spinner UI
* improved find_nearest_note (..) performance
* improved drone trail performance
* improved console text & value display
 |
Sunday, 15 Nov 2020
|
23:44 fox
audio/din: Updates to 49.1
Changes since 49:
DIN Is Noise 49.1:
! fixed : crash from 'delays' editor when menu toggled and plugin browser fold
toggled !
/* multiple channel MIDI support
 |
Thursday, 12 Nov 2020
|
12:27 fox
audio/din: Updates to 49
Changes since 48:
DIN Is Noise 49:
/* position (instead of modulation until DIN48) affects velocity vector of
drones
/* Set center for rotation and scaling of drones:
Menu > Drone Tools > Auto Center uses average center of selected drones
Choose Menu > Drone Tools > Set to mouse and Click on it to set center to
point under mouse cursor. Click to stop.
You can also click and just move the magenta cross that marks the center
on mouse slider:
/* warp mouse position when rolling wheel
/* press / to toggle warp mouse at boundary
* improved the drone selector / drone mesh/pendulum preview on microtonal
keyboard
* show hz/vol for selected drones only (instead of all drones until DIN48)
! fixed: flip (using ` key shortcut) between instruments loads the correct
editors !
EXPERIMENTAL:
/* when scaling or rotating drones, change scale or angle increments using
mouse slider (see
DIN 48 CHANGELOG below for how to do this) to change scaling +/ rotation
'speed'
 |
Friday, 4 Sep 2020
|
13:09 fox
audio/din: Updates to 48
Changes since 47.1:
DIN Is Noise 48:
/* create drone pendulum based on number of drones instead of spacing
/* convert selected pitched drones to noising drones and vice-versa.
+ CTRL + . to convert selected pitched drones to noising drones
or Menu >> Drone Tools >> Drone > Noise
+ CTRL + , to convert selected noising drones to pitched drones
or Menu >> Drone Tools >> Noise > Drone
/* mute and unmute selected drones (Only the first 15 lines of the commit message are shown above )
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Number of commits found: 18 |