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Two new features

Two two features were added on 2020-05-30:
  1. Repology links - each port now has a link to repology.org. See issue 148 for details.
  2. Ports I maintain report - port maintainers can now subscribe to a daily report of commits to the ports they maintain. See Watch ports I maintain at Report Subscriptions. Details at issue 138
non port: audio/oaml/Makefile
SVNWeb

Number of commits found XX: 6

Fri, 26 Jul 2019
[ 20:46 gerald ] Original commit   Revision:507372
507372 Mk/bsd.ruby.mk
507372 accessibility/atkmm/Makefile
507372 accessibility/kmag/Makefile
507372 accessibility/kmousetool/Makefile
507372 accessibility/kmouth/Makefile
507372 accessibility/libqaccessibilityclient/Makefile
507372 accessibility/qt5-speech/Makefile
507372 archivers/R-cran-zip/Makefile
507372 archivers/ark/Makefile
507372 archivers/brotli/Makefile

(Only the first 10 of 3853 ports in this commit are shown above. View all ports for this commit)
Bump PORTREVISION for ports depending on the canonical version of GCC
as defined in Mk/bsd.default-versions.mk which has moved from GCC 8.3
to GCC 9.1 under most circumstances now after revision 507371.

This includes ports
 - with USE_GCC=yes or USE_GCC=any,
 - with USES=fortran,
 - using Mk/bsd.octave.mk which in turn features USES=fortran, and
 - with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
   c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, everything INDEX-11 shows with a dependency on lang/gcc9 now.

PR:		238330
Wed, 12 Dec 2018
[ 01:35 gerald ] Original commit   Revision:487272
487272 Mk/bsd.ruby.mk
487272 accessibility/atkmm/Makefile
487272 accessibility/kmag/Makefile
487272 accessibility/kmousetool/Makefile
487272 accessibility/kmouth/Makefile
487272 accessibility/qt5-speech/Makefile
487272 archivers/R-cran-zip/Makefile
487272 archivers/ark/Makefile
487272 archivers/brotli/Makefile
487272 archivers/c-blosc/Makefile

(Only the first 10 of 3168 ports in this commit are shown above. View all ports for this commit)
Bump PORTREVISION for ports depending on the canonical version of GCC
defined via Mk/bsd.default-versions.mk which has moved from GCC 7.4 t
GCC 8.2 under most circumstances.

This includes ports
 - with USE_GCC=yes or USE_GCC=any,
 - with USES=fortran,
 - using Mk/bsd.octave.mk which in turn features USES=fortran, and
 - with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
   c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, as a double check, everything INDEX-11 showed depending on lang/gcc7.

PR:		231590
Sat, 22 Sep 2018
[ 05:30 linimon ] Original commit   Revision:480340
480340 audio/beatslash-lv2/Makefile
480340 audio/eq10q-lv2/Makefile
480340 audio/midi-matrix-lv2/Makefile
480340 audio/oaml/Makefile
480340 biology/bedtools/Makefile
480340 databases/lua-xapian/Makefile
480340 databases/mysql-connector-c++/Makefile
480340 databases/p5-Xapian/Makefile
480340 databases/postgis23/Makefile
480340 databases/postgis24/Makefile

(Only the first 10 of 34 ports in this commit are shown above. View all ports for this commit)
Fix build on gcc-based archs by updating USES.

Tested on powerpc64 and amd64 (for no regression).

While here, pet portlint.

Approved by:	portmgr (tier-2 blanket)
Tue, 31 Jul 2018
[ 19:17 amdmi3 ] Original commit   Revision:476017
476017 audio/oaml/Makefile
476017 audio/oaml/distinfo
476017 audio/oaml/pkg-plist
- Update to 1.3.4
Thu, 7 Jun 2018
[ 19:59 amdmi3 ] Original commit   Revision:471952
471952 audio/oaml/Makefile
471952 audio/oaml/distinfo
471952 audio/oaml/pkg-plist
- Update to 1.3.3
Thu, 3 May 2018
[ 17:49 amdmi3 ] Original commit   Revision:468951
468951 audio/Makefile
468951 audio/oaml
468951 audio/oaml/Makefile
468951 audio/oaml/distinfo
468951 audio/oaml/files
468951 audio/oaml/files/patch-CMakeLists.txt
468951 audio/oaml/files/patch-cmake_modules_FindVorbisFile.cmake
468951 audio/oaml/pkg-descr
468951 audio/oaml/pkg-plist
OAML is a library the makes it easy to implement adaptive music in
games.

Adaptive music, also known as interactive music or dynamic music,
is music that reacts to what's happening on the video game. For
example, if there is a battle going on, music will get more tense
to stimulate the player's reaction to the battle.

WWW: https://oamldev.github.io/

Number of commits found XX: 6

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