notbugAs an Amazon Associate I earn from qualifying purchases.
Want a good read? Try FreeBSD Mastery: Jails (IT Mastery Book 15)
Want a good monitor light? See my photosAll times are UTC
non port: emulators/cannonball/distinfo

Number of commits found: 8

Tuesday, 27 Apr 2021
14:44 Santhosh Raju (fox) search for other commits by this committer
emulators/cannonball: Updates to 0.34

Changes since 0.32:


Car Handling Options, Colours & More!

  * Car Setup Options (selectable in Settings -> Engine -> Car Setup)
      * [Car Handling] Top Speed of 352kph option.
      * [Car Handling] Grippy Tyres option.
      * [Car Handling] Drive offroad without losing speed option.
      * [Car Handling] Strong Bumper option. Hit other cars without
        sliding/losing as much speed.
      * [Car Colours] Eventually these will be hooked up to something
        interesting, but for now you simply toggle them in the menu.
   * [Controls] Possible to invert analog pedal axis in config.xml
   * [Bug] Fixed issue present on original hardware, where 1 horizontal
     line of road bleeds onto music selection and map screen fixed, when
     fix_bugs enabled in config.xml
   * [Bug] Fixed issue present in the original game, where the passengers
     palettes would be incorrect on passing the finish line for 3/5
   * [Bug] Fixed a visual glitch that persisted for 1/60th of a second when
     passing the finish line in 60fps mode
   * [High Score Entry] Possible to delete last initial (not present in
     original game, but enabled by default in config.xml)
   * [High Score Entry] Possible to change default timeout value in config.xml
   * [Music Selection] Possible to change default timeout value in config.xml
   * [Shadows] Darkness increased to match hardware, as opposed to MAME.
     Can be toggled in config.xml
   * [Menus] Reorganised menu structure. Added Freeplay and Timing Fixes
     to menu.
   * [Roms] Support for both versions of fixed sample rom
   * New Icon on Windows build


Switch & 3DS Audio Support


Good news: This release focuses on enabling the new music from the Nintendo
3DS and Nintendo Switch version to be used. This audio is in native format,
rather than streamed. Yey.
Bad news: It is incredibly complex to extract the audio. And I cannot provide
it for legal reasons. Boo.

I have provided a wiki page which provides a rough overview of what's
involved. I'll add instructions for the 3DS release at a later date.

Please replace your old config.xml file when upgrading to this release.

What's New

  * [Audio] Nintendo Switch and Nintendo 3DS Audio File Support.
  * [Audio] Sample Rate can now be set in config.xml. Default frequency
    increased to 48Khz, which makes a difference for FM generated audio.
  * [Audio] Music Test menu now supports additional audio files
  * [Audio] Extra music tracks no longer replace existing audio.
  * [Audio] Music selection screen auto-adjusts when new audio added with
    new scrolling format.
  * [Bug] Fixed long-standing bug where there was a 50% chance of a blank
    screen when switching from 60fps to 30fps mode.
  * [Techy] MML format better documented in osound.cpp source code.
    Additional command added to support Step On Beat.
commit hash: c391ce3a1c6ab181804f5dac3c67595fab0d093e commit hash: c391ce3a1c6ab181804f5dac3c67595fab0d093e commit hash: c391ce3a1c6ab181804f5dac3c67595fab0d093e commit hash: c391ce3a1c6ab181804f5dac3c67595fab0d093e c391ce3
Friday, 26 Mar 2021
05:24 fox search for other commits by this committer
emulators/cannonball: Updates to 0.32

Changes since 0.31:

Controller Improvements & Rumble Support

This release focuses on Controller Support & Improvements.

Please replace your old config.xml file when upgrading to this release.

  * [Controllers] Basic rumble support can now be enabled from the CONTROLS
    menu. The strength can be adjusted. The code that controls the rumble is
    identical to that of the upright arcade machine motor shaker. The option
    will only show in the menu if your controller is supported.
  * [Controllers] Auto-detection and assignment of controller buttons and axis
    should be much improved. I will update the manual to call out the default
    controls in due course. (Right trigger = accelerate, Left trigger = brake,
    Start = Start, Back = Menu, A = Gear Change, X = Change View, Y = Coin).
    These can be redefined as desired.
  * [Controllers] D-Pad can be used in menus.
  * [Menus] Gamepad/Joystick settings has its own menu.
  * [Menus] Ensure that 'A' button on controllers can be used to select items.
    Analog accelerate is now only used when run via original arcade cabs as
    it's not optimal.
  * [Rom Loader] Sped up CRC32 based loading by using a Hashmap. It was
    reportedly slow when used over a network.
  * [Rom Loader] It is possible to switch back to the old filename loading
    system via a setting in config.xml
  * [Config] It is now possible to change and configure the location of the
    'res' directory.
Original commitRevision:569241 
Friday, 19 Mar 2021
16:46 mat search for other commits by this committer
Regular USE_GITHUB cleanup.

Remove DISTNAME, it is always overwritten.
Original commitRevision:568805 
Wednesday, 17 Mar 2021
00:09 fox search for other commits by this committer
emulators/cannonball: Updates to 0.31

Changes since g20191023:

Maintenance Release

This release focuses on upgrading the libraries and compilation tools CannonBall
uses, as I hadn't maintained the codebase in a number of years. Most of these
changes will be invisible to most users. Right now, I'm trying to get the house
in order as opposed to add lots of wild new features! :)

  * [audio] Audio updates at the correct rate and resolves the longstanding
    issue with music and sound being very slightly 'off'
  * [roms] ROMs are now read by CRC 32 value. Filenames no longer matter - so
    long as they are present they can be renamed to anything.
  * [roms] Fixed expected Z80 rom file length
  * [controls] Start Button behaviour less 'sticky' and buggy
  * [controls] Analog axis for accelerate and brake can now be configured via
    the in-built menu system
  * [menu] Reduced delay when scrolling through menu with analog controls
  * [config] ROMs and save data can be relocated to separate locations
  * [bug fix] Time Trial mode no longer crashes if used as the first mode played
  * [timing] Code tries to use V-Sync for timing OR internal timing, as opposed
    to both at once
  * [source] SDL 2 used by default. SDL 1 removed from codebase. This appears to
    have fixed compatibility bugs for some people
  * [source] Added compatibility for upcoming SmartyPi hardware (Pi 4 based) to
    run on original arcade hardware
  * [source] A general clean-up in many areas
Original commitRevision:568624 
Thursday, 24 Oct 2019
08:46 fox search for other commits by this committer
emulators/cannonball - Update to g20191023

Changes since g20190924:

- bsd.cmake now supports build with SDL2 by default.

Approved by:	philip (mentor)
Original commitRevision:515324 
Thursday, 26 Sep 2019
04:04 fox search for other commits by this committer
emulators/cannonball: Fixes build with clang 9

Original issue:

Submitted by:	jbeich
Approved by:	philip (mentor)
Original commitRevision:512877 
Tuesday, 3 Sep 2019
02:49 fox search for other commits by this committer
emulators/cannonball: Update to g20190819

- Updates MAINTAINER email

Changes since cannonball-g20171201:

1. Removes files/patch-cmake_bsd.cmake and files/patch-cmake_CMakeLists.txt
   since these are now merged with upstream.
2. Removes files/ since the man page is now available upstream.

PR:		239960
Approved by:	philip (mentor)
Original commitRevision:510915 
Saturday, 6 Jul 2019
18:55 swills search for other commits by this committer
emulators/cannonball: create port

Cannonball is a program which allows you to play an enhanced version
of Yu Suzuki's seminal arcade racer, OutRun, on a variety of systems.


PR:		238495
Submitted by:	Santhosh Raju <>
Original commitRevision:506026 

Number of commits found: 8