non port: emulators/ppsspp/files/patch-Common_MemoryUtil.cpp |
SVNWeb
|
Number of commits found: 5 |
Sun, 1 Oct 2017
|
[ 09:15 jbeich ]
emulators/ppsspp-devel: revive and update to 1.4.2.463
Changes: https://github.com/hrydgard/ppsspp/compare/v1.4.2...11f8bcc8a
|
Sat, 22 Jul 2017
|
[ 02:28 jbeich ]
emulators/{ppsspp,rpcs3}: switch to MAP_32BIT
This may slightly improve JIT stability.
MFH: 2017Q3
|
Fri, 31 Mar 2017
|
[ 13:10 jbeich ]
emulators/ppsspp: update to 1.4
Changes: http://ppsspp.org/#news
Changes: https://github.com/hrydgard/ppsspp/releases/tag/v1.4
|
Tue, 6 Oct 2015
|
[ 03:20 jbeich ] (Only the first 10 of 41 ports in this commit are shown above. )
emulators/ppsspp: update to 1.1.0
- Integrate r397030 and r397702 into master port
- Switch slave port back to use patches from master
Changes: http://ppsspp.org/#news
|
Sun, 24 May 2015
|
[ 00:20 jbeich ] (Only the first 10 of 34 ports in this commit are shown above. )
emulators/ppsspp: add new port
PPSSPP is a PSP emulator written in C++. It translates PSP CPU
instructions directly into optimized x86, x64 and ARM machine code,
using JIT recompilers (dynarecs).
PPSSPP can thus run on quite low-spec hardware, including stronger
ARM-based phones and tablets, as long as there's OpenGL ES 2.0
support.
http://www.ppsspp.org/development.html
Requested by: RyanBram @ PCBSD forums
Motivated by: review D2608 (thus .ifdefs)
|
Number of commits found: 5 |