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The cause of the slowdown was a change to the ZFS dataset. In conjunction with the database server, very little caching was being done. This combination resulted in increased disk I/O as the system churned through the database. Details in the blog post which outlines the various things which changed. Many graphs.

non port: emulators/sdlmess/files/

Number of commits found: 3

Sun, 8 Aug 2010
[ 13:02 makc ] Original commit 
1.30 emulators/sdlmess/Makefile
1.16 emulators/sdlmess/distinfo
1.3 emulators/sdlmess/files/mess.ini
1.10 emulators/sdlmess/files/patch-makefile.sdl
1.3 emulators/sdlmess/files/
1.4 emulators/sdlmess/files/sdl.mak.patch
1.3 emulators/sdlmess/pkg-descr
1.15 emulators/sdlmess/pkg-plist
Remove sdlmess (was renamed to mess)
Wed, 18 Mar 2009
[ 00:38 alepulver ] Original commit 
1.21 emulators/sdlmess/Makefile
1.11 emulators/sdlmess/distinfo
1.1 emulators/sdlmess/files/mess.ini
1.7 emulators/sdlmess/files/patch-makefile.sdl
1.2 emulators/sdlmess/files/
1.1 emulators/sdlmess/files/sdl.mak.patch
1.3 emulators/sdlmess/files/
1.2 emulators/sdlmess/pkg-descr
1.11 emulators/sdlmess/pkg-plist
- Update to 0.130.
- Remove useless wrapper script, sdlmess uses ~/.mess by default.
- Submitter takes maintainership.

PR:             ports/128559
Submitted by:   Emmanuel Vadot <>
Sun, 25 Feb 2007
[ 15:22 alepulver ] Original commit 
1.216 emulators/Makefile
1.1 emulators/sdlmess/Makefile
1.1 emulators/sdlmess/distinfo
1.1 emulators/sdlmess/files/patch-makefile.sdl
1.1 emulators/sdlmess/files/
1.1 emulators/sdlmess/files/
1.1 emulators/sdlmess/pkg-descr
1.1 emulators/sdlmess/pkg-plist
SDLMESS is a port of the popular MESS. There are a few principles that guide
it's development:

1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
   as few changes as possible to the base Win32 code. This means we can track
   changes faster than larger more conventional ports, and we also maintain
   what I call "Firefox compatibilty" where learning a major app only needs to
   be done once per application, and it then applies across many operating
   systems. If you can use the command-line Win32 MESS, you already know how
   to use SDLMESS on any platform you may encounter it on.

2) MESS developers are important. By keeping quickly up to date, we make it
   easy for people on non-Windows platforms to make and submit changes to the
   core MESS code, and we offer native implementations of MESS's multi-window
   GUI debugger on both Linux/Unix and Mac OS X.


Number of commits found: 3

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