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non port: emulators/wine-gecko/Makefile

Number of commits found: 23

Wednesday, 7 Sep 2022
21:10 Stefan Eßer (se) search for other commits by this committer
Add WWW entries to port Makefiles

It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.

Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.

There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.

This commit implements such a proposal and moves one of the WWW: entries
of each pkg-descr file into the respective port's Makefile. A heuristic
attempts to identify the most relevant URL in case there is more than
one WWW: entry in some pkg-descr file. URLs that are not moved into the
Makefile are prefixed with "See also:" instead of "WWW:" in the pkg-descr
files in order to preserve them.

There are 1256 ports that had no WWW: entries in pkg-descr files. These
ports will not be touched in this commit.

The portlint port has been adjusted to expect a WWW entry in each port
Makefile, and to flag any remaining "WWW:" lines in pkg-descr files as
deprecated.

Approved by:		portmgr (tcberner)
commit hash: b7f05445c00f2625aa19b4154ebcbce5ed2daa52 commit hash: b7f05445c00f2625aa19b4154ebcbce5ed2daa52 commit hash: b7f05445c00f2625aa19b4154ebcbce5ed2daa52 commit hash: b7f05445c00f2625aa19b4154ebcbce5ed2daa52 b7f0544
Wednesday, 20 Jul 2022
14:21 Tobias C. Berner (tcberner) search for other commits by this committer
emulators: remove 'Created by' lines

A big Thank You to the original contributors of these ports:

  *  Akinori MUSHA aka knu <knu@idaemons.org>
  *  Alejandro Pulver <alejandro@varnet.biz>
  *  Alexander Best <arundel@gmx.net>
  *  Alexander Nedotsukov <bland@FreeBSD.org>
  *  Alexey Dokuchaev <danfe@FreeBSD.org>
  *  Alexey V. Antipovsky <kemm@in-line.ru>
  *  Alonso Cardenas Marquez <acm@FreeBSD.org>
  *  Brian Gaeke <brg@dgate.org>
  *  Danilo Egea Gondolfo <danilo@FreeBSD.org>
  *  David Naylor <naylor.b.david@gmail.com>
  *  David O'Brien (obrien@cs.ucdavis.edu)
  *  Edward Tomasz Napierala <trasz@FreeBSD.org>
  *  Eric L. Hernes <erich@FreeBSD.org>
  *  Felix Palmen <felix@palmen-it.de>
  *  Ganael Laplanche <ganael.laplanche@martymac.org>
  *  Gerald Pfeifer <gerald@FreeBSD.org>
  *  Gunter Wambaugh <techgunter@yahoo.com>
  *  Jacques Vidrine <nectar@FreeBSD.org>
  *  Janni
  *  Jeffrey H. Johnson <CPE1704TKS@bellsouth.net>
  *  Jeremy Karlson
  *  Jeroen Ruigrok van der Werven <asmodai@FreeBSD.org>
  *  Joel Sutton <jsutton@webnet.com.au>
  *  Joerg Wunsch <joerg@FreeBSD.org>
  *  Jonathan M. Bresler (jmb)
  *  Jose Alonso Cardenas Marquez <acm@FreeBSD.org>
  *  Juergen Lock <nox@jelal.kn-bremen.de>
  *  Kaltashkin Eugene <zhecka@gmail.com>
  *  Kevin Bowling <kbowling@FreeBSD.org>
  *  Li-Lun Wang <llwang@infor.org>
  *  Mario S F Ferreira <lioux@linf.unb.br> et al.
  *  Martin Hinner
  *  Maxim Sobolev <sobomax@FreeBSD.org>
  *  Michael Neumann <mneumann@ntecs.de>
  *  Miguel Mendez <flynn@energyhq.homeip.net>
  *  Naram Qashat <cyberbotx@cyberbotx.com>
  *  Nicole Reid <root@cooltrainer.org>
  *  Nishika <nishika@cheerful.com>
  *  Pavel I Volkov <pavelivolkov@googlemail.com>
  *  Piotr Kubaj
  *  Ruan Wei (iamayan@gmail.com)
  *  Sebastian Schuetz <sschuetz@fhm.edu>
  *  Seiichirou Hiraoka
  *  Shaun Amott <shaun@FreeBSD.org>
  *  Sheldon Hearn <axl@iafrica.com>
  *  Simon Dick <simond@irrelevant.org>
  *  Steven Kreuzer <skreuzer@FreeBSD.org>
  *  Stijn Hoop <stijn@win.tue.nl>
  *  Sunpoet Po-Chuan Hsieh <sunpoet@FreeBSD.org>
  *  Thomas Bernard <nanard@free.fr>
  *  Timothy Beyer <beyert@cs.ucr.edu>
  *  Tobias Reifenberger <tr@freebsd.mayn.de>
  *  Tom Carrick <knyghtmare@knyghtmare.com>
  *  Travis Poppe <tlp@liquidx.org>
  *  Uffe Jakobsen <uffe@uffe.org>
  *  Vladimir Kondratiev <wulf@mail.mipt.ru>
  *  Yukihiro Nakai <Nakai@Mlab.t.u-tokyo.ac.jp>
  *  Yukihiro Nakai <nakai@FreeBSD.org>
  *  alepulver
  *  alex
  *  dchapes@ddm.on.ca
  *  dk
  *  elbarto
  *  janek@gaja.ipan.lublin.pl
  *  jhb
  *  jmz
  *  joerg
  *  jraynard
  *  krion
  *  kstailey
  *  mbr@FreeBSD.org
  *  okeeblow <root@cooltrainer.org>
  *  pixel
  *  pjm
  *  tenser@spitfire.ecsel.psu.edu
  *  trasz
  *  trasz <trasz@pin.if.uz.zgora.pl>
  * # Created by Timothy Beyer <beyert@cs.ucr.edu>

With hat:	portmgr
commit hash: 27eb52ac6a0bb5c93c0ae4ebe4fef9bafb727cfd commit hash: 27eb52ac6a0bb5c93c0ae4ebe4fef9bafb727cfd commit hash: 27eb52ac6a0bb5c93c0ae4ebe4fef9bafb727cfd commit hash: 27eb52ac6a0bb5c93c0ae4ebe4fef9bafb727cfd 27eb52a
Tuesday, 23 Nov 2021
22:11 Stefan Eßer (se) search for other commits by this committer
*/*: Remove redundant '-[0-9]*' from CONFLICTS_INSTALL

The conflict checks compare the patterns first against the package
names without version (as reported by "pkg query "%n"), then - if
there was no match - agsinst the full package names including the
version (as reported by "pkg query "%n-%v").

Approved by: portmgr (blanket)
commit hash: 5933ac0b099d61d98eb531d373cf57a8927bc7af commit hash: 5933ac0b099d61d98eb531d373cf57a8927bc7af commit hash: 5933ac0b099d61d98eb531d373cf57a8927bc7af commit hash: 5933ac0b099d61d98eb531d373cf57a8927bc7af 5933ac0
Monday, 26 Jul 2021
08:49 Gerald Pfeifer (gerald) search for other commits by this committer
emulators/wine: Update to Wine 6.0.1

Move from the Wine 5.0 release serious to the Wine 6.0 series and
specifically Wine 6.0.1.

This represents another year of development effort and over 8,300
individual changes. It contains a large number of improvements.
Areas of major changes are:

 - Core modules in PE format.
 - Vulkan backend for WineD3D.
 - DirectShow and Media Foundation support.
 - Text console redesign.

In terms of packaging changes are moderate this time:

 - As in case of 8c03aa8bb14df712154cfb84506b6501b58caee6 which has
   sat with wine-devel for eight months remove
   files/patch-dlls_kernel32_Makefile.in which is not needed any longer.

 - Our special dependency emulators/wine-gecko goes to version 2.47.2
   and emulators/wine-mono to version 5.1.1.

 - The GLU library is not used any longer.

Extensive release notes are at https://www.winehq.org/announce/6.0
and https://www.winehq.org/announce/6.0.1 .

PR:		257284
commit hash: dba96eb87fb4df6eb55f0e7d8883ad85d0ee3d82 commit hash: dba96eb87fb4df6eb55f0e7d8883ad85d0ee3d82 commit hash: dba96eb87fb4df6eb55f0e7d8883ad85d0ee3d82 commit hash: dba96eb87fb4df6eb55f0e7d8883ad85d0ee3d82 dba96eb
Tuesday, 6 Apr 2021
14:31 Mathieu Arnold (mat) search for other commits by this committer
Remove # $FreeBSD$ from Makefiles.
commit hash: 305f148f482daf30dcf728039d03d019f88344eb commit hash: 305f148f482daf30dcf728039d03d019f88344eb commit hash: 305f148f482daf30dcf728039d03d019f88344eb commit hash: 305f148f482daf30dcf728039d03d019f88344eb 305f148
Friday, 31 Jan 2020
08:23 gerald search for other commits by this committer
Update from Wine 4.0.3 and the Wine 4.0 release series to Wine 5.0.

This represents a year of development effort with over 7,400 individual
changes.  This port and the wine-devel port have been in sync as closely
as possible, and this update is mostly copying over from the -devel port
minus support for the Wine Staging patchset (and STAGING option).

Highlights of this new release include built-in modules in PE format,
multi-monitor support, Vulkan 1.1 support, and an XAudio2 reimplementation.

This also comes with updates of the emulators/wine-gecko and
emulators/wine-mono ports to match their -devel counterparts:
version 2.47.1 for wine-gecko and version 4.9.4 for wine-mono.

And we "lose" four local patches that got integrated or became obsolete
upstream.

The following is a more detailed list extracted from the extensive
release notes:

== Graphics

- Multiple display adapters and monitors are properly supported, including
  dynamic configuration changes.
- The Vulkan driver supports up to version 1.1.126 of the Vulkan spec.
- The WindowsCodecs library is able to convert more bitmap formats,
  including palette-indexed formats.

== Direct3D

- Fullscreen Direct3D applications inhibit the screensaver.
- DXGI swapchain presents inform the application when the corresponding
  window is minimized. This typically allows applications to reduce CPU
  usage while minimized, and is in some cases required to allow the
  application window to be restored again.
- Switching between fullscreen and windowed modes using the standard
  Alt+Enter combination is implemented for DXGI applications.
- The following features are implemented for Direct3D 12 applications:
  - Switching between fullscreen and windowed.
  - Changing display modes.
  - Scaled presents.
  - Swap intervals.
  These features were previously already implemented for earlier
  versions of the Direct3D API.
- The handling of various edge cases is improved. Among others:
  - Out of range reference values for the alpha and stencil tests.
  - Sampling 2D resources with 3D samplers and vice versa.
  - Drawing with mapped textures and buffers.
  - Usage of invalid DirectDraw clipper objects.
  - Creating Direct3D devices on invalid Windows, like the desktop window.
  - Viewports with a minimum Z larger than or equal to the maximum Z.
  - Resources bound through both shader-resource views and render-target
    or depth-stencil views at the same time.
  - Blits between formats with and without alpha components.
  Since well-behaved applications don't rely on these edge cases, they
  typically only affect one or two applications each. There are
  nevertheless quite a number of them.
- Dirty texture regions are tracked more accurately for Direct3D 8 and 9
  texture uploads.
- Uploads of S3TC-compressed 3D textures require less address space.
  Since 3D textures can be potentially large, and address space
  exhaustion is a concern for 32-bit applications, S3TC-compressed 3D
  textures are uploaded per-slice, instead of in a single upload.
- The ID3D11Multithread interface is implemented.
- Various lighting calculation fixes and improvements for older DirectDraw
  applications have been made.
- Limited support for blits across swapchains is implemented.
- More shader reflection APIs are implemented.
- The wined3d CPU blitter can handle compressed source resources.
  Support for compressed destination resources was already implemented
  in a previous release.
- The Direct3D graphics card database recognizes more graphics cards.
- New HKEY_CURRENT_USER\Software\Wine\Direct3D registry keys:
  - "shader_backend" (REG_SZ)
    The shader backend to use. Possible values are "glsl" (default)
    for GLSL, "arb" for ARB vertex/fragment programs and "none" to
    disable shader support.
  - "strict_shader_math" (REG_DWORD)
    Enable (0x1) or disable (0x0, default) stricter translation of
    Direct3D shaders, potentially at a performance cost. This
    currently only makes a difference with the default GLSL shader
    backend in combination with the proprietary NVIDIA drivers.
- Deprecated HKEY_CURRENT_USER\Software\Wine\Direct3D registry key:
  - "UseGLSL"
    This has been superseded by the "shader_backend" setting above.

== D3DX

- Support for compressing textures using S3TC-compression.
- Various operations, like e.g. texture fills, on unmappable surfaces
  are implemented more correctly. Previously their implementation
  relied on the underlying Direct3D implementation not enforcing
  mapping restrictions.
- Various improvements and fixes have been made to the effect framework.

== Kernel

- Most of the functions that used to be in Kernel32 are moved to
  KernelBase, to follow the architecture of recent Windows versions.
- Libraries of the wrong 32/64-bitness are ignored when found in the
  search path, to enable loading the correct one if it's found further
  in the path.
- Kernel objects are better emulated for device drivers that expect to
  manipulate objects from the kernel side.
- The kernel-level synchronization objects like spin locks, fast
  mutexes, remove locks, and resource variables are implemented.
- The system battery state is properly reported to applications.

== User interface

- Minimized windows are displayed using their title bar instead of the
  old Windows 3.1-style icons.
- The new button styles Split Buttons and Command Links are implemented.
- The Edit control sets margins correctly also for CJK fonts.

== Desktop integration

- Symbolic links to the corresponding Unix directories are created for
  the 'Downloads' and 'Templates' folders.

== Input devices

- Plug & Play device drivers can be installed and loaded on startup.
- Game controllers are better supported, including proper support for
  hat switch, wheel, gas and brake controls.

== .NET

- The Mono engine is updated to version 4.9.4, including parts of the
  Windows Presentation Foundation (WPF) framework.
- The Gecko and Mono add-ons support shared installation, where the
  files are used directly from a global location under /usr/share/wine
  instead of being copied into every new prefix.

== Internet and networking

- The Gecko engine is refreshed to support recent toolchains.
- A number of new HTML APIs are implemented.
- MSHTML supports some SVG elements.
- Error object and exception propagation are supported in VBScript.
- A number of VBScript builtin functions are implemented.
- JScript EcmaScript compliant mode supports more features.
- JScript and VBScript script objects expose type info interfaces.
- The HTTP proxy configuration can be retrieved through DHCP.
- Passport HTTP redirects are supported.
- The HTTP service and corresponding client-side library (HTTPAPI) are
  partially implemented.

== Cryptography

- ECC (elliptic-curve) keys are supported when using GnuTLS.
- Importing keys and certificates from PFX blobs is implemented.
- The PBKDF2 key derivation algorithm is supported.

== Text and fonts

- OpenType positioning features are supported in DirectWrite, and
  enabled for Latin script by default, including kerning.
- Font data access is made safer by validating the various data tables
  before using them.
- DirectWrite interfaces are updated to a recent SDK, implementing
  some of the latest API additions.

== Audio / Video

- The XAudio2 libraries are reimplemented to use the external FAudio
  library, for better compatibility.
- The Media Foundation libraries are fleshed out, including:
  - Support for builtin and user async work queues.
  - Ability to submit periodic callbacks, waiting, scheduled, and
    regular work items, with support for item priority.
  - Support for media event queues.
  - Various core API to handle media type objects, stream and
    presentation descriptors, object attributes, byte stream objects,
    samples and buffers.
  - Initial Source Resolver implementation.
  - Initial implementation of Source Reader API.
  - Implementation for Sample Grabber object.
  - Core support for building topology objects.
  - Builtin presentation clock implementation, started implementing
    Media Session functionality.
- The video capture filter has been ported to use v4l2 instead of the
  deprecated v4l1 API, allowing the use of some cameras which do not
  support v4l1.
- Support for YUV to RGB translation and reading from v4l2 devices
  using mmap() has been removed; we now depend on libv4l2 for both of
  these things.
- The builtin AVI, MPEG-I, and WAVE decoders have been removed; we now
  depend on GStreamer or the Mac QuickTime Toolkit to decode such
  media files.
- Some more VMR7 configuration APIs are implemented.
- The sound drivers support per-channel volume adjustments.

== Internationalization

- Unicode character tables are based on version 12.1.0 of the standard.
- Unicode normalization is implemented.
- The geographic region id is automatically set in the registry based
  on the current locale. It can be modified if necessary under
  HKEY_CURRENT_USER\Control Panel\International\Geo.
- The Sinhalese and Asturian locales are supported.
- Codepage 28601 (Latin/Thai) is supported.

== RPC/COM

- The typelib marshaller supports complex structs and arrays.
- There is an initial implementation of the Windows Script runtime library.
- There is an initial implementation of the Microsoft ActiveX Data
  Objects (ADO) library.

== Installers

- Microsoft Installer (MSI) Patch Files are supported.
- The WUSA tool (Windows Update Standalone Installer) supports
  installing .MSU update files.

== PE modules

- The actual PE binaries are copied into the Wine prefix instead of
  the fake DLL files. This makes the prefix look more like a real
  Windows installation, at the cost of some extra disk space.
- Modules that have been converted to PE can use standard wide-char C
  functions, as well as wide-char character constants like L"abc".
  This makes the code easier to read.
- Not all modules have been converted to PE yet; this is an ongoing
  process that will continue during the Wine 5.x development series.

== Development tools / Winelib

- The Visual Studio remote debugger can be used to debug applications
  running under Wine.
- The Debug Engine library (DBGENG) is partially implemented.
- The Resource Compiler and IDL Compiler support a '--sysroot' option
  to allow locating header files in cross-compile environments.
- Winegcc supports the options '--target', '--wine-objdir',
  '--winebuild' and '-fuse-ld' that make it easier to use as a
  cross-compiler, or with custom toolchains.
- The wine/unicode.h header is no longer available to applications,
  since the functions will ultimately be removed and replaced by the
  standard C runtime wide character functions.

== Build infrastructure

- The 'fastcall' calling convention is supported in spec files. It
  uses the correct name mangling for Windows builds.
- A '-import' entry point flag is supported in spec files, to mark
  functions that need a hotpatch code prefix to be generated for their
  import thunks.
- Winebuild supports a '--builtin' option to add a special signature
  to PE binaries to mark them as Wine builtins.

== Builtin applications

- The CHCP tool is implemented. It allows setting the console codepage.
- The MSIDB tool is implemented. It allows manipulating MSI databases.

== Performance improvements

- The various time functions use higher performance system clocks if
  available, to reduce the overhead in the rendering loop of many games.
- File lookups take advantage of the ext4 filesystem case folding
  support if it's enabled on the directory being searched.
- No-data style listboxes (LBS_NODATA) have better performance for
  large numbers of items.
- Slim Reader/Writer locks, keyed events, and condition variables use
  futexes on Linux to avoid wineserver round trips.

== New external dependencies

- The FAudio library is used to implement XAudio2.
- The Inotify library is used for file change notifications on BSD
  platforms.
- The Video4Linux version 2 library is used instead of version 1.
Original commitRevision:524678 
Thursday, 23 Jan 2020
08:40 gerald search for other commits by this committer
Backport r520775 | gerald | 2019-12-24 from emulators/wine-gecko-devel:

  Use DISTNAME in two cases instead of replicating its definition.
  That'll also ease maintenance going forward.
Original commitRevision:523908 
Saturday, 19 May 2018
07:59 se search for other commits by this committer
Add CONFLICTS entries that prevent simultaneous installation of normal
and devel versions of these ports. While these are allowed when the devel
versions are newer than the normal versions, this is not always the case
and especially not at this time. Instead of only conflicting with the
same version of each port, a version wildcard is used, to prevent
unexpected behavior if the non-devel version is updated to match the
devel version when both are installed.

Approved by:	gerald (maintainer)
Original commitRevision:470368 
Sunday, 1 Apr 2018
20:30 gerald search for other commits by this committer
Move to version 2.47 which is in sync with wine-gecko-devel for the
time being, until that is going to be upgraded in sync with wine-devel
(and a newer development snapshot of Wine).

Adjust MASTER_SITES to dl.winehq.org since SF does not carry newer
versions of this.

Suggested by:	dbn
Original commitRevision:466180 
Saturday, 4 Nov 2017
11:43 dbaio search for other commits by this committer
Update license of ports using MPL (without version)

All ports now should use MPL[10|11|20] license.

Approved by:	portmgr (blanket)
Original commitRevision:453453 
Friday, 12 Feb 2016
23:14 gerald search for other commits by this committer
Transfer maintainership of wine-gecko and wine-gecko-devel from dbn@
to gerald@ to align with the wine and wine-devel ports.  Thanks David
for creating and maintaining these two for years!

Approved by:	dbn (maintainer)
Original commitRevision:408771 
Friday, 5 Feb 2016
22:04 gerald search for other commits by this committer
Update wine-gecko, the Gecko Layout Engine component for emulators/wine
from version 2.21 to 2.40.  It is based on Firefox 40 now.

This will allow switching emulators/wine from temporarily using
wine-gecko-devel back to using this port.

Approved by:	dbn (maintainer, pre-approved)
Original commitRevision:408273 
Saturday, 20 Dec 2014
18:17 bapt search for other commits by this committer
cleanup plist
Original commitRevision:375061 
Sunday, 1 Dec 2013
18:36 dbn search for other commits by this committer
Update emulators/wine-gecko to 2.21.
Original commitRevision:335425 
Monday, 18 Nov 2013
18:09 dbn search for other commits by this committer
Add stage support for emulators/wine-gecko and emulators/wine-mono.
Original commitRevision:334232 
Friday, 20 Sep 2013
16:43 bapt search for other commits by this committer
Add NO_STAGE all over the place in preparation for the staging support (cat:
emulators)
Original commitRevision:327721 
Sunday, 21 Apr 2013
18:23 dbn search for other commits by this committer
Fix PORTSCOUT limit on emulators/wine-gecko.

Use 'ignore:1' instead of 'ignore' to get port scout to actually ignore
the port.

All new versions of gecko belong to the wine-gecko-devel port until such
time a new stable version of wine is released, however there is no way to
know the version of gecko that will be paired with that wine.

Approved by:	eadler,bdrewery (mentors, implicit)
Feature safe:	yes
Original commitRevision:316190 
Monday, 11 Feb 2013
03:55 dbn search for other commits by this committer
Stop portscout from checking emulators/wine-gecko.

wine-gecko is the "stable" port while wine-gecko-devel is the "unstable" port
that absorbs the updates to the distfiles.

Approved by:	bdrewery (mentor)
Original commitRevision:312041 
Wednesday, 16 Jan 2013
20:15 dbn search for other commits by this committer
 - Update to my new FreeBSD address
 - Trim header
 - Add myself as creator of devel/svn2git (see r272261)

Approved by:	eadler|bdrewery (mentor)
Original commitRevision:310522 
Sunday, 20 Nov 2011
17:14 rene search for other commits by this committer
- Update to 1.4 [1]
- Pet portlint by moving LICENSE section [2]

PR:             ports/162678 [1]
Submitted by:   Barbara [barbara.xxx1975 libero/it] [2]
Submitted by:   myself [2]
Approved by:    maintainer [1] [2]
Feature safe:   yes
Original commit
Tuesday, 6 Sep 2011
08:54 danfe search for other commits by this committer
- Update to version 1.3
- Reformat port description and fix line wrapping in Makefile while here

PR:             ports/160243
Approved by:    maintainer
Original commit
Wednesday, 25 May 2011
21:14 gerald search for other commits by this committer
Adjust the directory structure to work with the main wine port.
Replace pkg-plist by PLIST_FILES.

Submitted by:   Pan Tsu <inyaoo@gmail.com>
Approved by:    David Naylor <naylor.b.david@gmail.com> (maintainer)
Original commit
Sunday, 15 May 2011
15:29 gerald search for other commits by this committer
Add the new wine-gecko port, that complements the existing wine port.

Wine implements its own version of Internet Explorer which is based on
a custom version of Mozilla's Gecko Layout Engine.  This engine is down-
loaded automatically the first time a web page is loaded unless, as done
by this port, the engine is pre-installed on the user's system.

PR:             156001
Submitted by:   David Naylor <naylor.b.david@gmail.com>
Original commit

Number of commits found: 23