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Why was the website so slow for so long?

The cause of the slowdown was a change to the ZFS dataset. In conjunction with the database server, very little caching was being done. This combination resulted in increased disk I/O as the system churned through the database. Details in the blog post which outlines the various things which changed. Many graphs.

non port: games/0ad/files/patch-source_lib_allocators_page__aligned.cpp
SVNWeb

Number of commits found: 2

Mon, 31 Jul 2017
[ 14:50 madpilot ] Original commit   Revision:446960
446960 games/0ad/Makefile
446960 games/0ad/distinfo
446960 games/0ad/files/patch-build__premake__premake4.lua
446960 games/0ad/files/patch-libraries__source__fcollada__src__FCollada__FUtils__FUStringBuilder.hpp
446960 games/0ad/files/patch-libraries__source__fcollada__src__Makefile
446960 games/0ad/files/patch-libraries__source__spidermonkey__build.sh
446960 games/0ad/files/patch-source_lib_allocators_page__aligned.cpp
446960 games/0ad/files/patch-source_lib_sysdep_os_unix_uvm.cpp
446960 games/0ad/files/patch-source_lobby_XmppClient.cpp
446960 games/0ad/files/psutil.diff
- Update games/0ad to Alpha 22 Venustas (0.0.22)
- Add missing dependencies reported by stage-qa
- Regenerate some patches
- The patch for embedded psutils mostly taken from sysutils/py-psutil121
  port
Tue, 9 Dec 2014
[ 14:06 madpilot ] Original commit   Revision:374392
374392 games/0ad/files/patch-source_lib_allocators_page__aligned.cpp
374392 games/0ad/files/patch-source_lib_sysdep_os_unix_uvm.cpp
Fix build on recent head by removing references to the MAP_NORESERVE
flag to mmap(2). It has never been implemented in FreeBSD and thus
was being ignored before anyway.

No functional change, so no PORTREVISION bump.

PR:	193961 (related)

Number of commits found: 2

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