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non port: games/0verkill/pkg-plist
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Number of commits found: 5

Thu, 15 Jan 2015
[ 11:41 amdmi3 search for other commits by this committer ] Original commit   Revision:377083
- Add LICENSE_FILE
- Drop @dirrm* from plist

Approved by:	portmgr blanket
Mon, 23 Dec 2013
[ 16:32 mich search for other commits by this committer ] Original commit   Revision:337259
1. Merge fixes for long known bugs from hackndev[1] version
3507529 64bit fix ... now works on amd64 as well ;-)
95d2af2 Replaced all those insecure sprintf's with snprintf's (partial)
33a1a8d Fix sigsegv on hero reaching topmost or leftmost border of the game area
436bbfc Push back network stack underflow bugfix
160e4d6 Prevent buffer overflow
ee911ba make the server invulnerable to long names
2. Add patch from gentoo linux[2] to use unmodified game data.
3. Support staging
4. Use options framework

[1] https://github.com/hackndev/0verkill
[2]
http://sources.gentoo.org/cgi-bin/viewvc.cgi/gentoo-x86/games-action/0verkill/files/0verkill-0.16-gentoo-paths.patch?revision=1.1&view=markup

PR:		ports/184252
Submitted by:	Vladimir Kondratiev <wulf@cicgroup.ru>
Tue, 13 May 2003
[ 15:09 mich search for other commits by this committer ] Original commit 
Fix seg fault for 0verkill-server.

Approved by: roberto(mentor)
Wed, 28 Aug 2002
[ 03:25 kevlo search for other commits by this committer ] Original commit 
Update to version 0.16

PR: 42035
Submitted by: Ports Fury
Sun, 6 May 2001
[ 05:56 kris search for other commits by this committer ] Original commit 
0verkill is a side-scrolling "third person shooter" network deathmatch game   in
glorious 16-colour ASCII art.    

Number of commits found: 5