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Why was the website so slow for so long?

The cause of the slowdown was a change to the ZFS dataset. In conjunction with the database server, very little caching was being done. This combination resulted in increased disk I/O as the system churned through the database. Details in the blog post which outlines the various things which changed. Many graphs.

non port: games/acm/files/patch-01

Number of commits found: 2

Mon, 28 Jul 2014
[ 19:39 adamw ] Original commit   Revision:363239
363239 games/3dc/files/patch-Makefile
363239 games/3dc/files/patch-aa
363239 games/3dc/files/patch-ab
363239 games/3dc/files/patch-include_machine.h
363239 games/KnightCap/files/patch-Makefile
363239 games/KnightCap/files/patch-aa
363239 games/KnightCap/files/patch-ab
363239 games/KnightCap/files/patch-knightcap.c
363239 games/acm/files/patch-01
363239 games/acm/files/patch-02

(Only the first 10 of 445 ports in this commit are shown above. View all ports for this commit)
Rename all 10,000 games/ patch-xy patches to reflect the files they modify.
Sun, 20 May 2007
[ 12:13 se ] Original commit 
1.4 games/acm/files/patch-01
The move of X11 to /usr/local broke the compilation of acm if netpbm
is installed (pm.h from netpbm was used instead of the port's unrelated
local pm.h).

If this port does not compile with gcc-4, this is due to conflicting
declarations of the RPC server interface generated by rpcgen (statis
vs. non-static). This breakage must be fixed in rpcgen.

Approved by:    portmgr

Number of commits found: 2

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