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non port: games/armagetron/files/armagetronad_dedicated.in
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Number of commits found: 3

Sun, 26 Jan 2014
[ 12:30 marino search for other commits by this committer ] Original commit   Revision:341168
games/armagetron: Update to version 0.2.8.3.2 and support stage.

The previous version was 0.2.8.2.1.
Addition changes include:
 * Removal of PORTREVISION; this resets to 0 when PORTVERSION changes
 * convert USE_GMAKE to USES=gmake
 * Remove now unsupported armagetronad_dedicated.in processing
 * Convert LIBDEPENDS to new specification
 * Support stage

PR:		ports/184800
Submitted by:	Peter Kosyh
Approved by:	maintainer (Ian Wagner)
Fixed by:	marino@
Sat, 14 Jan 2012
[ 08:57 dougb search for other commits by this committer ] Original commit  (Only the first 10 of 951 ports in this commit are shown above. View all ports for this commit)
In the rc.d scripts, change assignments to rcvar to use the
literal name_enable wherever possible, and ${name}_enable
when it's not, to prepare for the demise of set_rcvar().

In cases where I had to hand-edit unusual instances also
modify formatting slightly to be more uniform (and in
some cases, correct). This includes adding some $FreeBSD$
tags, and most importantly moving rcvar= to right after
name= so it's clear that one is derived from the other.
Sun, 4 Jul 2010
[ 14:38 sylvio search for other commits by this committer ] Original commit 
- Added an option to allow building the dedicated server only, avoiding all
graphics deps.
- BUMP PORTREVISION

PR:             ports/148217
Submitted by:   Quentin Stievenart <acieroid@awesom.eu>
Approved by:    Maintainer
Feature safe:   yes

Number of commits found: 3