non port: games/asteroid/pkg-plist |
SVNWeb
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Number of commits found: 6 |
Mon, 13 Oct 2014
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[ 14:00 amdmi3 ]
- Drop @dirrm* from plist
- Add LICENSE_FILE
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Tue, 22 Oct 2013
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[ 13:53 amdmi3 ] (Only the first 10 of 161 ports in this commit are shown above. )
- Remove manual creation and removal of share/applications, as it's now in the
mtree (games category)
Approved by: portmgr (bdrewery)
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Mon, 21 Oct 2013
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[ 20:13 nemysis ]
- Change maintainer email to @FreeBSD.org
- Recreate tarball, new GH_COMMIT
- Remove dependency for desktopfileutils
- Support STAGEDIR
- Update WWW
- Change pkg-plist
Approved by: pawel / wg (mentors, implicit)
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Sun, 28 Apr 2013
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[ 23:25 beech ]
- Adjust dependencies for Desktop files
- Add desktopfileutils
PR: ports/177010
Submitted by: nemysis <nemysis@gmx.ch> (maintainer)
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Tue, 19 Feb 2013
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[ 14:27 miwi ]
- Update to 1.2.1
- Switch to github
PR: 176258
Submitted by: maintainer
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Sun, 10 Feb 2013
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[ 07:49 miwi ]
Asteroid (just one!) is a modern version of the arcade classic Asteroids,
using OpenGL, GLUT, and optionally GTK and SDL_mixer. It features a variety
of powerups, taunting aliens, 3D textured asteroids, face-melting sound effects,
and infinite playability.
Controls
--------
Use the left and right arrows to turn the ship, x to accelerate, and z to
shoot. Pressing p will pause the game, f toggles fullscreen mode, and m mutes
and unmutes the audio. There's also a right-click menu if you forget anything.
Gameplay
--------
I'm not going to explain how to play Asteroids. I will mention that the
wireframe octahedra that sometimes drift across the screen are powerups. To
collect the powerups, run over them; or you can shoot them for bonus points
(if you don't want the benefit of the powerup). You'll have to play the game
to figure out the different powerup types.
WWW: http://chaoslizard.sourceforge.net/asteroid/
PR: ports/171431
Submitted by: nemysis@gmx.ch
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Number of commits found: 6 |