non port: games/blobwars/files/patch-src__CReplayData.cpp |
Number of commits found: 2 |
Tuesday, 1 Dec 2015
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18:44 nemysis
- Update to 2.00, announce message:
* Changed to SDL 2.0. This also allows the window to be scaled to an arbitrary
size, and doesn't change the desktop resolution anymore when going to
fullscreen.
* The joystick/gamepad can now also be used in the menus and on the hub.
* Updated credits and copyright notices.
* Added stereo to the sound effects.
* Cleaned up some graphics.
* Fixed the machinegun sound.
* Fixed the behaviour of grenades.
* Many small fixes.
- Take maintainership
- Change USE_SDL, changed by Upstream for SDL2
- Change sed, use Makefile instead of makefile, changed by Upstream
- Correct Permission
- Change DOCS Option, not installation when is disabled
- Change symlink to use size 48x48
- Add files/patch-Makefile and use instead of REINPLACE
- Add patches files/patch-icons-blobwars.desktop and files/patch-src-headers.h
- Remove obsolete patches files/patch-src__CReplayData.cpp and
files/patch-src__pak.cpp, changed by upstream
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Tuesday, 17 Dec 2013
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13:42 nemysis
Blob Wars : Metal Blob Solid is a platform game, not unlike those found on
the Amiga and SNES. The object of the game is to take on the role of
solider Blob, Bob, and play through the various levels and attempt to rescue as
many MIA (Missing In Action) Blobs as possible. This is not quite as straight
forward as it sounds, since the MIAs will often be not directly reachable and
will require some extra thought. Bob also has to contend with environmental
hazards, alien invaders and assimilated Blobs.
WWW: http://www.parallelrealities.co.uk/p/blob-wars-metal-blob-solid.html
Approved by: pawel (mentor)
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Number of commits found: 2 |