non port: games/crispy-doom/Makefile |
Number of commits found: 17 |
Wednesday, 6 Mar 2024
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14:40 Danilo Egea Gondolfo (danilo)
games/crispy-doom: move manpages to share/man
- Bump PORTREVISION
d7a38d1 |
Tuesday, 25 Apr 2023
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15:17 Christian Weisgerber (naddy)
audio/opus: bump consumers after update to 1.4
feb1fa3 |
Saturday, 15 Apr 2023
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15:34 Danilo Egea Gondolfo (danilo)
games/crispy-doom: Update to 6.0
- Add audio/fluidsynth to LIB_DEPENDS
- Use install-strip as INSTALL_TARGET
- Define USES earlier to make the linter happy
- Drop obsolete patches
6b826a0 |
Saturday, 22 Oct 2022
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12:55 Danilo Egea Gondolfo (danilo)
games/crispy-doom: Update to 5.12.0
b8cda5a |
Wednesday, 7 Sep 2022
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21:10 Stefan Eßer (se)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
This commit implements such a proposal and moves one of the WWW: entries
of each pkg-descr file into the respective port's Makefile. A heuristic
attempts to identify the most relevant URL in case there is more than
one WWW: entry in some pkg-descr file. URLs that are not moved into the
Makefile are prefixed with "See also:" instead of "WWW:" in the pkg-descr
files in order to preserve them.
There are 1256 ports that had no WWW: entries in pkg-descr files. These
ports will not be touched in this commit.
The portlint port has been adjusted to expect a WWW entry in each port
Makefile, and to flag any remaining "WWW:" lines in pkg-descr files as
deprecated.
Approved by: portmgr (tcberner)
b7f0544 |
Sunday, 22 Aug 2021
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17:56 Danilo Egea Gondolfo (danilo)
games/crispy-doom: Update to 5.10.3
3e4e31e |
Friday, 23 Apr 2021
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20:56 Antoine Brodin (antoine)
Cleanup LIB_DEPENDS
56d3caa |
Tuesday, 20 Apr 2021
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09:34 Danilo Egea Gondolfo (danilo)
games/crispy-doom: Update to 5.10.1
2b66b40 |
Wednesday, 7 Apr 2021
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08:09 Mathieu Arnold (mat)
One more small cleanup, forgotten yesterday.
Reported by: lwhsu
cf118cc |
Tuesday, 6 Apr 2021
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14:31 Mathieu Arnold (mat)
Remove # $FreeBSD$ from Makefiles.
305f148 |
Thursday, 14 Jan 2021
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08:40 danilo
games/crispy-doom: Update to 5.10.0
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Tuesday, 27 Oct 2020
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19:20 danilo
games/crispy-doom: Update to 5.9.2
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Wednesday, 21 Oct 2020
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10:44 pkubaj
games/crispy-doom: fix build on GCC architectures
Use C99:
am_map.c:628: error: 'for' loop initial declaration used outside C99 mode
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Wednesday, 9 Sep 2020
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22:06 danilo
Update games/crispy-doom to 5.9.1
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Thursday, 27 Aug 2020
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19:35 danilo
- Update to 5.9.0
- Add CONFLICTS_INSTALL once it installs some files in common with
games/chocolate-doom
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Wednesday, 20 May 2020
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15:49 mat
Regular USE_GITHUB cleanup.
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Saturday, 2 May 2020
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16:15 danilo
New port: games/crispy-doom
Crispy Doom is a friendly fork of Chocolate Doom that provides a higher
display resolution, removes the static limits of the Doom engine and offers
further optional visual, tactical and physical enhancements while remaining
entirely config file, savegame, netplay and demo compatible with the original.
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Number of commits found: 17 |