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non port: games/darkplaces/pkg-descr
SVNWeb

Number of commits found: 4

Wed, 7 Sep 2022
[ 21:58 Stefan E├čer (se) search for other commits by this committer ]    commit hash:fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4  commit hash:fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4  commit hash:fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4  fb16dfe  (Only the first 10 of 27964 ports in this commit are shown above. View all ports for this commit)
Remove WWW entries moved into port Makefiles

Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.

This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.

Approved by:		portmgr (tcberner)
Wed, 1 Aug 2018
[ 16:33 adamw search for other commits by this committer ] Original commit   Revision:476184 (Only the first 10 of 35 ports in this commit are shown above. View all ports for this commit)
Fix a common grammar error: "can not" means the opposite of "cannot."

"Can not" means "it is possible not to," and "cannot" means "it is impossible
to."
Sun, 20 Sep 2015
[ 20:54 olgeni search for other commits by this committer ] Original commit   Revision:397461 (Only the first 10 of 82 ports in this commit are shown above. View all ports for this commit)
Typos, whitespace and capitalization fixes (G-P).
Tue, 4 Oct 2005
[ 18:43 garga search for other commits by this committer ] Original commit 
Dark Places is a Quake modification I have built over the course of 6 years on
and off experimenting, it got somewhat of an overhaul when the Quake engine
source code was released, and I began developing a custom OpenGL-only engine
for it and other mods, which supports Windows WGL and Linux GLX, and has
greatly improved graphics and image quality.

WWW: http://icculus.org/twilight/darkplaces/

PR:             ports/85325
Submitted by:   Alejandro Pulver <alejandro@varnet.biz>

Number of commits found: 4