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Why was the website so slow for so long?

The cause of the slowdown was a change to the ZFS dataset. In conjunction with the database server, very little caching was being done. This combination resulted in increased disk I/O as the system churned through the database. Details in the blog post which outlines the various things which changed. Many graphs.

non port: games/darkplaces/pkg-descr

Number of commits found: 3

Wed, 1 Aug 2018
[ 16:33 adamw ] Original commit   Revision:476184
476184 Mk/
476184 cad/qcad/pkg-descr
476184 comms/linrad/Makefile
476184 databases/p5-DBIx-Class-IntrospectableM2M/pkg-descr
476184 devel/libcfg/Makefile
476184 devel/p5-Class-Method-Modifiers-Fast/pkg-descr
476184 devel/p5-DateTime-Format-DateParse/pkg-descr
476184 devel/py-expiringdict/pkg-descr
476184 devel/subversion/Makefile

(Only the first 10 of 35 ports in this commit are shown above. View all ports for this commit)
Fix a common grammar error: "can not" means the opposite of "cannot."

"Can not" means "it is possible not to," and "cannot" means "it is impossible
Sun, 20 Sep 2015
[ 20:54 olgeni ] Original commit   Revision:397461
397461 games/KnightCap/pkg-descr
397461 games/brickshooter/pkg-descr
397461 games/crafty/pkg-descr
397461 games/darkplaces/pkg-descr
397461 games/jvgs/pkg-descr
397461 games/linux-etqw-demo-server/pkg-descr
397461 games/linux-etqw-server/pkg-descr
397461 games/openglad/pkg-descr
397461 games/openra/pkg-descr
397461 games/sea-defender/pkg-descr

(Only the first 10 of 82 ports in this commit are shown above. View all ports for this commit)
Typos, whitespace and capitalization fixes (G-P).
Tue, 4 Oct 2005
[ 18:43 garga ] Original commit 
1.831 games/Makefile
1.1 games/darkplaces/Makefile
1.1 games/darkplaces/distinfo
1.1 games/darkplaces/files/patch-netconn.h
1.1 games/darkplaces/files/
1.1 games/darkplaces/pkg-descr
1.1 games/darkplaces/pkg-plist
Dark Places is a Quake modification I have built over the course of 6 years on
and off experimenting, it got somewhat of an overhaul when the Quake engine
source code was released, and I began developing a custom OpenGL-only engine
for it and other mods, which supports Windows WGL and Linux GLX, and has
greatly improved graphics and image quality.


PR:             ports/85325
Submitted by:   Alejandro Pulver <>

Number of commits found: 3

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