non port: games/devilutionX/Makefile |
Number of commits found: 32 |
Friday, 22 Mar 2024
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12:48 Sergey A. Osokin (osa)
games/devilutionX: restore build with update to 1.5.2 (+)
Approved by: amdmi3 (maintainer, timeout > 2 weeks)
PR: 273883
e775376 |
Thursday, 14 Dec 2023
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15:49 Po-Chuan Hsieh (sunpoet)
games/devilutionX: Mark BROKEN with libfmt 10+
ee4003c |
Tuesday, 25 Apr 2023
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15:17 Christian Weisgerber (naddy)
audio/opus: bump consumers after update to 1.4
feb1fa3 |
Monday, 19 Dec 2022
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09:31 Thierry Thomas (thierry)
*/*: chase the upgrade of devel/libfmt to 9.1.0
PR: 268081
2af489c |
Wednesday, 7 Sep 2022
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21:10 Stefan Eßer (se)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
This commit implements such a proposal and moves one of the WWW: entries
of each pkg-descr file into the respective port's Makefile. A heuristic
attempts to identify the most relevant URL in case there is more than
one WWW: entry in some pkg-descr file. URLs that are not moved into the
Makefile are prefixed with "See also:" instead of "WWW:" in the pkg-descr
files in order to preserve them.
There are 1256 ports that had no WWW: entries in pkg-descr files. These
ports will not be touched in this commit.
The portlint port has been adjusted to expect a WWW entry in each port
Makefile, and to flag any remaining "WWW:" lines in pkg-descr files as
deprecated.
Approved by: portmgr (tcberner)
b7f0544 |
17:22 Dmitry Marakasov (amdmi3)
games/devilutionX: fix build with SDL2 2.24.0
1aecf2d |
Thursday, 4 Aug 2022
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21:00 Dmitry Marakasov (amdmi3)
games/devilutionX: update 1.4.0 → 1.4.1
853aeca |
Tuesday, 7 Jun 2022
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01:33 Dmitry Marakasov (amdmi3)
games/devilutionX: fix fetch
The port mistakenly used 1.4 branch instead of 1.4.0 tag, so the
fetch was broken as soon as the branch was updated. Point it back
to the commit it was built and tested on. It's several commits after
1.4.0 in fact.
8eb95df |
Thursday, 19 May 2022
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17:36 Dmitry Marakasov (amdmi3)
games/devilutionX: take maintainership
As proposed by maintainer.
While here, update pkg-message with instructions on copying files
for Diablo: Hellfire expansion.
PR: 264064
Approved by: maintainer
903d341 |
Wednesday, 18 May 2022
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18:54 Dmitry Marakasov (amdmi3)
games/devilutionX: update to 1.4
- Update to 1.4
- Drop dependency on font, no longer needed
- Drop unnecessary .desktop file patches (also upstream PR exists)
- Install from the port (instead of patching CMakeLists.txt), to be
more explicit and flexible
- Convert to pkg-plist as there are more files now
- The new version tries to fetch dependencies from the net, for some
depenencies this is unconditional. Fetch these properly with
GH_TUPLE and place in a directory where CMake expectes them.
- Upstream code expects patch component in the version, so add an extra
.0 to VERSION_NUM. This should not break on (future) X.Y.Z versions
as the component will move to micropatch position and will be ignored
- BINARY_RELEASE option is gone
- Untie DEBUG (engine debug bode) from WITH_DEBUG knob (build debug
binary), these are orthogonal
- Properly support optional depends; zerotier is the only one
broken as it conflicts with system header (see
https://github.com/diasurgical/devilutionX/issues/4585)
- Install devilutionx (own) data file
- Since it's not versioned, use a little hack to add a tag to the
filename to avoid clashes on the future updates; this seemed less
evil than introducing DIST_SUBDIR
- Use two-level datadir to be consistent with ~/.local/share path
- Update pkg-message (Diablo data file doesn't have to be lowercase,
works either way)
PR: 264064
Approved by: eduardo@FreeBSD.org (maintainer)
9734140 |
Saturday, 3 Jul 2021
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10:11 Nuno Teixeira (eduardo)
games/devilutionX: chase the upgrade of x11-fonts/charis
- correct PORTVERSION when PORTREVISION should be used
- adjust CXXFLAGS -DTTF_FONT_NAME to match charis font name
dcc3c14 |
Friday, 2 Jul 2021
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14:15 Thierry Thomas (thierry)
games/devilutionX: chase the upgrade of x11-fonts/charis
PR: 256932
Reported by: eduardo@ (devilutionX’s maintainer)
ccb30d4 |
Tuesday, 27 Apr 2021
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06:16 Nuno Teixeira (eduardo)
games/devilutionX: update to 1.2.1
ChangeLog: https://github.com/diasurgical/devilutionX/releases/tag/1.2.1
Approved by: dbaio, garga (mentors)
Differential Revision: https://reviews.freebsd.org/D29965
0db1a6b |
Saturday, 24 Apr 2021
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14:09 Nuno Teixeira (eduardo)
games/devilutionX: update to 1.2.0
While here:
- set version correctly with -DVERSION_NUM=${PORTVERSION} (cmake)
- pet portclippy by using "_" prefix in local variable "MY_DEPENDS"
Changes:
https://github.com/diasurgical/devilutionX/releases/tag/1.2.0
Approved by: dbaio (mentor)
Differential Revision: https://reviews.freebsd.org/D29638
f12a832 |
Wednesday, 7 Apr 2021
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08:09 Mathieu Arnold (mat)
One more small cleanup, forgotten yesterday.
Reported by: lwhsu
cf118cc |
Tuesday, 6 Apr 2021
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14:31 Mathieu Arnold (mat)
Remove # $FreeBSD$ from Makefiles.
305f148 |
Wednesday, 10 Feb 2021
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11:07 dbaio
Partial revert r564845 on games/devilutionX
Reported by: mat
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07:42 eduardo
Submitted by: Nuno Teixeira <eduardo@FreeBSD.org> (maintainer)
Approved by: dbaio, garga (mentors)
Differential Revision: https://reviews.freebsd.org/D28534
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Saturday, 16 Jan 2021
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17:00 rhurlin
games/devilutionX: fix empty credits window
Fix empty "Show Credits" window by changing TTF_FONT_PATH
to TTF_FONT_DIR/TTF_FONT_NAME, introduced in v1.1.0 [1].
[1]
https://github.com/diasurgical/devilutionX/commit/791aa60cab453899dfaa7456cde1e8c23fcbee79
PR: 252601
Submitted by: Nuno Teixeira <ed.arrakis@gmail.com> (maintainer)
Approved by: arrowd, tcberner (mentors, implicit)
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Tuesday, 15 Dec 2020
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12:44 makc
games/devilutionX:
- Remove patch which is already included upstream
- Use debug mode instead of nightly_build for WITH_DEBUG
PR: 251671
Submitted by: Nuno Teixeira (maintainer)
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Monday, 30 Nov 2020
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17:31 fernape
games/devilutionX: change MAINTAINER
ed.arrakis@gmail.com takes maintainership
PR: 251397
Submitted by: ed.arrakis@gmail.com
Approved by: benny.goemans@gmail.com (maintainer)
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Thursday, 22 Oct 2020
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06:01 lwhsu
games/devilutionX: Update to 1.1.0
PR: 250365
Submitted by: Nuno Teixeira <ed.arrakis@gmail.com>
Approved by: malavon <benny.goemans@gmail.com> (maintainer)
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Tuesday, 24 Mar 2020
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17:48 fernape
games/devilutionX: Update to 1.0.1
ChangeLog: https://github.com/diasurgical/devilutionX/releases/tag/1.0.1
PR: 244722
Submitted by: benny.goemans@gmail.com (maintainer)
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Tuesday, 18 Feb 2020
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21:07 tobik
games/devilutionX: Unbreak after r525796
===> Checking for items in STAGEDIR missing from pkg-plist
Error: Orphaned: /applications/devilutionx.desktop
Error: Orphaned: /icons/hicolor/16x16/apps/devilutionx.png
Error: Orphaned: /icons/hicolor/32x32/apps/devilutionx.png
Error: Orphaned: /icons/hicolor/48x48/apps/devilutionx.png
http://package21.nyi.freebsd.org/data/113amd64-default-qat/526187/logs/devilutionX-1.0.0.log
Pointy hat: 0mp
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Tuesday, 11 Feb 2020
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08:52 0mp
Remove unnecessary INSTALLS_ICONS
Setting INSTALLS_ICONS makes no sense as the port is not setting
USES=gnome.
Also while here:
- Use MY_DEPENDS for shared build and run time dependencies.
- Sort variables.
- Use CMAKE_ON instead of CMAKE_ARGS where possible.
Approved by: portmgr (blanket approval)
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Thursday, 2 Jan 2020
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16:53 swills
games/devilutionX 1.0.0: version update and fixed some issues
PR: 242940
Submitted by: malavon <benny.goemans@gmail.com> (maintainer, with slight
changes)
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Monday, 11 Nov 2019
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18:20 pkubaj
games/devilutionX: fix build on GCC architectures
Needs C++11 compiler:
Target "devilution" requires the language dialect "CXX11" , but CMake does
not know the compile flags to use to enable it.
Approved by: mentors (implicit approval)
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Saturday, 2 Nov 2019
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11:09 tobik
games/devilutionX: Update to 0.5.0
This release builds fine with Clang now.
PR: 241336
Submitted by: benny.goemans@gmail.com (maintainer)
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Friday, 26 Jul 2019
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20:46 gerald
Bump PORTREVISION for ports depending on the canonical version of GCC
as defined in Mk/bsd.default-versions.mk which has moved from GCC 8.3
to GCC 9.1 under most circumstances now after revision 507371.
This includes ports
- with USE_GCC=yes or USE_GCC=any,
- with USES=fortran,
- using Mk/bsd.octave.mk which in turn features USES=fortran, and
- with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, everything INDEX-11 shows with a dependency on lang/gcc9 now.
PR: 238330
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Thursday, 20 Jun 2019
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07:12 mat
Regular USE_GITHUB cleanup.
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Monday, 27 May 2019
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06:32 tobik
games/devilutionX: Remove USES=compiler:c++14-lang
It does not make any sense when also setting USE_GCC=yes.
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Sunday, 26 May 2019
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18:34 swills
games/devilutionX: create port
Open-Source implementation of the Diablo(TM) game engine for X. This port
requires a file from the original game to work.
WWW: https://github.com/diasurgical/devilutionX
PR: 237997
Submitted by: benny.goemans@gmail.com
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Number of commits found: 32 |