non port: games/ecwolf/Makefile |
SVNWeb
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Number of commits found: 11 |
Thu, 2 Mar 2023
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[ 05:23 Tobias C. Berner (tcberner) ] fa81a4f (Only the first 10 of 1168 ports in this commit are shown above. )
accessibility/at-spi2-core: update to 2.46.0
What's new in at-spi2-core 2.46.0:
* Fix GetInterfaces documentation on org.a11y.atspi.Accessible
interface.
What's new in at-spi2-core 2.45.91:
* Send device event controller events using the same signature as other
events.
* Document the Accessible, Action, and Cache dbus interfaces.
* Fix license of atspi-gmain.c (#87).
What's new in at-spi2-core 2.45.90:
* xml: Add some documentation.
* xml: Fix event arguments. (Only the first 15 lines of the commit message are shown above )
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Sun, 26 Feb 2023
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[ 21:45 Piotr Kubaj (pkubaj) ] 9bd00c8
games/ecwolf: update to 1.4.1
Changelog: https://maniacsvault.net/entry92
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Wed, 18 Jan 2023
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[ 23:16 Piotr Kubaj (pkubaj) ] 024e0eb
games/ecwolf: update to 1.4.0
Changelog: https://maniacsvault.net/ecwolf/wiki/Version_history#2023
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Wed, 7 Sep 2022
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[ 21:10 Stefan Eßer (se) ] b7f0544 (Only the first 10 of 27931 ports in this commit are shown above. )
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
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Wed, 7 Apr 2021
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[ 08:09 Mathieu Arnold (mat) ] cf118cc (Only the first 10 of 8873 ports in this commit are shown above. )
One more small cleanup, forgotten yesterday.
Reported by: lwhsu
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Tue, 6 Apr 2021
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[ 14:31 Mathieu Arnold (mat) ] 305f148 (Only the first 10 of 29333 ports in this commit are shown above. )
Remove # $FreeBSD$ from Makefiles.
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Mon, 6 Jan 2020
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[ 16:34 pkubaj ] (Only the first 10 of 18 ports in this commit are shown above. )
Move those ports to my FreeBSD.org address.
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Fri, 26 Jul 2019
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[ 20:46 gerald ] (Only the first 10 of 3853 ports in this commit are shown above. )
Bump PORTREVISION for ports depending on the canonical version of GCC
as defined in Mk/bsd.default-versions.mk which has moved from GCC 8.3
to GCC 9.1 under most circumstances now after revision 507371.
This includes ports
- with USE_GCC=yes or USE_GCC=any,
- with USES=fortran,
- using Mk/bsd.octave.mk which in turn features USES=fortran, and
- with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, everything INDEX-11 shows with a dependency on lang/gcc9 now.
PR: 238330
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Tue, 21 May 2019
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[ 09:01 amdmi3 ]
- Add LICENSE
- Update WWW
Approved by: portmgr blanket
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Fri, 29 Mar 2019
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[ 15:44 linimon ]
Fix build on GCC-based architectures:
/usr/local/lib/libgraphite2.so.3: undefined reference to
'__cxa_throw_bad_array_new_length@CXXABI_1.3.8'
PR: 236822
Submitted by: maintainer
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Tue, 19 Mar 2019
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[ 15:26 swills ]
games/ecwolf: create port
ECWolf is an advanced source port for Wolfenstein 3D, Spear of Destiny,
and Super 3D Noah's Ark based off of the Wolf4SDL code base. ECWolf pulls
a substantial amount of code from ZDoom and aims to provide a wide array of mod
editing capabilities without the need to modify the source code.
Most importantly you will no longer need to replace entire data sets.
With ECWolf you could for example add a weapon without needing to distribute
every sprite in the game along with it. Mods will be neatly packaged into
a single file just like they are for Doom.
WWW: https://maniacsvault.net/ecwolf
PR: 230848
Submitted by: Piotr Kubaj <pkubaj@anongoth.pl>
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Number of commits found: 11 |