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non port: games/eduke32/files/patch-Makefile

Number of commits found: 4

Tuesday, 3 Jun 2008
12:16 miwi search for other commits by this committer
- Update to 20080602
- Replace files/patch-Makefile with REINPLACE_CMD
- Fix build without libvorbis and co
- Add an option to depend on timidity++ instead of timidity, to be in sync with
OPTIONS of audio/sdl_mixer

PR:             124231
Submitted by:   Olivier Smedts <olivier@gid0.org> (maintainer)
Original commit
Saturday, 16 Feb 2008
21:38 miwi search for other commits by this committer
- Update to 20080206

PR:             120738
Submitted by:   Olivier Smedts <olivier@gid0.org> (maintainer)
Original commit
Tuesday, 5 Jun 2007
05:46 alepulver search for other commits by this committer
From the PR:
- Use patches directly from the official site instead of local ones.
- Fix music support.
- Give maintainership to submitter.

While I am here:
- Use SF macro in MASTER_SITES.
- Remove USE_GCC=3.2+ (was to allow building on now unsupported FreeBSD 4.x).

PR:             ports/113086
Submitted by:   Olivier Smedts <olivier@gid0.org>
Original commit
Wednesday, 2 Aug 2006
20:14 alepulver search for other commits by this committer
EDuke32 is a Windows/Linux/UNIX version of Duke Nukem 3D aimed at highly
extending what can be edited in the game. EDuke32 combines the work that JonoF
and Ken Silverman have put in to JFDuke3D with the original EDuke work done by
Matt Saettler, while simultaneously adding tons of new and useful features.
Consequently, EDuke32 is the most advanced version of Duke Nukem 3D in
existence. EDuke32 is developed and maintained by Richard "TerminX" Gobeille
and the EDuke32 team.

This port includes icculus.org/duke3d patches for sound and joystick support.

WWW: http://eduke32.com/
Original commit

Number of commits found: 4