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Why was the website so slow for so long?

The cause of the slowdown was a change to the ZFS dataset. In conjunction with the database server, very little caching was being done. This combination resulted in increased disk I/O as the system churned through the database. Details in the blog post which outlines the various things which changed. Many graphs.

non port: games/eduke32/files/patch-source__game.c
SVNWeb

Number of commits found: 2

Tue, 5 Jun 2007
[ 05:46 alepulver ] Original commit 
1.5 games/eduke32/Makefile
1.2 games/eduke32/distinfo
1.2 games/eduke32/files/patch-Makefile
1.2 games/eduke32/files/patch-Makefile.deps
1.2 games/eduke32/files/patch-source__game.c
1.2 games/eduke32/files/patch-source__jaudiolib___multivc.h
1.2 games/eduke32/files/patch-source__jaudiolib__debugio.h
1.2 games/eduke32/files/patch-source__jaudiolib__dma.h
1.2 games/eduke32/files/patch-source__jaudiolib__dpmi.h
1.2 games/eduke32/files/patch-source__jaudiolib__dsl.c

(Only the first 10 of 19 ports in this commit are shown above. View all ports for this commit)
From the PR:
- Use patches directly from the official site instead of local ones.
- Fix music support.
- Give maintainership to submitter.

While I am here:
- Use SF macro in MASTER_SITES.
- Remove USE_GCC=3.2+ (was to allow building on now unsupported FreeBSD 4.x).

PR:             ports/113086
Submitted by:   Olivier Smedts <olivier@gid0.org>
Wed, 2 Aug 2006
[ 20:14 alepulver ] Original commit 
1.1021 games/Makefile
1.1 games/eduke32/Makefile
1.1 games/eduke32/distinfo
1.1 games/eduke32/files/patch-Makefile
1.1 games/eduke32/files/patch-Makefile.deps
1.1 games/eduke32/files/patch-source__game.c
1.1 games/eduke32/files/patch-source__jaudiolib___multivc.h
1.1 games/eduke32/files/patch-source__jaudiolib__debugio.h
1.1 games/eduke32/files/patch-source__jaudiolib__dma.h
1.1 games/eduke32/files/patch-source__jaudiolib__dpmi.h

(Only the first 10 of 22 ports in this commit are shown above. View all ports for this commit)
EDuke32 is a Windows/Linux/UNIX version of Duke Nukem 3D aimed at highly
extending what can be edited in the game. EDuke32 combines the work that JonoF
and Ken Silverman have put in to JFDuke3D with the original EDuke work done by
Matt Saettler, while simultaneously adding tons of new and useful features.
Consequently, EDuke32 is the most advanced version of Duke Nukem 3D in
existence. EDuke32 is developed and maintained by Richard "TerminX" Gobeille
and the EDuke32 team.

This port includes icculus.org/duke3d patches for sound and joystick support.

WWW: http://eduke32.com/

Number of commits found: 2

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