non port: games/galaxyhack/distinfo |
Number of commits found: 9 |
Sunday, 3 Jul 2011
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14:25 ohauer
-remove MD5
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Sunday, 8 Oct 2006
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18:44 alepulver
- Update to version 1.74 (also extra fleets package is newer).
- Improve wrapper script (doesn't recreate ~/.galaxyhack if exists).
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Saturday, 29 Jul 2006
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01:38 alepulver
- Update to version 1.69.
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Monday, 3 Jul 2006
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22:01 alepulver
- Update to version 1.67.
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Sunday, 11 Jun 2006
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00:07 alepulver
- Uodate to version 1.66.
- Add FLEETS option.
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Tuesday, 18 Apr 2006
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17:59 alepulver
- Update to version 1.62.
- Remove USE_REINPLACE.
- Use USE_DOS2UNIX instead of custom post-extract target.
- Remove comments from do-install target.
Approved by: garga (mentor)
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Friday, 25 Nov 2005
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21:47 pav
- Add SHA256
Requested by: maintainer
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Wednesday, 19 Oct 2005
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11:25 erwin
Update to 1.55.2
PR: 87634
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
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Tuesday, 4 Oct 2005
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15:38 garga
GalaxyHack allows you to design a fleet of spaceships which can then be tested
in AI script based battles against fleets designed by other players. Though
battles take place in real time, the strategy comes before hand, both in
writing short AI scripts in a simple scripting language, and also in the set
up and selection of your fleet. You don't actually have any control over your
units at all mid-battle, but rather use the time to see where the set up of
your fleets is working, where your fleets' weaknesses lie and changes are
needed, and perhaps also to learn from the strategy of your opponent.
The game revolves around very large capital ships, from which smaller ships
are launched. To win a battle you must destroy of all of your opponent's
capital ships before they destroy yours.
There can be hundreds of units in any one battle, but there is no harvesting,
resource management or base building.
WWW: http://galaxyhack.sourceforge.net/
PR: ports/84925
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Number of commits found: 9 |