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Ukraine
Some details on the 2023-01-16 website outage.
We just rebooted with several updates: * new HMTLify code * no port maintainer is now highly visible (e.g. https://freshports.org/security/sssd/) * fixed search logic error when using plain/ text details at https://github.com/FreshPorts/freshports/releases/tag/2.2.34
non port: games/glbsp/Makefile
SVNWeb

Number of commits found: 22

Thu, 24 Nov 2022
[ 08:35 Alexey Dokuchaev (danfe) search for other commits by this committer ]    commit hash:c564bf22b9db1896c1660ba512e499e1ad52fee8  commit hash:c564bf22b9db1896c1660ba512e499e1ad52fee8  commit hash:c564bf22b9db1896c1660ba512e499e1ad52fee8  c564bf2 
games/glbsp: update the port to version 2.24 + miscellaneous fixes

- Catch up with new improved directory layout: the main code moved
  into the ``src'' subdirectory; existing makefiles had been fixed
  and consolidated so each type of target (lib/cmdline/gui) is now
  handled in the same makefile
- Drop PLUGIN option and simply install the header file and static
  library for consumer ports' convenience
- Install more complete set of documentation files while I'm at it
[ 04:31 Alexey Dokuchaev (danfe) search for other commits by this committer ]    commit hash:c230295b76f7f3eaba32bc162e4a627d83e1a4e5  commit hash:c230295b76f7f3eaba32bc162e4a627d83e1a4e5  commit hash:c230295b76f7f3eaba32bc162e4a627d83e1a4e5  c230295 
games/glbsp: update port description, WWW address, assume maintainership.
Wed, 7 Sep 2022
[ 21:10 Stefan E├čer (se) search for other commits by this committer ]    commit hash:b7f05445c00f2625aa19b4154ebcbce5ed2daa52  commit hash:b7f05445c00f2625aa19b4154ebcbce5ed2daa52  commit hash:b7f05445c00f2625aa19b4154ebcbce5ed2daa52  b7f0544  (Only the first 10 of 27931 ports in this commit are shown above. View all ports for this commit)
Add WWW entries to port Makefiles

It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.

Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.

There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above View all of this commit message)
Wed, 20 Jul 2022
[ 14:21 Tobias C. Berner (tcberner) search for other commits by this committer ]    commit hash:d56127bdfc7d6fca27855e27a66e61ce99cce27c  commit hash:d56127bdfc7d6fca27855e27a66e61ce99cce27c  commit hash:d56127bdfc7d6fca27855e27a66e61ce99cce27c  d56127b  (Only the first 10 of 744 ports in this commit are shown above. View all ports for this commit)
games: remove 'Created by' lines

A big Thank You to the original contributors of these ports:

  *  <benlutz@datacomm.ch>
  *  <janos.mohacsi@bsd.hu>
  *  Aaron Baugher
  *  Aaron Dalton <aaron@FreeBSD.org>
  *  Aaron Dalton <aaron@daltons.ca>
  *  Aaron VonderHaar <avh4@usa.net>
  *  Aaron Zauner <az_mail@gmx.at>
  *  Adam Kranzel (adam@alameda.edu)
  *  Adam Weinberger <adamw@FreeBSD.org>
  *  Ade Lovett <ade@FreeBSD.org>
  *  Akinori MUSHA aka knu <knu@idaemons.org>
(Only the first 15 lines of the commit message are shown above View all of this commit message)
Tue, 6 Apr 2021
[ 14:31 Mathieu Arnold (mat) search for other commits by this committer ]    commit hash:305f148f482daf30dcf728039d03d019f88344eb  commit hash:305f148f482daf30dcf728039d03d019f88344eb  commit hash:305f148f482daf30dcf728039d03d019f88344eb  305f148  (Only the first 10 of 29333 ports in this commit are shown above. View all ports for this commit)
Remove # $FreeBSD$ from Makefiles.
Mon, 28 Nov 2016
[ 09:00 amdmi3 search for other commits by this committer ] Original commit   Revision:427289
- Add LICENSE
- Switch to options helpers
- Regenerate patches
Fri, 1 Apr 2016
[ 14:00 mat search for other commits by this committer ] Original commit   Revision:412346 (Only the first 10 of 5103 ports in this commit are shown above. View all ports for this commit)
Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.

With hat:	portmgr
Sponsored by:	Absolight
Wed, 25 Jun 2014
[ 05:35 bapt search for other commits by this committer ] Original commit   Revision:359185 (Only the first 10 of 304 ports in this commit are shown above. View all ports for this commit)
Convert GMAKE to MAKE_CMD
Please note that lots of invocation of MAKE_CMD here are wrong as they do not
properly respect MAKE_ENV and friends

With hat:	portmgr
Fri, 1 Nov 2013
[ 23:28 danilo search for other commits by this committer ] Original commit   Revision:332424
- Add stage support
- Convert USE_GMAKE to USES
- Convert LIB_DEPENDS to new syntax
- Use options helpers
- Fix build with clang
Fri, 20 Sep 2013
[ 17:36 bapt search for other commits by this committer ] Original commit   Revision:327730 (Only the first 10 of 1149 ports in this commit are shown above. View all ports for this commit)
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
Tue, 12 Jun 2012
[ 16:35 bapt search for other commits by this committer ] Original commit  (Only the first 10 of 54 ports in this commit are shown above. View all ports for this commit)
Convert to new options framework
Sun, 27 Feb 2011
[ 04:54 tabthorpe search for other commits by this committer ] Original commit  (Only the first 10 of 147 ports in this commit are shown above. View all ports for this commit)
- Reassign ports to heap

Submitted by:   alepulver
Tue, 23 Mar 2010
[ 21:14 gahr search for other commits by this committer ] Original commit  (Only the first 10 of 51 ports in this commit are shown above. View all ports for this commit)
- Chase x11-toolkits/fltk update
Sun, 10 Aug 2008
[ 14:47 alepulver search for other commits by this committer ] Original commit 
- Do not avoid installing manpage when NOPORTDOCS is defined.

Reported by: QA Tindy
Fri, 8 Sep 2006
[ 23:01 alepulver search for other commits by this committer ] Original commit 
- Convert to OPTIONS.
- Take maintainership.
Sat, 22 Jul 2006
[ 04:28 linimon search for other commits by this committer ] Original commit  (Only the first 10 of 39 ports in this commit are shown above. View all ports for this commit)
Reset bouncing maintainer address ip@doom.homeunix.org.  We hope to see him
back soon.

Hat:            portmgr
Sun, 7 May 2006
[ 23:46 edwin search for other commits by this committer ] Original commit  (Only the first 10 of 402 ports in this commit are shown above. View all ports for this commit)
Remove USE_REINPLACE for categories starting with a G
Tue, 20 Sep 2005
[ 21:17 pav search for other commits by this committer ] Original commit 
- Update to 2.20

PR:             ports/86382
Submitted by:   Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Sat, 18 Dec 2004
[ 18:33 pav search for other commits by this committer ] Original commit 
- Update to 2.10c

PR:             ports/75203
Submitted by:   Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Wed, 21 Jul 2004
[ 17:47 krion search for other commits by this committer ] Original commit  (Only the first 10 of 26 ports in this commit are shown above. View all ports for this commit)
Change maintainer's email.
Wed, 4 Feb 2004
[ 05:21 marcus search for other commits by this committer ] Original commit  (Only the first 10 of 1588 ports in this commit are shown above. View all ports for this commit)
Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.

(Part 2)
Fri, 23 Jan 2004
[ 09:55 krion search for other commits by this committer ] Original commit 
Add glbsp 2.05,

glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.

PR:             ports/61764
Submitted by:   Igor Pokrovsky <tiamat@comset.net>

Number of commits found: 22