notbugAs an Amazon Associate I earn from qualifying purchases.
Want a good read? Try FreeBSD Mastery: Jails (IT Mastery Book 15)
All times are UTC
The safest procedure: change your FreshPorts password. Anything you had set before Friday March 24 2023 09:49:20 UTC should be changed. You can read more here: SQL inejection issues fixed and FreshSource code fixes Sorry about the extra work for you.
All known SQL injection issues patched. There is no evidence it was exploited. That doesn’t mean it wasn’t. Please change your password.
non port: games/glbsp/pkg-plist

Number of commits found: 4

Thu, 24 Nov 2022
[ 08:35 Alexey Dokuchaev (danfe) search for other commits by this committer ]    commit hash:c564bf22b9db1896c1660ba512e499e1ad52fee8  commit hash:c564bf22b9db1896c1660ba512e499e1ad52fee8  commit hash:c564bf22b9db1896c1660ba512e499e1ad52fee8  c564bf2 
games/glbsp: update the port to version 2.24 + miscellaneous fixes

- Catch up with new improved directory layout: the main code moved
  into the ``src'' subdirectory; existing makefiles had been fixed
  and consolidated so each type of target (lib/cmdline/gui) is now
  handled in the same makefile
- Drop PLUGIN option and simply install the header file and static
  library for consumer ports' convenience
- Install more complete set of documentation files while I'm at it
Fri, 1 Nov 2013
[ 23:28 danilo search for other commits by this committer ] Original commit   Revision:332424
- Add stage support
- Convert USE_GMAKE to USES
- Convert LIB_DEPENDS to new syntax
- Use options helpers
- Fix build with clang
Tue, 20 Sep 2005
[ 21:17 pav search for other commits by this committer ] Original commit 
- Update to 2.20

PR:             ports/86382
Submitted by:   Igor Pokrovsky <> (maintainer)
Fri, 23 Jan 2004
[ 09:55 krion search for other commits by this committer ] Original commit 
Add glbsp 2.05,

glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.

PR:             ports/61764
Submitted by:   Igor Pokrovsky <>

Number of commits found: 4