non port: games/gtkradiant/files/patch-radiant__mainframe.cpp |
Number of commits found: 2 |
Thursday, 23 Apr 2015
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07:26 danfe
- Fix broken communication with external tools (e.g. q2map): GtkRadiant's
network library (libs/l_net) defines its own struct sockaddr_s, which
has single ``short sa_family'' field instead of ``unsigned char sa_len''
and ``sa_family_t sa_family'' of struct sockaddr; this, in turn, causes
problems when sockaddr_s objects bogusly used as sockaddr ones, e.g.:
connect(4, { sa_len = 2, sa_family = 0, ...) ERR#47 'Address family
not supported by protocol family'
- Fix missing main window icon by calling pixbuf_new_from_file_with_mask()
with correct filepath
- Since these changes are likely to improve GtkRadiant user's experience,
tentatively bump port revision
- Fix comment indentation in `radiant/treemodel.cpp' (broken in r384527)
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Wednesday, 10 May 2006
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18:35 alepulver
GtkRadiant is a level design program developed by id Software and Loki
Software. It is used to create maps for a number of computer games.
GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool,
which was a Windows-only application. Two major things are different in
GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac
OS X, and it's also game engine-independent, with functionality for new games
added as game packs.
GtkRadiant is an Open Source application. Source code is publicly available
from id Software's Subversion repository and new additions to the code are
covered under open source licenses. The core Q3Radiant code, however, was
originally under id Software's proprietary license. The license for both the
editor and toolset (notably Q3Map2, the BSP compiler) was changed in February
2006, and publicly released under the GPL on February 17.
WWW: http://www.qeradiant.com/
PR: ports/93668
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)
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Number of commits found: 2 |