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non port: games/gzdoom/distinfo

Number of commits found: 6

Wednesday, 10 Nov 2021
08:38 Kyle Evans (kevans) search for other commits by this committer
games/gzdoom: update to 4.7.1

Changelogs for all of the intervening versions can be found on the
ZDoom forums: https://forum.zdoom.org/viewforum.php?f=1

This update moves data up to share/doom, which is a standard location
that gzdoom searches for game data already.  Some of the names are
fairly generic, but not likely to conflict with other doom ports.

While we're here, slim down the dependencies a little bit -- many of
them are not needed anymore.
commit hash: 7c9e334403e9a172c039ab478be0b057c8bd6b26 commit hash: 7c9e334403e9a172c039ab478be0b057c8bd6b26 commit hash: 7c9e334403e9a172c039ab478be0b057c8bd6b26 commit hash: 7c9e334403e9a172c039ab478be0b057c8bd6b26 7c9e334
Saturday, 11 May 2019
14:14 pkubaj search for other commits by this committer
games/gzdoom: update to 4.1.1

Commit the whole patch this time.

Approved by:	mat (mentor), kevans (maintainer)
Original commitRevision:501260 
Wednesday, 6 Feb 2019
18:43 kevans search for other commits by this committer
games/gzdoom: Update to 3.7.2

Please visit https://github.com/coelckers/gzdoom/releases for highlights
from each of the intermediate releases; many bug fixes and improvements are
included, to ZScript and otherwise.

The USES change has been included only to appease portlint and formatting.

PR:		229212
Submitted by:	Piotr Kubaj (pkubaj at anongoth.pl)
Approved by:	zeising (ports)
Original commitRevision:492316 
Wednesday, 9 May 2018
15:28 kevans search for other commits by this committer
games/gzdoom: Update to 3.3.2

Highlights since 3.3.0:
- Better handling of defaults with some ZScript/DECORATE functions
- Many bug fixes
- Fixed detection of .ipk7 custom IWADs
- Restored vanilla behavior of lightning for original Hexen
- Added loading of ZSDF lumps by full paths
- Exported P_ActivateLine() to ZScript along with constants for activation
  type
- Increased size of the savegame comment area.
- Disabled the survey* code

* This was an opt-in hardware survey that ran for effectively the month of
April. Discussion of the results are available at:
https://forum.zdoom.org/viewtopic.php?f=49&t=60156

While here, disable stripping of binaries on 10.4/i386. strip(1) there
claims it can't strip due to an unknown file format. 11.x and later use
elftoolchain strip(1) and have no issues. Due to the replacement as of 11.x
and that there will be no more 10.x releases, no effort will be expended in
tracking down why strip(1) fails here for now.

Approved by:	bapt (ports), me (maintainer)
MFH:		2018Q2
Original commitRevision:469450 
Tuesday, 27 Mar 2018
13:21 kevans search for other commits by this committer
games/gzdoom: Update to 3.3.0

Due to too many skipped releases, see
https://github.com/coelckers/gzdoom/releases for release notes between 3.1.0
and 3.3.0.

The patches have since been made redundant by upstream, so they can
safely/happily go away.

MAINTAINER has been updated to my @FreeBSD.org address; this port was still
a work in progress when r445117 to update my other ports was committed.

Tested with:	Poudriere (10.4, amd64)
Tested with:	Poudriere (stable/11, amd64)
Tested with:	Poudriere (head, amd64)
Approved by:	lwhsu (ports), me (maintainer)
Differential Revision:	https://reviews.freebsd.org/D14864
Original commitRevision:465701 
Thursday, 14 Sep 2017
17:17 swills search for other commits by this committer
games/gzdoom: create port

GZDoom is a GL-enhanced fork of ZDoom, a source port of ID Software's DOOM
engine. It is based on the source code of id Software's DOOM. GZDoom boasts
enhanced modding support, as well as support for the following games:

* Ultimate Doom
* Doom II
* Final Doom
* Heretic
* Hexen
* Strife
* Chex Quest (1 & 3)
* Action Doom II
* Harmony v1.1
* Hacx
* The Adventures of Square

WWW: http://gzdoom.drdteam.org/

PR:		213907
Submitted by:	kevans
Original commitRevision:449841 

Number of commits found: 6