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Why was the website so slow for so long?

The cause of the slowdown was a change to the ZFS dataset. In conjunction with the database server, very little caching was being done. This combination resulted in increased disk I/O as the system churned through the database. Details in the blog post which outlines the various things which changed. Many graphs.

non port: games/ioquake3/pkg-descr
SVNWeb

Number of commits found: 6

Sat, 31 Aug 2013
[ 14:45 marino ] Original commit   Revision:325812
325812 games/ioquake3-devel-server/Makefile
325812 games/ioquake3-devel/Makefile
325812 games/ioquake3-devel/distinfo
325812 games/ioquake3-devel/pkg-message
325812 games/ioquake3-server/Makefile
325812 games/ioquake3/Makefile
325812 games/ioquake3/pkg-descr
325812 games/ioquake3/pkg-message
325812 games/ioquake3/pkg-plist
325812 games/iourbanterror-server/Makefile

(Only the first 10 of 24 ports in this commit are shown above. View all ports for this commit)
games/ioquake3 and slaves: Fix options

Every touched port was build-tested and passed.

PR:		ports/180675
Submitted by:	Dominic Fandrey (maintainer)
Tested on:	FreeBSD 9.1/amd64 with poudriere
Fri, 18 May 2012
[ 20:21 rm ] Original commit 
1.1433 games/Makefile
1.1 games/ioquake3-devel-server/Makefile
1.13 games/ioquake3-devel/Makefile
1.13 games/ioquake3-devel/distinfo
1.1 games/ioquake3-server/Makefile
1.28 games/ioquake3/Makefile
1.2 games/ioquake3/files/patch-code-client-cl_curl.h
1.5 games/ioquake3/pkg-descr
1.6 games/ioquake3/pkg-plist
1.1 games/iourbanterror-server/Makefile

(Only the first 10 of 26 ports in this commit are shown above. View all ports for this commit)
- split out -server part from ioquake3-based ports:
  - games/ioquake3-devel-server added
  - games/ioquake3-server added
  - games/iourbanterror-server
  - games/openarena-server added
- update games/ioquake3-devel to svn revision 2244
- update games/openarena to 0.8.8
- update games/openarena-data to 0.8.8

Doing this in single commit since all this ports are
tightly interconnected.

PR:             ports/165842
Submitted by:   Dominic Fandrey <kamikaze at bsdforen dot de> (maintainer)
Fri, 15 Jan 2010
[ 03:03 pgollucci ] Original commit 
1.3 games/ioquake3-devel/Makefile
1.3 games/ioquake3-devel/distinfo
1.2 games/ioquake3-devel/pkg-descr
1.18 games/ioquake3/Makefile
1.4 games/ioquake3/pkg-descr
games/ioquake3:
  OPTIONS+=
           CURL "Enable cURL for http/ftp download" on \
           OPENAL "Enable OpenAL audio output" on \
           MUMBLE "Enable Mumble support (no dependencies)" on \
           VORBIS "Enable Ogg Vorbis support" on
games/ioquake3-devel:
  Update to r1771

PR:             ports/142712
Submitted by:   Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Fri, 18 Dec 2009
[ 19:54 pav ] Original commit 
1.2 games/ioquake3-devel/Makefile
1.2 games/ioquake3-devel/distinfo
1.2 games/ioquake3-devel/pkg-message
1.17 games/ioquake3/Makefile
1.9 games/ioquake3/files/patch-Makefile
1.2 games/ioquake3/files/patch-code-qcommon-files.c
1.2 games/ioquake3/files/patch-code-qcommon-q_platform.h
1.2 games/ioquake3/files/patch-code-qcommon-qcommon.h
1.2 games/ioquake3/files/patch-code-sys-sys_main.c
1.2 games/ioquake3/files/patch-code-sys-sys_unix.c

(Only the first 10 of 12 ports in this commit are shown above. View all ports for this commit)
- Cleanup
- Update devel port to svn r1754

PR:             ports/141453
Submitted by:   Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Tue, 21 Nov 2006
[ 20:13 alepulver ] Original commit 
1.5 games/ioquake3/Makefile
1.2 games/ioquake3/pkg-descr
- Make fetchable (icculus.org/quake3 -> ioquake3.org), also update WWW line.

Reported by:    pointyhat
Wed, 7 Jun 2006
[ 22:42 alepulver ] Original commit 
1.993 games/Makefile
1.1 games/ioquake3/Makefile
1.1 games/ioquake3/distinfo
1.1 games/ioquake3/files/extra-patch-code__unix__unix_shared.c
1.1 games/ioquake3/files/patch-Makefile
1.1 games/ioquake3/files/patch-code__botlib__be_interface.c
1.1 games/ioquake3/files/patch-code__qcommon__common.c
1.1 games/ioquake3/files/patch-code__qcommon__q_platform.h
1.1 games/ioquake3/files/patch-code__unix__linux_glimp.c
1.1 games/ioquake3/files/patch-code__unix__unix_main.c

(Only the first 10 of 12 ports in this commit are shown above. View all ports for this commit)
This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.

WWW: http://icculus.org/quake3/

Number of commits found: 6

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