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non port: games/ioquake3/pkg-plist
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Number of commits found: 7

Sat, 31 Aug 2013
[ 14:45 marino search for other commits by this committer ] Original commit   Revision:325812 (Only the first 10 of 24 ports in this commit are shown above. View all ports for this commit)
games/ioquake3 and slaves: Fix options

Every touched port was build-tested and passed.

PR:		ports/180675
Submitted by:	Dominic Fandrey (maintainer)
Tested on:	FreeBSD 9.1/amd64 with poudriere
Fri, 18 May 2012
[ 20:21 rm search for other commits by this committer ] Original commit  (Only the first 10 of 26 ports in this commit are shown above. View all ports for this commit)
- split out -server part from ioquake3-based ports:
  - games/ioquake3-devel-server added
  - games/ioquake3-server added
  - games/iourbanterror-server
  - games/openarena-server added
- update games/ioquake3-devel to svn revision 2244
- update games/openarena to 0.8.8
- update games/openarena-data to 0.8.8

Doing this in single commit since all this ports are
tightly interconnected.

PR:             ports/165842
Submitted by:   Dominic Fandrey <kamikaze at bsdforen dot de> (maintainer)
Mon, 12 Dec 2011
[ 21:05 crees search for other commits by this committer ] Original commit  (Only the first 10 of 18 ports in this commit are shown above. View all ports for this commit)
ioquake3:
- Allow slave ports to turn off some options
- Add modular renderer support for slaves
- Add WITH_DEBUG support
- Always check against non-default options so that they can be overridden
  (e.g. for BATCH mode)
- Add pkg-config build dependency

ioquake3-devel, iourbanterror, openarena:
- Fix CURL support
- Link libraries instead of using dlopen

ioquake3-devel, iourbanterror:
- Update SVN snapshot r2064 to r2194
- Improved UDP download speed
(Only the first 15 lines of the commit message are shown above View all of this commit message)
Sat, 22 May 2010
[ 06:09 miwi search for other commits by this committer ] Original commit 
- Add mod VM compilers
- Prepare for coming OpenArena slave port

PR:             146810
Submitted by:   Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Wed, 9 Sep 2009
[ 14:50 alepulver search for other commits by this committer ] Original commit  (Only the first 10 of 18 ports in this commit are shown above. View all ports for this commit)
- Update to version 1.36.
- Take maintainership.
- Prepare for future slave port ioquake3-devel.

PR:             ports/138535
Submitted by:   Dominic Fandrey <kamikaze@bsdforen.de>
Wed, 12 Sep 2007
[ 04:34 alepulver search for other commits by this committer ] Original commit 
- Bump PORTREVISION.
- Remove FreeBSD 4.x support (USE_GCC=3.4+ and files/extra-patch-*).
- Add USE_XLIB when using USE_GL, since it doesn't imply it anymore.
- Use ~/.ioquake3 for writing instead of original ~/.q3a, because the new
  configuration files have more variables, and would be removed if overwriten
  by another engine. Note it in pkg-message.
- Install README.
Wed, 7 Jun 2006
[ 22:42 alepulver search for other commits by this committer ] Original commit  (Only the first 10 of 12 ports in this commit are shown above. View all ports for this commit)
This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.

WWW: http://icculus.org/quake3/

Number of commits found: 7