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non port: games/ioquake3/pkg-plist

Number of commits found: 7

Saturday, 31 Aug 2013
14:45 marino search for other commits by this committer
games/ioquake3 and slaves: Fix options

Every touched port was build-tested and passed.

PR:		ports/180675
Submitted by:	Dominic Fandrey (maintainer)
Tested on:	FreeBSD 9.1/amd64 with poudriere
Original commitRevision:325812 
Friday, 18 May 2012
20:21 rm search for other commits by this committer
- split out -server part from ioquake3-based ports:
  - games/ioquake3-devel-server added
  - games/ioquake3-server added
  - games/iourbanterror-server
  - games/openarena-server added
- update games/ioquake3-devel to svn revision 2244
- update games/openarena to 0.8.8
- update games/openarena-data to 0.8.8

Doing this in single commit since all this ports are
tightly interconnected.

PR:             ports/165842
Submitted by:   Dominic Fandrey <kamikaze at bsdforen dot de> (maintainer)
Original commit
Monday, 12 Dec 2011
21:05 crees search for other commits by this committer
ioquake3:
- Allow slave ports to turn off some options
- Add modular renderer support for slaves
- Add WITH_DEBUG support
- Always check against non-default options so that they can be overridden
  (e.g. for BATCH mode)
- Add pkg-config build dependency

ioquake3-devel, iourbanterror, openarena:
- Fix CURL support
- Link libraries instead of using dlopen

ioquake3-devel, iourbanterror:
- Update SVN snapshot r2064 to r2194
- Improved UDP download speed
- New protocol version 71
- Reduced VOIP latency
- Modular rendering system
- Added r_mode -2 for using display resolution
- Clang support

openarena:
- Switch from engine src dist 21 to 22 (both r1910 based)

openarena-oax:
- Update to B50

iourbanterror, openarena:
- Clean up plist
- Disable GAMELIBS option

PR:             ports/162301
Submitted by:   Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Feature safe:   yes
Original commit
Saturday, 22 May 2010
06:09 miwi search for other commits by this committer
- Add mod VM compilers
- Prepare for coming OpenArena slave port

PR:             146810
Submitted by:   Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Original commit
Wednesday, 9 Sep 2009
14:50 alepulver search for other commits by this committer
- Update to version 1.36.
- Take maintainership.
- Prepare for future slave port ioquake3-devel.

PR:             ports/138535
Submitted by:   Dominic Fandrey <kamikaze@bsdforen.de>
Original commit
Wednesday, 12 Sep 2007
04:34 alepulver search for other commits by this committer
- Bump PORTREVISION.
- Remove FreeBSD 4.x support (USE_GCC=3.4+ and files/extra-patch-*).
- Add USE_XLIB when using USE_GL, since it doesn't imply it anymore.
- Use ~/.ioquake3 for writing instead of original ~/.q3a, because the new
  configuration files have more variables, and would be removed if overwriten
  by another engine. Note it in pkg-message.
- Install README.
Original commit
Wednesday, 7 Jun 2006
22:42 alepulver search for other commits by this committer
This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.

WWW: http://icculus.org/quake3/
Original commit

Number of commits found: 7