non port: games/iortcw/files/patch-SP_code_qcommon_q__platform.h |
Number of commits found: 5 |
Thursday, 29 Feb 2024
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20:21 Tijl Coosemans (tijl)
Mk/*: Build with a clean environment
Both our make and gmake use the MAKEFLAGS environment variable but the
values aren't compatible and the latest version of gmake complains about
that. To rule out that any environment variable can cause problems like
this, add a new command SETENVI=/usr/bin/env -i that clears the
environment, and use it to run upstream build systems with a clean
environment.
Introduce a new variable WRK_ENV that contains the environment to use
with SETENVI in all targets that run upstream build commands. Variables
that are common between CONFIGURE_ENV and MAKE_ENV could be moved to
WRK_ENV but for now it just contains a minimal environment:
HOME=${WRKDIR}: Fixes USES=elixir ports that were using the user's HOME.
OSVERSION: For cross building; determines the output of uname -K and
getosreldate(3); affects net/freebsd-telnetd for example.
PATH: Fixes USES=gem ports that were using the user's PATH.
PWD=$${PWD}: Preserve current working directory; affects USES=go ports.
TERM: To preserve colored output to terminals.
TMPDIR: For users who define that.
UNAME_*: For cross building; determines the output of uname(1); affects
lang/python* for example.
This commit deals with everything under Mk/. Ports that have their own
targets running upstream build commands can switch to SETENVI later.
The ports tree adds its definition of ARCH to the MAKEFLAGS environment
variable, which is interpreted by sub-makes as command line arguments,
which means that any definition of ARCH in upstream makefiles was
overridden. The following ports required fixes now that this is no
longer the case.
games/iortcw, games/q3cellshading, games/tremulous:
These use Quake 3 engine code. Fix use of ARCH. Reduce diff between
FreeBSD code and Linux code.
games/legesmotus:
Remove ARCH related patches.
lang/ocaml:
Patch configure script so it detects amd64 correctly. Also make the
powerpc case consistent with the other architectures. This also affects
other ocaml ports like devel/ocaml-ocamlbuild and math/ocaml-num that
include a Makefile.config installed by lang/ocaml. While here, use
SETENVI in check-test target.
net/libnatpmp:
Use of upstream definition of ARCH triggers installation in PREFIX/lib64
on amd64. Disable this.
PR: 276478
Approved by: portmgr (antoine)
Exp-run by: antoine
572f236 |
Friday, 17 Dec 2021
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14:06 Piotr Kubaj (pkubaj)
games/iortcw: port to riscv64
b788897 |
Tuesday, 15 Jun 2021
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08:41 Piotr Kubaj (pkubaj)
games/iortcw: fix build on powerpc, take maintainership
c5e96ec |
Tuesday, 9 Apr 2019
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09:33 tobik
games/iortcw: Fix build on powerpc64
powerpc64 needs ARCH_STRING properly defined.
PR: 237149
Submitted by: Piotr Kubaj <pkubaj@anongoth.pl>
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Wednesday, 17 Aug 2016
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00:45 cpm
New port: games/iortcw Game engine for Return to Castle Wolfenstein
Return to Castle Wolfenstein is a military- and occult-themed
first-person shooter game in a Second World War setting, originally
released in 2001. It is a sequel to Wolfenstein 3D.
This port contains the iortcw game engines for the single-player
campaign and multiplayer, based on ioquake3 and the GPL source
releases of RtCW.
Return to Castle Wolfenstein requires non-distributable game data
files, which you have to install manually (see pkg-message).
WWW: https://github.com/iortcw/iortcw/
PR: 211456
Submitted by: Tobias Kortkamp <t@tobik.me>
Reviewed by: amdmi3 (mentor)
Approved by: amdmi3 (mentor)
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Number of commits found: 5 |