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Why was the website so slow for so long?

The cause of the slowdown was a change to the ZFS dataset. In conjunction with the database server, very little caching was being done. This combination resulted in increased disk I/O as the system churned through the database. Details in the blog post which outlines the various things which changed. Many graphs.

non port: games/lander/distinfo
SVNWeb

Number of commits found: 9

Sun, 2 Feb 2014
[ 19:04 amdmi3 ] Original commit   Revision:342360
342360 games/lander/Makefile
342360 games/lander/distinfo
- Update to 0.6.6
Mon, 16 Dec 2013
[ 13:41 amdmi3 ] Original commit   Revision:336635
336635 games/lander/Makefile
336635 games/lander/distinfo
336635 games/lander/files
- Update to 0.6.5
Thu, 31 Jan 2013
[ 13:38 bapt ] Original commit   Revision:311310
311310 audio/ardour/Makefile
311310 audio/ardour/files/patch-boost-1.52
311310 audio/cpp-xmms2/Makefile
311310 audio/mp3plot/Makefile
311310 audio/mumble/Makefile
311310 audio/patchage/Makefile
311310 audio/raul/Makefile
311310 cad/kicad-devel/Makefile
311310 cad/kicad/Makefile
311310 chinese/librime/Makefile

(Only the first 10 of 164 ports in this commit are shown above. View all ports for this commit)
Chase boost update
Sat, 11 Jun 2011
[ 08:05 amdmi3 ] Original commit 
1.15 games/lander/Makefile
1.6 games/lander/distinfo
- Update to 0.6.2
Wed, 18 Aug 2010
[ 00:05 amdmi3 ] Original commit 
1.14 games/lander/Makefile
1.5 games/lander/distinfo
- Update to 0.6.1
Wed, 12 Aug 2009
[ 13:41 amdmi3 ] Original commit 
1.8 games/lander/Makefile
1.4 games/lander/distinfo
- Update to 0.6.0
Sun, 26 Apr 2009
[ 23:07 amdmi3 ] Original commit 
1.5 games/lander/Makefile
1.3 games/lander/distinfo
- Update to 0.5.3
Mon, 2 Mar 2009
[ 23:08 amdmi3 ] Original commit 
1.3 games/lander/Makefile
1.2 games/lander/distinfo
1.2 games/lander/pkg-plist
- Update to 0.5.2
Sun, 22 Feb 2009
[ 15:08 amdmi3 ] Original commit 
1.1277 games/Makefile
1.1 games/lander/Makefile
1.1 games/lander/distinfo
1.1 games/lander/pkg-descr
1.1 games/lander/pkg-plist
This is a Lunar Lander clone written in C++ and OpenGL. Use the
arrow keys to move the ship and avoid crashing into obstacles.
Collect all the spinning keys and then land the ship on one of the
landing pads. The levels are randomly generated and become
progressively harder.

WWW: http://www.doof.me.uk/lunar-lander/

Number of commits found: 9

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