non port: games/ldmud/distinfo |
SVNWeb
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Number of commits found: 7 |
Sat, 11 Jun 2011
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[ 10:29 johans ]
- Update to 3.3.720 (note: the 3.4.x branch was dropped)
- Set PORTEPOCH
- List OpenSSL and PCRE dependencies
- Clean up startup script
- Add options for IPv6 and database backends
- Grab maintainership
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Wed, 8 Jun 2011
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[ 16:52 bapt ]
- switch to USERS/GROUPS macros
- while here rmeove MD5
- Bump portrevision
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Tue, 29 Apr 2008
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[ 12:49 edwin ]
Update to 3.4.2
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Sat, 14 Jul 2007
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[ 22:39 trasz ]
- Update to 3.3.714. This fixes build with gcc42.
Approved by: miwi (mentor)
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Wed, 16 Nov 2005
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[ 05:51 glewis ]
. Add SHA256.
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Mon, 8 Mar 2004
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[ 18:17 glewis ]
. Remove non-working MASTER_SITE.
. SIZEify
Submitted by: distfiles survey [1]
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Fri, 5 Sep 2003
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[ 22:26 glewis ]
. Add a port of the LDMud driver (with optional 2.4.5 mudlib).
"LDMud started as a project to clean up and modernize Amylaar's LPMud
gamedriver. Primary goals are full documentation, a commented source
body and out-of-the-box support for the major mudlibs, of which the
commented source body has been pretty much completed. During the
course of work a lot of bug fixes and improvements found their way
into the driver - much more than originally expected, and definitely
enough to make LDMud a driver in its own right."
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Number of commits found: 7 |