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non port: games/ldmud/distinfo
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Number of commits found: 7

Sat, 11 Jun 2011
[ 10:29 johans search for other commits by this committer ] Original commit 
- Update to 3.3.720 (note: the 3.4.x branch was dropped)
- Set PORTEPOCH
- List OpenSSL and PCRE dependencies
- Clean up startup script
- Add options for IPv6 and database backends
- Grab maintainership
Wed, 8 Jun 2011
[ 16:52 bapt search for other commits by this committer ] Original commit 
- switch to USERS/GROUPS macros
- while here rmeove MD5
- Bump portrevision
Tue, 29 Apr 2008
[ 12:49 edwin search for other commits by this committer ] Original commit 
Update to 3.4.2
Sat, 14 Jul 2007
[ 22:39 trasz search for other commits by this committer ] Original commit 
- Update to 3.3.714.  This fixes build with gcc42.

Approved by:    miwi (mentor)
Wed, 16 Nov 2005
[ 05:51 glewis search for other commits by this committer ] Original commit 
. Add SHA256.
Mon, 8 Mar 2004
[ 18:17 glewis search for other commits by this committer ] Original commit 
. Remove non-working MASTER_SITE.
. SIZEify

Submitted by:   distfiles survey [1]
Fri, 5 Sep 2003
[ 22:26 glewis search for other commits by this committer ] Original commit 
. Add a port of the LDMud driver (with optional 2.4.5 mudlib).

"LDMud started as a project to clean up and modernize Amylaar's LPMud
 gamedriver. Primary goals are full documentation, a commented source
 body and out-of-the-box support for the major mudlibs, of which the
 commented source body has been pretty much completed. During the
 course of work a lot of bug fixes and improvements found their way
 into the driver - much more than originally expected, and definitely
 enough to make LDMud a driver in its own right."

Number of commits found: 7