non port: games/legends/Makefile |
Number of commits found: 13 |
Sunday, 15 Sep 2019
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17:28 antoine
Deprecate a few ports
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Sunday, 4 Aug 2019
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11:43 antoine
Mark BROKEN: unfetchable
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Monday, 5 Sep 2016
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19:23 tijl
- Replace Mk/bsd.linux-apps.mk and Mk/bsd.linux-rpm.mk with
Mk/Uses/linux.mk.
- Replace USE_LINUX=yes with USES+=linux and USE_LINUX=(.*) with
USES+=linux:\1 in all ports.
- Replace USE_LINUX_APPS with USE_LINUX in all ports.
- Use INSTALL_SCRIPT instead of INSTALL_PROGRAM to install scripts in some
ports.
- When USE_LINUX_RPM is defined, simplify the way DISTFILES and EXTRACT_ONLY
are defined.
- Remove BRANDELF_DIRS and BRANDELF_FILES handling. In the very rare cases
that it is still necessary ports can run ${BRANDELF} from post-patch.
- Remove AUTOMATIC_PLIST handling. Only one port used it.
- Fix Linux MASTER_SITES.
- Replace OVERRIDE_LINUX_BASE_PORT and OVERRIDE_LINUX_NONBASE_PORTS with
default versions framework.
- bsd.port.mk:
- Move Linux related bits to Uses/linux.mk, except USE_LINUX_PREFIX.
- Put USE_LINUX_PREFIX handling after USES processing.
- Define DOCSDIR, DATADIR, etc. after handling USE_LINUX_PREFIX so it can
give these variables a different default value.
- When a package needs to run Linux ldconfig check before installation if
Linux support is enabled.
- emulators/linux_base-*:
- Use USES=linux and remove duplication.
- Remove files/lp. FreeBSD or CUPS lp(1) should work.
- Remove files/yp.conf. No longer seems to be used.
- Remove pkg-deinstall and move pkg-install into pkg-plist.
- Update pkg-descr and pkg-message.
- Fix handling of ldconfig cache in pkg-plist.
- devel/fb-adb: Use a Linux shell to run a Linux script but patch the script
to use FreeBSD mkdir so mkdir -p $path creates $path and not
/compat/linux/$path.
PR: 211645
Exp-run by: antoine
Approved by: portmgr (antoine)
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Friday, 1 Apr 2016
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14:00 mat
Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.
With hat: portmgr
Sponsored by: Absolight
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Thursday, 5 Nov 2015
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12:36 mat
Fix ports that confused the meaning of WRKDIR and WRKSRC.
PR: 204056
Submitted by: mat
Reviewed by: bapt
Sponsored by: Absolight
Differential Revision: https://reviews.freebsd.org/D2735
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Sunday, 21 Dec 2014
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18:00 amdmi3
- Drop @dirrm* from plist
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Friday, 7 Mar 2014
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14:36 bapt
Create a makeself uses to handle makeself archives
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Friday, 20 Sep 2013
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17:36 bapt
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
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Monday, 11 Oct 2010
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05:41 alepulver
- Drop maintainership.
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Sunday, 7 Jun 2009
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15:57 bsam
Convert ports which use USE_GL=linux to USE_LINUX_APPS+=dri.
This is needed to switch a default linux base at 8-CURRENT
to linux_base-f10. No PORTREVISION bump is needed since
it's a mere infrastructure fix. Affected ports:
-----
games/legends
games/linux-quake3-demo
games/rtcw
net/skype-devel
-----
Note: no more ports are using USE_GL=linux, it may be removed
from Mk/bsd.ports.mk.
Approved by: maintainer timeout (2 months, the needed changes were submitted
to emulation@ at 2009-04-09)
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Friday, 6 Jun 2008
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13:31 edwin
Bump portrevision due to upgrade of devel/gettext.
The affected ports are the ones with gettext as a run-dependency
according to ports/INDEX-7 (5007 of them) and the ones with USE_GETTEXT
in Makefile (29 of them).
PR: ports/124340
Submitted by: edwin@
Approved by: portmgr (pav)
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Tuesday, 6 May 2008
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17:33 alepulver
- USE_GL: yes -> linux.
- Bump PORTREVISION.
- Remove UNMAKESELF_CMD override (because it was previously undefined).
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Monday, 17 Dec 2007
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18:34 alepulver
Legends is a fast-paced first-person-perspective online multiplayer game
released as freeware (software license). The game is designed to take
advantage of the beautiful environments available from the Torque engine it is
based on, while still offering the breakneck pacing and variety of styles
available from such classics as Quake and Tribes.
Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell style
a lot of games espouse; the addition of a jetpack adds a third dimension of
mobility that makes skill, forethought, and restraint necessities to winning.
Team sizes are ideal between 10 and 15 on each side, and the network code
allows 56k upwards to play smoothly. Game type offerings range from the
classic Capture the Flag, Deathmatch and Duel to our own new types, e.g..
'War'.
Plenty of maps are provided by us, but the beauty of this game is its
customization possibilities. Mission creation has never been easier, with a
stable, full-featured editor integrated into the game engine itself. Skins,
models, and effects can all be modified by the end-user with commonly
available tools. The game has an Autodownload feature which means you never
have to leave the game to join new user created Client-Side and Server-Side
missions.
WWW: http://legendsthegame.net/
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Number of commits found: 13 |