non port: games/linux-nerogame/Makefile |
SVNWeb
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Number of commits found: 24 |
Wed, 7 Sep 2022
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[ 21:10 Stefan Eßer (se) ] b7f0544 (Only the first 10 of 27931 ports in this commit are shown above. )
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
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Wed, 20 Jul 2022
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[ 14:21 Tobias C. Berner (tcberner) ] d56127b (Only the first 10 of 744 ports in this commit are shown above. )
games: remove 'Created by' lines
A big Thank You to the original contributors of these ports:
* <benlutz@datacomm.ch>
* <janos.mohacsi@bsd.hu>
* Aaron Baugher
* Aaron Dalton <aaron@FreeBSD.org>
* Aaron Dalton <aaron@daltons.ca>
* Aaron VonderHaar <avh4@usa.net>
* Aaron Zauner <az_mail@gmx.at>
* Adam Kranzel (adam@alameda.edu)
* Adam Weinberger <adamw@FreeBSD.org>
* Ade Lovett <ade@FreeBSD.org>
* Akinori MUSHA aka knu <knu@idaemons.org> (Only the first 15 lines of the commit message are shown above )
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Thu, 6 May 2021
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[ 11:47 Mathieu Arnold (mat) ] 3505159 (Only the first 10 of 144 ports in this commit are shown above. )
Deorbit RESTRICTED && NO_CDROM, part two.
Move ports to the licenses framework.
RESTRICTED → auto-accept (unless expressly stated otherwise)
NO_CDROM → dist-mirror pkg-mirror auto-accept
Differential Revision: https://reviews.freebsd.org/D30010
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Tue, 6 Apr 2021
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[ 14:31 Mathieu Arnold (mat) ] 305f148 (Only the first 10 of 29333 ports in this commit are shown above. )
Remove # $FreeBSD$ from Makefiles.
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Thu, 1 Dec 2016
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[ 11:18 mat ] (Only the first 10 of 56 ports in this commit are shown above. )
Don't quote {} in find -exec calls.
Braces are not shell metacharacters, and they do not need to be quoted.
By the time find parses its arguments and dicovers them, the quoting
will have been removed by the shell anyway.
Sponsored by: Absolight
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Thu, 3 Nov 2016
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[ 21:47 tijl ] (Only the first 10 of 24 ports in this commit are shown above. )
Remove NVIDIA option from Linux ports now that the nvidia-driver can be
installed later.
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Wed, 7 Sep 2016
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[ 12:43 tijl ] (Only the first 10 of 77 ports in this commit are shown above. )
- In Uses/linux.mk use the loop variable directly when appending to
*_DEPENDS. Helper variables derived from the loop variable aren't
expanded causing *_DEPENDS to be incorrect.
- Bump all ports with more than one value in USE_LINUX.
PR: 211645
Reported by: jkim
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Mon, 5 Sep 2016
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[ 19:23 tijl ] (Only the first 10 of 303 ports in this commit are shown above. )
- Replace Mk/bsd.linux-apps.mk and Mk/bsd.linux-rpm.mk with
Mk/Uses/linux.mk.
- Replace USE_LINUX=yes with USES+=linux and USE_LINUX=(.*) with
USES+=linux:\1 in all ports.
- Replace USE_LINUX_APPS with USE_LINUX in all ports.
- Use INSTALL_SCRIPT instead of INSTALL_PROGRAM to install scripts in some
ports.
- When USE_LINUX_RPM is defined, simplify the way DISTFILES and EXTRACT_ONLY
are defined.
- Remove BRANDELF_DIRS and BRANDELF_FILES handling. In the very rare cases
that it is still necessary ports can run ${BRANDELF} from post-patch.
- Remove AUTOMATIC_PLIST handling. Only one port used it.
- Fix Linux MASTER_SITES.
- Replace OVERRIDE_LINUX_BASE_PORT and OVERRIDE_LINUX_NONBASE_PORTS with
default versions framework. (Only the first 15 lines of the commit message are shown above )
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Fri, 1 Apr 2016
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[ 14:00 mat ] (Only the first 10 of 5103 ports in this commit are shown above. )
Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.
With hat: portmgr
Sponsored by: Absolight
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Mon, 22 Jun 2015
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[ 12:28 amdmi3 ]
- Fix MASTER_SITES
Approved by: portmgr blanket
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Fri, 3 Apr 2015
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[ 11:26 mat ] (Only the first 10 of 120 ports in this commit are shown above. )
Remove OSVERSION checks that do not make sense any more.
For example (${OSVERSION} >= 900000 && ${OSVERSION} < 900021) is always true,
as is (${OSVERSION} > 900002 || ${OSVERSION} < 900000 && ${OSVERSION} > 800107).
Regarding patches, when an EXTRA_PATCHES is no longer needed, I remove it, when
it is always needed, I renamed it, in one case, I merged two patches.
Differential Revision: https://reviews.freebsd.org/D2209
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Fri, 13 Jun 2014
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[ 15:22 danilo ]
- Update MASTER_SITES
- Remove BROKEN
- Pass maintainership to submitter
- Add stage support
- Improve WWW
PR: ports/190986
Submitted by: craig001@lerwick.hopto.org
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Sun, 1 Jun 2014
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[ 08:00 antoine ] (Only the first 10 of 12 ports in this commit are shown above. )
Mark a few unfetchable ports as BROKEN
With hat: portmgr
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Mon, 26 May 2014
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[ 02:33 eadler ] (Only the first 10 of 48 ports in this commit are shown above. )
Multiple ports: reset maintainers
Maintainers for these ports have been notified on 5 separate occasions
over the course of several months about pending actions required.
We really appreciate the time and effort you put in to maintain
these ports.
If you are still interested in helping to maintain these ports just
reply to me or file a PR and I will happily assign the port to you
again.
Approved by: portmgr (implicit)
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Fri, 20 Sep 2013
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[ 17:36 bapt ] (Only the first 10 of 1149 ports in this commit are shown above. )
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
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Fri, 31 May 2013
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[ 14:40 jgh ] (Only the first 10 of 45 ports in this commit are shown above. )
- adopt optionsNG for games
- trim historical headers and trim comments
- some Makefile cleanup
Approved by: portmgr (bapt)
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Sun, 29 Jul 2012
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[ 11:17 cs ] (Only the first 10 of 181 ports in this commit are shown above. )
Fix typos in COMMENT
Approved by: portmgr@ (implicit)
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Fri, 21 Oct 2011
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[ 06:38 acm ]
- Fix MASTER_SITES
- Remove BROKEN
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Fri, 12 Aug 2011
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[ 15:09 pav ]
- Mark BROKEN: unfetchable
Reported by: pointyhat
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Mon, 27 Jun 2011
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[ 19:59 pav ]
- Fix fetch
Reported by: pointyhat
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Sat, 21 May 2011
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[ 15:24 acm ]
- Mark BROKEN on 7.x. Now it depends of multimedia/linux-f10-libtheora and it
doesn't run on 7.x
- Remove MD5 from distinfo file
PR: 156991
Submitted by: rene
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Sun, 7 Jun 2009
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[ 15:23 bsam ] (Only the first 10 of 20 ports in this commit are shown above. )
Convert ports which use RUN_DEPENDS+=.../graphics/linux_dri to
using USE_LINUX_APPS+=dri. This is needed to switch a default
linux base at 8-CURRENT to linux_base-f10. No PORTREVISION bump
is needed since it's mere infrastructure fix. Affected ports:
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emulators/linux-pete-mesagpu/Makefile
emulators/linux-pete-xgl2gpu/Makefile
games/atitd/Makefile
games/linux-coldwar-demo/Makefile
games/linux-darwinia-demo/Makefile
games/linux-defcon/Makefile
games/linux-doom3-demo/Makefile
games/linux-gorky17-demo/Makefile
games/linux-nerogame/Makefile
games/linux-nwnclient/Makefile (Only the first 15 lines of the commit message are shown above )
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Thu, 19 Mar 2009
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[ 17:28 bsam ] (Only the first 10 of 136 ports in this commit are shown above. )
Welcome to the new linux ports infrastructure which allows using
both current (fc4) and future linux (f8) distributions at one
ports tree.
The patch contains full changes to ports/Mk files and all ports involved.
But only infrastructure is changed. The resulting packages are the same as
before. Hence no need to bump PORTREVISIONs.
The idea was taken from bsd.gnome.mk and others.
More than 130 ports are switched to follow a new linux infrastructure
introduced by changes to bsd.port.mk, bsd.linux-rpm.mk and a new
bsd.linux-apps.mk.
Thanks for all who was involved and helped me with this work.
And help from Alexander Leidinger was incredible.
Other changes are coming. Stay tuned!
PR: ports/132510
Submitted by: bsam (me)
Exp-run by: portmgr (pav)
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Fri, 5 Oct 2007
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[ 20:19 acm ]
- New port: games/linux-nerogame
Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer
game that lets you play with adapting intelligent agents hands-on. Evolve your
own robot army by tuning their artificial brains for challenging tasks,
then pit them against your friends' teams in online competitions!.
New features in NERO 2.0 include an interactive game mode called territory
capture, as well as a new user interface and more extensive training tools.
WWW: http://www.nerogame.org/
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Number of commits found: 24 |