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non port: games/linux-savage/Makefile

Number of commits found: 14

Monday, 25 Aug 2014
10:01 bapt search for other commits by this committer
Reset maintainership for non staged ports

With hat:	portmgr
Original commitRevision:366050 
Saturday, 17 May 2014
07:24 eadler search for other commits by this committer
LEGAL: fix multiple ports

	Rename lang/dmd -> lang/dmd1 (cy)
	Merge legal text for net/vmware-vsphere-cli (zi)
	Fix sysutils/tarsnap to have text in LEGAL (cperciva)
	games/linux-savage restricted reason (acm)
	text edit for archivers/rar (gabor)
	copy from port to LEGAL for lang/ifc (maho)
	copy from LEGAL to port for science/gamess (maho)
	add LEGAL_PACKAGE to lang/dmd1 (cy)

This brings the total number of ports with issues to below 100

Approved by:	portmgr (implicit)
Original commitRevision:354288 
Friday, 20 Sep 2013
17:36 bapt search for other commits by this committer
Add NO_STAGE all over the place in preparation for the staging support (cat:
Original commitRevision:327730 
Friday, 31 May 2013
14:40 jgh search for other commits by this committer
- adopt optionsNG for games
- trim historical headers and trim comments
- some Makefile cleanup

Approved by:	portmgr (bapt)
Original commitRevision:319495 
Wednesday, 25 Jul 2012
11:24 cs search for other commits by this committer
Fix typos in COMMENT
Original commit
Sunday, 7 Jun 2009
15:23 bsam search for other commits by this committer
Convert ports which use RUN_DEPENDS+=.../graphics/linux_dri to
using USE_LINUX_APPS+=dri. This is needed to switch a default
linux base at 8-CURRENT to linux_base-f10. No PORTREVISION bump
is needed since it's mere infrastructure fix. Affected ports:

Approved by:    maintainer timeout (2 months, the needed changes were submitted
to emulation@ at 2009-04-09)
Original commit
Thursday, 19 Mar 2009
17:28 bsam search for other commits by this committer
Welcome to the new linux ports infrastructure which allows using
both current (fc4) and future linux (f8) distributions at one
ports tree.

The patch contains full changes to ports/Mk files and all ports involved.
But only infrastructure is changed. The resulting packages are the same as
before. Hence no need to bump PORTREVISIONs.

The idea was taken from and others.

More than 130 ports are switched to follow a new linux infrastructure
introduced by changes to, and a new

Thanks for all who was involved and helped me with this work.
And help from Alexander Leidinger was incredible.

Other changes are coming. Stay tuned!

PR:             ports/132510
Submitted by:   bsam (me)
Exp-run by:     portmgr (pav)
Original commit
Saturday, 8 Sep 2007
23:53 acm search for other commits by this committer
- Update to SFE mod (It's the final version of previous SET mod)
- Remove savage_server support
- Add MASTER_SITES entries
- More information at
Original commit
Saturday, 2 Dec 2006
00:21 acm search for other commits by this committer
- Add new SEP patch for fix a crash problem. [1]
- Add graphics/linux-libGLU as a dependency
- Re-add dedicated server support
- Use NVIDIA_GL instead of NVIDIA [1]

Reported by:    Maledikt (via irc) [1]
Original commit
Friday, 1 Dec 2006
02:57 acm search for other commits by this committer
- Update to 2.00e
Original commit
Wednesday, 8 Nov 2006
00:12 acm search for other commits by this committer

Suggested by:   kris
Noticed by:     alepulver
Original commit
Wednesday, 27 Sep 2006
19:57 acm search for other commits by this committer
- Fix the long description of nvidia option
Original commit
Wednesday, 20 Sep 2006
14:18 acm search for other commits by this committer
- Fix the linux-savage script. Now it uses silverback instead of savage
- Add NVIDIA option
- Add missing dependency
Original commit
Friday, 8 Sep 2006
19:19 acm search for other commits by this committer
- New port: games/linux-savage

Choose to be a commander and you will play an in-depth RTS managing the
stronghold, or choose to be a warrior and you will play an intense game of
first person combat. With the creation of a new game play genre, RTSS (Real
Time Strategy Shooter), Savage expertly redefines the first-person shooter
and real-time strategy genres by combining elements of both into one cohesive

As the commander in RTS mode, you will tackle resource management, develop a
robust tech tree, plan your assault and lead real human players into battle.
As a warrior in action mode, you will master many unique weapons, powerful
units, and siege vehicles to fight a fast paced battle.


Approved by:    garga (mentor, implicit)
Original commit

Number of commits found: 14