non port: games/linux-savage/Makefile |
SVNWeb
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Number of commits found: 14 |
Mon, 25 Aug 2014
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[ 10:01 bapt ] (Only the first 10 of 12 ports in this commit are shown above. )
Reset maintainership for non staged ports
With hat: portmgr
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Sat, 17 May 2014
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[ 07:24 eadler ]
LEGAL: fix multiple ports
Rename lang/dmd -> lang/dmd1 (cy)
Merge legal text for net/vmware-vsphere-cli (zi)
Fix sysutils/tarsnap to have text in LEGAL (cperciva)
games/linux-savage restricted reason (acm)
text edit for archivers/rar (gabor)
copy from port to LEGAL for lang/ifc (maho)
copy from LEGAL to port for science/gamess (maho)
add LEGAL_PACKAGE to lang/dmd1 (cy)
This brings the total number of ports with issues to below 100
Approved by: portmgr (implicit)
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Fri, 20 Sep 2013
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[ 17:36 bapt ] (Only the first 10 of 1149 ports in this commit are shown above. )
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
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Fri, 31 May 2013
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[ 14:40 jgh ] (Only the first 10 of 45 ports in this commit are shown above. )
- adopt optionsNG for games
- trim historical headers and trim comments
- some Makefile cleanup
Approved by: portmgr (bapt)
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Wed, 25 Jul 2012
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[ 11:24 cs ] (Only the first 10 of 60 ports in this commit are shown above. )
Fix typos in COMMENT
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Sun, 7 Jun 2009
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[ 15:23 bsam ] (Only the first 10 of 20 ports in this commit are shown above. )
Convert ports which use RUN_DEPENDS+=.../graphics/linux_dri to
using USE_LINUX_APPS+=dri. This is needed to switch a default
linux base at 8-CURRENT to linux_base-f10. No PORTREVISION bump
is needed since it's mere infrastructure fix. Affected ports:
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emulators/linux-pete-mesagpu/Makefile
emulators/linux-pete-xgl2gpu/Makefile
games/atitd/Makefile
games/linux-coldwar-demo/Makefile
games/linux-darwinia-demo/Makefile
games/linux-defcon/Makefile
games/linux-doom3-demo/Makefile
games/linux-gorky17-demo/Makefile
games/linux-nerogame/Makefile
games/linux-nwnclient/Makefile (Only the first 15 lines of the commit message are shown above )
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Thu, 19 Mar 2009
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[ 17:28 bsam ] (Only the first 10 of 136 ports in this commit are shown above. )
Welcome to the new linux ports infrastructure which allows using
both current (fc4) and future linux (f8) distributions at one
ports tree.
The patch contains full changes to ports/Mk files and all ports involved.
But only infrastructure is changed. The resulting packages are the same as
before. Hence no need to bump PORTREVISIONs.
The idea was taken from bsd.gnome.mk and others.
More than 130 ports are switched to follow a new linux infrastructure
introduced by changes to bsd.port.mk, bsd.linux-rpm.mk and a new
bsd.linux-apps.mk.
Thanks for all who was involved and helped me with this work.
And help from Alexander Leidinger was incredible.
Other changes are coming. Stay tuned!
PR: ports/132510
Submitted by: bsam (me)
Exp-run by: portmgr (pav)
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Sat, 8 Sep 2007
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[ 23:53 acm ]
- Update to SFE mod (It's the final version of previous SET mod)
- Remove savage_server support
- Add MASTER_SITES entries
- Bump PORTREVISION
- More information at http://www.notforidiots.com/SFE/
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Sat, 2 Dec 2006
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[ 00:21 acm ]
- Add new SEP patch for fix a crash problem. [1]
- Add graphics/linux-libGLU as a dependency
- Re-add dedicated server support
- Use NVIDIA_GL instead of NVIDIA [1]
- Bump PORTREVISION
Reported by: Maledikt (via irc) [1]
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Fri, 1 Dec 2006
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[ 02:57 acm ]
- Update to 2.00e
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Wed, 8 Nov 2006
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[ 00:12 acm ]
- Remove ONLY_FOR_ARCHS
Suggested by: kris
Noticed by: alepulver
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Wed, 27 Sep 2006
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[ 19:57 acm ]
- Fix the long description of nvidia option
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Wed, 20 Sep 2006
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[ 14:18 acm ]
- Fix the linux-savage script. Now it uses silverback instead of savage
- Add NVIDIA option
- Add missing dependency
- Bump PORTREVISION
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Fri, 8 Sep 2006
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[ 19:19 acm ]
- New port: games/linux-savage
Choose to be a commander and you will play an in-depth RTS managing the
stronghold, or choose to be a warrior and you will play an intense game of
first person combat. With the creation of a new game play genre, RTSS (Real
Time Strategy Shooter), Savage expertly redefines the first-person shooter
and real-time strategy genres by combining elements of both into one cohesive
experience.
As the commander in RTS mode, you will tackle resource management, develop a
robust tech tree, plan your assault and lead real human players into battle.
As a warrior in action mode, you will master many unique weapons, powerful
units, and siege vehicles to fight a fast paced battle.
WWW: http://www.s2games.com/savage/
Approved by: garga (mentor, implicit)
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Number of commits found: 14 |