non port: games/linwarrior/Makefile |
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Number of commits found: 31 |
Tue, 22 Jun 2021
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[ 18:53 Kevin Bowling (kbowling) ] da3162c (Only the first 10 of 914 ports in this commit are shown above. )
graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824
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Wed, 7 Apr 2021
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[ 23:19 Dmitry Marakasov (amdmi3) ] 5823922 (Only the first 10 of 288 ports in this commit are shown above. )
Remove useless Created by: headers mentioning me
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Tue, 6 Apr 2021
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[ 14:31 Mathieu Arnold (mat) ] 305f148 (Only the first 10 of 29333 ports in this commit are shown above. )
Remove # $FreeBSD$ from Makefiles.
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Thu, 19 Mar 2020
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[ 23:02 tobik ] (Only the first 10 of 62 ports in this commit are shown above. )
Clean up LLD_UNSAFE from openal-soft ports
After FreeBSD 12.0 EOL we no longer have to worry about LLD 6 and
can drop LLD_UNSAFE from openal-soft ports. LLD can link them fine
now but some ports needs a little help on i386 (-Wl,-znotext).
PR: 226980
Reviewed by: jbeich (earlier version)
Differential Revision: https://reviews.freebsd.org/D23030
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Sat, 7 Dec 2019
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[ 10:12 pkubaj ]
games/linwarrior: fix build on GCC architectures
OpenAL now needs C++11 compiler:
/usr/local/lib/libopenal.so: undefined reference to
`std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>
>::resize(unsigned long, char)@GLIBCXX_3.4.21'
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Fri, 1 Mar 2019
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[ 13:06 amdmi3 ]
- Switch to more correct way of avoiding C++11 related build errors
- Make upstream build system properly respect CXX/CXXFLAGS
- Add missing USES
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Thu, 27 Sep 2018
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[ 11:07 linimon ]
Fix cut-and-paste error that broke the build.
Pointy hat to: linimon
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Tue, 18 Sep 2018
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[ 12:24 linimon ]
Fix problem with clang-specific flags being invoked on gcc-bases
archs (e.g. powerpc64.)
While here, pet portlint.
Approved by: portmgr (tier-2 blanket)
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Mon, 2 Jul 2018
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[ 13:28 amdmi3 ]
- Add LLD_UNSAFE in attempt to fix build with lld
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Fri, 22 Jun 2018
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[ 21:29 amdmi3 ]
- Fix build with clang 6
- Pet portlint
- Regenerate patches
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Tue, 23 May 2017
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[ 05:03 rezny ] (Only the first 10 of 711 ports in this commit are shown above. )
Revision bump of all ports with USE_GL after consolidation of mesa-libs
Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
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Mon, 8 Dec 2014
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[ 16:48 tijl ] (Only the first 10 of 920 ports in this commit are shown above. )
Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used. (Only the first 15 lines of the commit message are shown above )
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Wed, 10 Sep 2014
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[ 20:50 gerald ] (Only the first 10 of 3171 ports in this commit are shown above. )
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
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Wed, 25 Dec 2013
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[ 23:29 antoine ] (Only the first 10 of 78 ports in this commit are shown above. )
Convert the tree to USES=openal
Approved by: portmgr (bapt)
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Mon, 16 Dec 2013
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[ 18:18 amdmi3 ] (Only the first 10 of 16 ports in this commit are shown above. )
- Use '.' instead of '*' in COPYTREE_* all over my ports
Suggested by: danfe
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Wed, 30 Oct 2013
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[ 14:57 amdmi3 ]
- Support staging
- Convert USE_GMAKE to USES
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Fri, 20 Sep 2013
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[ 17:36 bapt ] (Only the first 10 of 1149 ports in this commit are shown above. )
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
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Wed, 14 Aug 2013
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[ 22:35 ak ] (Only the first 10 of 1725 ports in this commit are shown above. )
- Remove MAKE_JOBS_SAFE variable
Approved by: portmgr (bdrewery)
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Fri, 12 Jul 2013
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[ 15:01 amdmi3 ] (Only the first 10 of 229 ports in this commit are shown above. )
- Trim Makefile headers
- Drop ABI versions from LIB_DEPENDS
- OptionsNG
- Pet portlint
- Switch to dynamic plist where useful
- Canonicalize patch names
- Fix DOS line endings in patch files
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Wed, 23 Jan 2013
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[ 15:00 makc ] (Only the first 10 of 237 ports in this commit are shown above. )
Bump PORTREVISION after DESKTOP_ENTRIES update
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Sat, 18 Feb 2012
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[ 10:18 mva ] (Only the first 10 of 537 ports in this commit are shown above. )
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
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Thu, 15 Apr 2010
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[ 00:14 amdmi3 ]
- Fix build on < 8.x
Reported by: pointyhat via pav
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Tue, 13 Apr 2010
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[ 23:43 amdmi3 ]
- Update to 20100320
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Mon, 25 Jan 2010
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[ 19:15 pav ] (Only the first 10 of 66 ports in this commit are shown above. )
- Introduce USE_OPENAL variable for OpenAL consumers
- Switch to openal-soft as a default OpenAL implementation
PR: ports/142123
Submitted by: mva
Tested by: pointyhat exp-run
Approved by: portmgr (hat)
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Tue, 1 Dec 2009
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[ 22:12 amdmi3 ]
- Update to 20091108
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Fri, 11 Sep 2009
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[ 21:57 amdmi3 ] (Only the first 10 of 33 ports in this commit are shown above. )
- Add DESKTOP_ENTRY to bunch of ports
- Mark some ports MAKE_JOBS_SAFE
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Tue, 28 Jul 2009
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[ 16:34 amdmi3 ] (Only the first 10 of 87 ports in this commit are shown above. )
- Update URL of my distfile mirror in 87 ports
Approved by: portmgr (erwin)
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Tue, 9 Jun 2009
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[ 00:36 amdmi3 ]
- Update to 20090529
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Tue, 17 Feb 2009
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[ 22:13 amdmi3 ]
- Add forgotten plist
Spotted by: QAT
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[ 21:55 amdmi3 ]
- Update to 20090208
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Wed, 31 Dec 2008
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[ 21:00 amdmi3 ]
LinWarrior 3D targets to be a somewhat classical open source
Mech-Sim/Game. LinWarrior 3D is not exclusively bound to any specific
classic title. Feel-of-control should *not* be FPS-like but may
still be arcade-like and surrealistic. Classical means that the
primary target of development is single player campaigns and not
realistic graphics or physics.
WWW: http://www.hackcraft.de/games/linwarrior_3d/index.htm
---
PS. First commit'2009 (TZ=MSK). Happy new year!
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Number of commits found: 31 |