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non port: games/liquidwar/Makefile
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Number of commits found: 29

Thu, 26 Dec 2019
[ 07:54 antoine search for other commits by this committer ] Original commit   Revision:520894 (Only the first 10 of 255 ports in this commit are shown above. View all ports for this commit)
Deprecate a few ports

With hat:	portmgr
Sat, 9 Mar 2019
[ 07:19 tobik search for other commits by this committer ] Original commit   Revision:495099
games/liquidwar: Update to 5.6.5

This prepares it for Allegro 4.4.3.1.

- Add upstream site to MASTER_SITES
- Add missing DOCS option
- Stop installing the info page; the man page contains the same information
- Add LICENSE and do not install the license multiple times.  One
  copy is more than enough.
- Simplify install and do not install with absolute symlinks

PR:		235479
Sat, 10 Nov 2018
[ 18:12 bapt search for other commits by this committer ] Original commit   Revision:484628 (Only the first 10 of 386 ports in this commit are shown above. View all ports for this commit)
Install texinfo files (GNU info) into ${PREFIX}/share/info

After a discussion on the mailing list on moving manpages to
${PREFIX}/share/man for consistency with base where it is
installed in usr/share/man, it appeared the same should happen
to GNU info files which were installed under share in base and
not in ports.

Now texinfo is not in base on any of the supported version of FreeBSD
it is possible to proceed to this move and it is easier to do than
the manpage change.

Other benefit than consistency are less patching: all build tools but
cmake are expecting info files to be under share/info and cmake (patched here)
was having an exception for BSD so the patch makes FreeBSD case less
specific for them

Bump revision of all impacted ports

PR:		232907
exp-run by:	antoine
Differential Revision:	https://reviews.freebsd.org/D17816
Mon, 11 Dec 2017
[ 16:54 antoine search for other commits by this committer ] Original commit   Revision:456050 (Only the first 10 of 37 ports in this commit are shown above. View all ports for this commit)
- Those ports fail to build with python3
- Add some explicit FLAVOR to dependencies where needed
Wed, 16 Nov 2016
[ 22:55 rene search for other commits by this committer ] Original commit   Revision:426269 (Only the first 10 of 41 ports in this commit are shown above. View all ports for this commit)
Reset edwin's ports, he has handed in his commit bit.

With hat:	portmgr-secretary
Fri, 1 Apr 2016
[ 14:00 mat search for other commits by this committer ] Original commit   Revision:412346 (Only the first 10 of 5103 ports in this commit are shown above. View all ports for this commit)
Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.

With hat:	portmgr
Sponsored by:	Absolight
Thu, 14 May 2015
[ 10:15 mat search for other commits by this committer ] Original commit   Revision:386312 (Only the first 10 of 1814 ports in this commit are shown above. View all ports for this commit)
MASTER_SITES cleanup.

- Replace ${MASTER_SITE_FOO} with FOO.
- Merge MASTER_SITE_SUBDIR into MASTER_SITES when possible. (This means 99.9%
  of the time.)
- Remove occurrences of MASTER_SITE_LOCAL when no subdirectory was present and
  no hint of what it should be was present.
- Fix some logic.
- And generally, make things more simple and easy to understand.

While there, add magic values to the FESTIVAL, GENTOO, GIMP, GNUPG, QT and
SAMBA macros.

Also, replace some EXTRACT_SUFX occurences with USES=tar:*.

Checked by:	make fetch-urlall-list
With hat:	portmgr
Sponsored by:	Absolight
Mon, 20 Oct 2014
[ 17:36 mva search for other commits by this committer ] Original commit   Revision:371287 (Only the first 10 of 41 ports in this commit are shown above. View all ports for this commit)
- Convert games/ to new USES=python

Approved by:	portmgr (implicit)
Wed, 10 Sep 2014
[ 20:50 gerald search for other commits by this committer ] Original commit   Revision:367888 (Only the first 10 of 3171 ports in this commit are shown above. View all ports for this commit)
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.

Part II, Bump PORTREVISIONs.

PR:		192025
Tested by:	antoine (-exp runs)
Approved by:	portmgr (implicit)
Thu, 26 Jun 2014
[ 15:29 antoine search for other commits by this committer ] Original commit   Revision:359373
Allow to build with texinfo from ports
Sat, 8 Feb 2014
[ 13:30 antoine search for other commits by this committer ] Original commit   Revision:343327
- Unbreak after implicit lang/python dependency removal
- While, stage support and use OPTIONS helpers

Reported by:	pkg-fallout
Fri, 20 Sep 2013
[ 17:36 bapt search for other commits by this committer ] Original commit   Revision:327730 (Only the first 10 of 1149 ports in this commit are shown above. View all ports for this commit)
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
Fri, 26 Jul 2013
[ 16:06 crees search for other commits by this committer ] Original commit   Revision:323735
Chase allegro-4.4 move
Thu, 14 Mar 2013
[ 11:20 miwi search for other commits by this committer ] Original commit   Revision:314144
- Convert to Optionsng
- While here trim header
Mon, 17 Sep 2012
[ 09:28 rm search for other commits by this committer ] Original commit   Revision:304392
- update to 4.4.2
- fix COMMENT
- pass maintainership to submitter
- chase update in games/liquidwar

while here:
- trim Makefile header
- remove unneeded inclusion of bsd.port.pre|post.mk
- whitespace fix in pkg-descr

PR:		171366
Submitted by:	nemysis <nemysis at gmx dot ch>
Fri, 1 Jun 2012
[ 05:26 dinoex search for other commits by this committer ] Original commit  (Only the first 10 of 4371 ports in this commit are shown above. View all ports for this commit)
- update png to 1.5.10
Thu, 20 Jan 2011
[ 08:45 pav search for other commits by this committer ] Original commit 
- Chase allegro-devel shlib change

Pointed out by: Stas Timokhin <devel@stasyan.com>
Feature safe:   yes
Tue, 11 Dec 2007
[ 20:15 edwin search for other commits by this committer ] Original commit 
Update to 5.6.4

PR:             ports/117859
Submitted by:   Edwin Groothuis <edwin@mavetju.org>
Thu, 13 Sep 2007
[ 08:59 edwin search for other commits by this committer ] Original commit 
Add option to disable Assembly for the algorythm.

Submitted by:   James Cook <james.cook@utoronto.ca>
Sat, 19 May 2007
[ 20:32 flz search for other commits by this committer ] Original commit  (Only the first 10 of 7868 ports in this commit are shown above. View all ports for this commit)
- Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
Sat, 10 Mar 2007
[ 22:10 edwin search for other commits by this committer ] Original commit 
A class between bsd.python.mk and this ports Makefile occured:
bsd.python.mk sets PYTHON=/somepath/someprogram, while this ports
MaKefile expects yes or no there.

This patch changes the ports configure to not test for an "user"-set
PYTHON variable.

Submitted by:           YAPHR
Mon, 12 Dec 2005
[ 10:26 edwin search for other commits by this committer ] Original commit 
Upgrade to 5.6.3
Sun, 13 Nov 2005
[ 15:17 pav search for other commits by this committer ] Original commit 
- Chase allegro update
Thu, 13 Oct 2005
[ 22:43 edwin search for other commits by this committer ] Original commit 
share/pixmap -> share/pixmaps in pkg-plist

Noticed by: YAPHR!
Wed, 12 Oct 2005
[ 05:49 edwin search for other commits by this committer ] Original commit 
Fix final left over directories.

Thanks to olli@#bsdports for his help.
Tue, 11 Oct 2005
[ 22:37 edwin search for other commits by this committer ] Original commit 
disable generation of Postscript and PDF documents
[ 22:23 oliver search for other commits by this committer ] Original commit 
fix compile on amd64

Approved by:    maintainer
Sun, 9 Oct 2005
[ 07:01 edwin search for other commits by this committer ] Original commit 
Add least lets add allegro as a dependency...
[ 06:58 edwin search for other commits by this committer ] Original commit 
New port: games/liquidwar

    Liquid War is a unique multiplayer wargame. Its rules are truely
    original and have been invented by Thomas Colcombet. You control
    an army of liquid and have to try and eat your opponents. A single
    player mode is available, but the game is definitely designed to
    be multiplayer, and has network support.

    When playing Liquid War, one has to eat one's opponent. There can
    be from 2 to 6 players. There are no weapons, the only thing you
    have to do is to move a cursor in a 2-D battlefield. This cursor
    is followed by your army, which is composed by a great many little
    fighters. Fighters are represented by small colored squares. All
    the fighters who have the same color belong to the same team. One
    very often controls several thousands fighters at the same time.
    And when fighters from different teams meet, they eat each other,
    it is as simple as that.

    WWW: http://www.ufoot.org/liquidwar/
    ^^^ specially for adamw@ :-)

Number of commits found: 29