non port: games/liquidwar/pkg-plist |
SVNWeb
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Number of commits found: 12 |
Sat, 9 Mar 2019
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[ 07:19 tobik ]
games/liquidwar: Update to 5.6.5
This prepares it for Allegro 4.4.3.1.
- Add upstream site to MASTER_SITES
- Add missing DOCS option
- Stop installing the info page; the man page contains the same information
- Add LICENSE and do not install the license multiple times. One
copy is more than enough.
- Simplify install and do not install with absolute symlinks
PR: 235479
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Fri, 16 Jan 2015
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[ 16:55 amdmi3 ] (Only the first 10 of 18 ports in this commit are shown above. )
- Drop @dirrm* from plists
Approved by: portmgr blanket
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Sat, 8 Feb 2014
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[ 13:30 antoine ]
- Unbreak after implicit lang/python dependency removal
- While, stage support and use OPTIONS helpers
Reported by: pkg-fallout
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Tue, 22 Oct 2013
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[ 13:53 amdmi3 ] (Only the first 10 of 161 ports in this commit are shown above. )
- Remove manual creation and removal of share/applications, as it's now in the
mtree (games category)
Approved by: portmgr (bdrewery)
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Sun, 17 Mar 2013
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[ 14:04 danfe ] (Only the first 10 of 15 ports in this commit are shown above. )
In categories starting with [efg], remove empty lines from pkg-plist (except
for `graphics/kipi-plugins').
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Sat, 19 May 2007
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[ 20:32 flz ] (Only the first 10 of 7868 ports in this commit are shown above. )
- Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
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Sat, 21 Jan 2006
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[ 22:00 edwin ]
Implement @dirrmtry for my ports.
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Mon, 12 Dec 2005
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[ 10:26 edwin ]
Upgrade to 5.6.3
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Thu, 13 Oct 2005
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[ 22:43 edwin ]
share/pixmap -> share/pixmaps in pkg-plist
Noticed by: YAPHR!
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Wed, 12 Oct 2005
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[ 05:49 edwin ]
Fix final left over directories.
Thanks to olli@#bsdports for his help.
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Tue, 11 Oct 2005
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[ 22:37 edwin ]
disable generation of Postscript and PDF documents
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Sun, 9 Oct 2005
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[ 06:58 edwin ]
New port: games/liquidwar
Liquid War is a unique multiplayer wargame. Its rules are truely
original and have been invented by Thomas Colcombet. You control
an army of liquid and have to try and eat your opponents. A single
player mode is available, but the game is definitely designed to
be multiplayer, and has network support.
When playing Liquid War, one has to eat one's opponent. There can
be from 2 to 6 players. There are no weapons, the only thing you
have to do is to move a cursor in a 2-D battlefield. This cursor
is followed by your army, which is composed by a great many little
fighters. Fighters are represented by small colored squares. All
the fighters who have the same color belong to the same team. One
very often controls several thousands fighters at the same time.
And when fighters from different teams meet, they eat each other,
it is as simple as that.
WWW: http://www.ufoot.org/liquidwar/
^^^ specially for adamw@ :-)
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Number of commits found: 12 |